1. You are assuming the player controls the government, but there is some 'rest of society' they do not control.
Not quite. The player controls a few key aspects of the government and society, but not the rest.
But the model we have of society is heavily abstracted.
You are insisting on black and white definition
Yes, I am insisting on black and white definitions, because these are the only way things make sense.
We don't have sliders (like in Europa Universalis, where there is a sliding scale for say Centralization). We have policies that are On or Off.
It wouldn't make sense for a society that was only *a little* autocratic to get the same benefits from autocracy as a society that was heavily autocratic.
It wouldn't make sense for a society that had a virtually powerless constitutional monarch to get the same benefits from Monarchy as it would a society that had an absolute hereditary leader.
It wouldn't make sense that a society that had free religion/tolerance for everyone had the same benefits from free religion as a society that allowed free religion for only a select group of 5% of the population, and forced everyone else to be part of the State Church.
etc.
Democracy.. 'all power rests in the hands of the people' doesn't exist... Most of the power, maybe all the 'legal' power... but never ALL the power (maybe if you have mob rule and everyone is equally eloquent, rich, and well armed.. but that wouldn't be anything like democracy as we understand it)
Democracy means that power rests in the hand of people and their elected officials, and that those elected officials can be removed at the will of the people.
Bejing controlled China, the US and France are all "Free Religion" societies (its in their constitutions).... but they all act Drastically differently in terms of religion
No they're not. China does not have free religion.
But even take Universal Suffrage... that doesn't imply pure democracy, it just means everyone has a vote... it doesn't say how much weight their votes have...
Universal suffrage implies that everyone's vote has equal weight. Its an implication of the policy. If everyone gets 1 votes that count 1 point and I get a vote that counts 50million, then we don't have universal suffrage in any way that it is normally understood.
What type of government was the UK from ~1215 to~1900 when did it change from a Monarchy to a Representative government? The king did not instantly become a figurehead.. what if the King still retained some of their power?
I agree that Britain's transition from a monarchy to a democracy is blurred - probably the most blurred of any such transition historically. I'd call it a monarchy up until ~early 19th century. George III was a fairly powerful monarch, Victoria wasn't.
If you have large numbers of slaves, then you're a slave state. The existence of a few people who are not slaves does not make an emancipated society.
I would argue that people doing labor while imprisoned for temporary crimes is not slavery, and would not be a large enough policy to grant the bonus of slavery. Those people also have significant rights, while slaves typically have very few rights (often masters can kill them at will).
In a slave state, a significant proportion of the population are usually slaves.
Slavery+Serfdom is Easy, those often coexisted... usually with a Caste system
If the people get to keep a reasonable amount of the proceeds of their labor (eg their crops; they pay a levy to their landlord and keep the rest) then they're serfs. If they are owned by the landlord and all the product of their labor goes to the landlord, then they're slaves. Its a pretty significant difference.
Could you give an example which
?
we don't know if any policies they put must be logically exclusive.
We don't know what policies will actually be in the game.
Its possible that they'll avoid putting in any that could be contradictory, but if so then I think their choices of policies will be boring. Many of the most interesting historic policies ARE those that are contradictory. Free press vs censored press. Universal suffrage democracy vs republic (land-owning males over 25 can vote) vs monarchy. Theocracy vs free religion.
What are monarchies in the civ sense?
A monarchy in a civ sense is where you have a hereditary ruler who has most of the political power. The biggest advantage is in terms of stability; you might get some weak rulers, but you have a better method of determining succession (that rules out most people) than other heavily centralized dictatorships.
Ok here is an example for you AHRIMAN from civ4:
So you can't have nationalism and bureaucracy?
So you can't have free speech and bureaucracy?
So you can't have slavery and caste system?
So you can't be environmentally friendly and mercantile?
Sure you can. When did I ever say that every combination is contradictory?
So you can't have a state religion and yet tolerating other religions?
Not really. State religion, in my conception of how it usually appears in Civ, is that there is an official required religion, and that there is persecution of non-members which strongly encourages people to convert. Thus, greater social unity over time.
It doesn't just mean that many people have the same religion. Most people in Italy are Catholic, but that doesn't mean it (still) has a State Religion.
Environmentalism doesn't necessarily contradict anything.
Of course there are (at least should be) mutually excluding (that was the word?) civics/policies. Like you can't be theocratic with inquisition and have free religion.
This is precisely my point.
But who said you'll be able to combine those in the first place?
We don't know for sure yet, but it seems to be implied by their statements.
BTW people, did anyone say that it will look like civ4 civics list?
What if it will look like that:
I think I understand what you mean.
If this kind of system were done intelligently, where all of the main contradictory policies were mutually exclusive, then I would have no problem and would withdraw my objections.
, free press that can't write bs (not allowed), only truth.
Sadly, impossible without severe censorship (who decides on truth?).
I think the simplest way to answer Ahriman's logical "problems" is this: Don't think of social policies as absolutes, think of them as degrees of said thing.
See above. We have a game design system of absolutes (either you're running the policy, or you're not) not an incremental scale. Why should you get the full entire bonus of a policy from doing it only a little bit? If you're getting bonuses from being an oligarchy, you're doing it by embracing oligarchy.
While these technically contradict, a society can have both elements of an oligarchical and an aristocratic society.
As I've said earlier, I don't see thee two as logically contradictory. Conflicting, but not a logical contradiction in the same way as some of the other possibilites.
(BTW, we don't even know if "emancipation" and "slavery" and even policies, so debating about that seems kind of pointless.
Its a hypothetical example. But surely we can agree that if Slavery is missing from the social policy tree (one of the most important policy decisions in all of history) then something is very wrong with the tree.
Anyway, enough for now from me, I think people get the idea of my perspective. We'll have to wait and see what the details look like.