QUESTIONS
- How did you get the most out of your advanced start?
Decided on 3 coastal cities early. Only took one inland city because of all the salt. So I split the 4 policies between tradition (wonder) and exploration (production).
- How did the terrain and map settings affect your early decisions?
Lack of hills / production, so i jumped on exploration to get 3 production to coastal cities.
Buffer CTs between me and rome made me feel safe, might ally them first if he looks at me sideways. Else ill start with cultural CTs.
- What were your initial priorities?
Growth. Science. Exploration
First trade route to stabilize economy (upkeep on buildings) then at least 2 trade routes for internal food. Ill make a scout first to explore the center of the island, and send a couple of pikes to explore the ocean ASAP. I won't chase barbarians for CTs (much), finding other civs seems more important.
- What tech path did you follow and why?
Astronomy to let my starting units find all civs quick, followed with printing press. Ill focus on getting forbidden palace, research techs, and stay on the top of the tree while stealing the bottom.
- What Social Policies did you choose and why?
Tradition for wonder bonus + exploration for production, but it was a mistake. (Wanted hanging gardens, but i didn't know you could not make ancient wonders.)
- Any early wars, who started them and what was the result?
Early on i decided to play peacefully if i find all civs and be the host of the world congress. If an AI grabs it, i will war then.
Ended up findind all civs quicly, so tried to stay out of wars and succeeded. With religion spam i kept my neighbors peaceful early, with bribes i made them war each other later. Almost declared war on napoleon to stop him from killing my state ally, but gifting units to the city state then bribing washington to war napoleon later was enough.
EARLY GAME / FIRST 100 TURNS
I went south, saw that only one spot for city let you go left and right on the sea, so i settled there. It will let my naval units pass through my city, allow trade routes, and it's an amazing food spot with all the fish + river start for trade bonus.
Starting policies : I was looking into going full tradition, but then after some thought i got really tempted by hanging garden. There was a lot of synergy pushing me towards it, it gives +6 food instead of +2 from 3 points into tradition, i had to clear the forests anyway on the river for food, so might as well use the production to make the hanging gardens, and it should only take me about 20 turns, less with chopping forests. So ended up putting 2 points into tradition (aristocracy for the 15% prod to wonders) and 2 points into exploration (+ production to coastal cities). With these i could guarantee getting the hanging gardens, and i plan on doing almost only coastals cities anyway (boosting capital with food trade routes) so it fits nicely into my plans, almost doubling my early cities production is also very nice.
Tech wise i went stright for astronomy to be able to cross oceans and meet everyone as soon as possible.
After my scout finishes i realize i can't build the hanging garden, no ancient and classical wonders for renaissance start... *facepalm* (yes this is my first time with start other than ancient). Oh well, i'll make it still worth it by grabing another wonder, sophia (gives free prophet) i think for a super fast enhanced religion.
I found my second city on the left, buying the horses tile then sinai later when i got enough money.
Religion. For the pantheon, was tempted by growth but i ended up picking god of the sea (+1 production from fishing boats) seeing i have 6 fish in my first 2 cities and i plan to have at least 3 coastal cities. 7th fish + my cities lack hills and production. I found my religion quickly, and enhanced it almost the same turn as founding it using prophet from hagia sophia. (Turn 221.) I picked tithe, 15% growth when at peace, feed the world (shrines and temples give +1 food each) and holy order (cheaper missionaries for early spam).
Turn 227 I met everyone. The turn after i finished printing press.
A good way for finding the other continent is sending one of the pikes very early to cross the ocean at the middle ground vertically, you are sure to find it quickly and you can meet everyone fast.
http://steamcommunity.com/sharedfiles/filedetails/?id=258583017
At this point i was still on 2 cities. Priority now is founding 2 others and securing all the salt around me so i can sell it and start buying city states.
Much later early world fair, which i manage to grab and pop 2 artists i was keeping for this purpose for a long golden age, culture through the roof
http://steamcommunity.com/sharedfiles/filedetails/?id=258581405
About 100+ turns in (turn 293) i had 4 cities (population 22, 11, 11, 10), 315 science (ahead of everyone), 8 city states allies. Picked authocracy (for achievement, but useful to steal weak techs while researching the big ones ahead) and just proposed authocracy as the world ideology just now to get an extra 2 votes, might have been a mistake i should maybe have placed my religion, but i didn't want to piss off everyone just yet. I can defend just fine, but my //precioussss// sea trade routes are vulnerable. 208 gold per turn already (golden age) :
http://steamcommunity.com/sharedfiles/filedetails/?id=258582797
Good start i feel.