Hi guys, been lurking around here for a while, first post.
Machine specs as follows:
i7 920 2.67GHz
24GB RAM
Win7 64
ATI 6850
Towards late game turn times are getting ridiculous. I understand (if not forgive) the reasons for this, no multithreading in AI, use of LUA scripts etc. I play with movement and combat animations disabled, on large immortal maps with 12+ civs.
Turn time towards the late game can be in excess of two minutes per turn - which is a bit of a joke really. I've read about a replacement LUA dll which claims to maybe speed things up a bit but have read mixed opinions and warnings that it doesn't work. Anyone here with good experience of it?
I noticed in a game playing last night that the AI was rebasing all of it's air units every turn - and it plays animations for this regardless of animations being turned off even in strategic view. If this also goes on in the fog then this could explain at least some of the late game turn time. I've searched with no avail for a way to turn off the rebase animations, could anyone give me any pointers?
I sometimes overclock my machine but I also use it for rendering which can be dangerous to overclock with (introduce errors, overheating etc.) and would rather not have to do this to play a game which is basically a big database.
Has anyone had any joy in other ways with 'optimising' this utterly unoptimised beast? (less civs and smaller maps not a solution)
Love the game by the way, even if I sound frustrated. Thanks for reading!
Machine specs as follows:
i7 920 2.67GHz
24GB RAM
Win7 64
ATI 6850
Towards late game turn times are getting ridiculous. I understand (if not forgive) the reasons for this, no multithreading in AI, use of LUA scripts etc. I play with movement and combat animations disabled, on large immortal maps with 12+ civs.
Turn time towards the late game can be in excess of two minutes per turn - which is a bit of a joke really. I've read about a replacement LUA dll which claims to maybe speed things up a bit but have read mixed opinions and warnings that it doesn't work. Anyone here with good experience of it?
I noticed in a game playing last night that the AI was rebasing all of it's air units every turn - and it plays animations for this regardless of animations being turned off even in strategic view. If this also goes on in the fog then this could explain at least some of the late game turn time. I've searched with no avail for a way to turn off the rebase animations, could anyone give me any pointers?
I sometimes overclock my machine but I also use it for rendering which can be dangerous to overclock with (introduce errors, overheating etc.) and would rather not have to do this to play a game which is basically a big database.
Has anyone had any joy in other ways with 'optimising' this utterly unoptimised beast? (less civs and smaller maps not a solution)
Love the game by the way, even if I sound frustrated. Thanks for reading!