Memoryjar
Emperor
Ihad a game with England where I faced a bersekers assault. Luckily, my city where in a strong place for defense. 3 bersekers were really, really hard to kill with CB and city.
Hmm - not sure if in latest patch notes but BERSEKERS ARE ENABLED AT METAL CASTING (was deeper in tech tree at STEEL) in the current version of the game ...
this is a pretty significant buff for them
was in GK,with a few reloads.Unlike CFC,We allow SL(if not too many) in CIV to correct major strategic mistakes.
Early war is harder in BNW for the lack of gold and happiness.But strategy does not change...
Spoiler :by thwsl
They forget to mention it on patch notes according to maddjinn newest btm. It's very significant change indeed
Neither Attila nor Egypt's ranged horse units upgrade into ranged horse units.
That doesn't matter,knight with march,double attack and cover combined with horse archer is still effective until 150t,in my own experiments.Besides,negative GPT and Production is not a matter because you only need 2 troops which you can build before your economy is ruined.On the other hand,your unit remains at least 75% strength with a GG regardless of happiness,in GK that was 82%-I don't see a big difference in it.
What you need to do is to build an army before 45 and build another before 60.One marchs left and the other marchs right.I think 70+t victory is achievable in BNW in a map with a good start point and convient path to all AIs
That doesn't matter,knight with march,double attack and cover combined with horse archer is still effective until 150t,in my own experiments.Besides,negative GPT and Production is not a matter because you only need 2 troops which you can build before your economy is ruined.On the other hand,your unit remains at least 75% strength with a GG regardless of happiness,in GK that was 82%-I don't see a big difference in it.
What you need to do is to build an army before 45 and build another before 60.One marchs left and the other marchs right.I think 70+t victory is achievable in BNW in a map with a good start point and convient path to all AIs
Also, Logistics doesn't turn into Blitz, so they lose that Promotion.
Logistics is valid for melee unit and coexist with Blitz.
I'm almost certain Logistics doesn't do anything once they become a melee unit. They will only have one attack per round until they get Blitz.
A bit off topic - Denmark as a Deity AI opponent
Is Denmark "Worse" than Zulus (in a good neighborly way) ?
Research cost equal but Impi are arguably placed along a better tech path (Civil Service - growth / Education) .. Berserkers have Composite Bowmen as requirement for Impis is a detour ..
Both units have 3 movement, 21 STR (needs iron) vs 16 STR ..
I don't want Harald as a neighbor (his spirit must be pissed off by the number of pages in the "Denmark completely useless thread" ).. Denmark AI gets berserkers before/same time I get composites (~ Turn 50+)..
The more I think about it, the more I think that t70 is just way too optimistic in BNW. t90 maybe...
Also, Logistics doesn't turn into Blitz, so they lose that Promotion. They'd keep March but I didn't think mounted units got Cover. They'd also lose all three promotions for Rough Terrain attack/etc. Basically, they're going to lose the majority of their promotions. So, I'm not really convinced.
And, getting a second army ready by t60 doesn't get you a win by t70 unless there's only one AI left... You can't chew through 2 armies and take 2 cities in 10 turns with unpromoted war chariots... I would think. You'd have to have that second army ready by t55 at the latest, I would think. And that means taking out 5 civs with the first army... so t40 is really pushing it. If you didn't build a single settler but just pushed out units the whole time and relied on annexed cities to provide unit supply, maybe you'd have the production, but your unhappiness would be in the -20 or worse range very soon, leaving you with uprisings... etc. etc.
Still skeptical, but I'll play with it.
EDIT: Moved this discussion out of this thread. Sorry for derailing. New thread:
http://forums.civfanatics.com/showthread.php?t=519248
Somebody mentioned that ranged promotions are not anymore wasted when upgrading chariot archer to knight. I think it was patched on last update.
Edit: Somebody actually tested it and yes ranged promotions turn into melee promotions when upgrading: http://forums.civfanatics.com/showpost.php?p=13014852&postcount=5
I think I see the disconnect here. I'm making assumptions based on the state of Deity play post-fall patch.
Assumption #1)
For best results at Deity domination, you need to get civs to attack each other. By doing this, you achieve multiple things:
* You encounter virtually no resistance when you DoW, or it comes too late to defend the capital.
* You maintain friendly relations with the civs that are at war with them, suffering no diplomatic penalty for city capture
Assumption #2)
On Pangaea, you don't start capturing cities until t90-t110, to avoid heavy diplomatic penalties.
Basically, Deity domination IS nerfed because of diplomatic penalties and the economic changes to make trade routes the main source of income.
So yes, I AM assuming that the AI's coastal city will be relatively unguarded when I DoW. I'm basically counting on that. There might be one or two, but if I time my attack right, I can cap uncontested.
In my Maya game, this backfired on me. Sweden and the Shoshone warred, but Sweden by t90 had won swiftly and handily, capturing a city and making peace ten turns after the DoW, leaving him with the #1 military and #1 production and a GW when I attacked. This is an area where I need to improve for sure.
Anyway, point being, Deity domination IMHO is now a lot more about managing CS relations and pitting AIs against each other than it is brute force war, unless you can win the game so swiftly that it doesn't matter. Tommy's t126 Arabia run is probably a good example. I'm guessing at that speed he could just not worry about relationships.
There have been little deity Domination challenges going on here and there for a while now. Also, the HOF occasionally does a Diety Domination challenge. Join us, it's fun. Sorry if I got testy.
I tested this last night. My Immortal run took long enough that I got Chivalry right before taking the last capital. It was actually convenient, because it allowed me to replace dead melee units by turning my least-upgraded Horse Archers into Knights.
I verified that Knights lose the +45% ranged combat, and Logistics does *not* give them the ability to attack twice. However, if you were eligible for March before, you still are, which is nice, without having to gain 2 more promotions first.
However, it's somewhat moot. You don't need any military tech beyond Horse Archers to clear the map with Attila.