EmperorFool
Deity
I don't know which would be harder: a new screen or coding up the logic to select which order to handle next.
An easy, naive approach when a worker completes a task is to work on the closest task. This would lead to small inefficiencies, e.g. when a closer worker will complete their current task before the worker looking for work could get to the tile, but I doubt many humans take that into consideration now.
I micromanage my workers quite heavily. I team them up and prioritize the work queue based on a mixture of closeness and usability (can the new mine be worked now or in a few turns?). I build railroads on mines and lumbermills first, sending a group of workers to my main production cities so they arrive as I complete research on Railroad.
I suspect that I would not use this feature in any incarnation, only because I like that part of the micromanagement. Yes, I'm weird.
So I'd definitely like more input from people that would use a smarter worker automation feature like this. The reason I liked marking plots with what to build is that it would fit in with this strategy layer code quite well.
An easy, naive approach when a worker completes a task is to work on the closest task. This would lead to small inefficiencies, e.g. when a closer worker will complete their current task before the worker looking for work could get to the tile, but I doubt many humans take that into consideration now.
I micromanage my workers quite heavily. I team them up and prioritize the work queue based on a mixture of closeness and usability (can the new mine be worked now or in a few turns?). I build railroads on mines and lumbermills first, sending a group of workers to my main production cities so they arrive as I complete research on Railroad.
I suspect that I would not use this feature in any incarnation, only because I like that part of the micromanagement. Yes, I'm weird.
So I'd definitely like more input from people that would use a smarter worker automation feature like this. The reason I liked marking plots with what to build is that it would fit in with this strategy layer code quite well.