HorseshoeHermit
20% accurate as usual, Morty
So you start a game, and you roll a start surrounded by forest. I don't mean 2 or three forest hexes, I mean trees literally are all you can see. Maybe your Warrior can't get out of the forest in one or even two turns, or maybe the only non-forest surroundings you see have no added value - no river, no mountain, no bonus food (or too far from luxes obv.)
The start generator will guarantee you've got something nearby giving you 2 , probably a deer, but what do you do if that is your only food? Your growth will stagnate at pop 2, and the first settler could take aeons from that much manpower.
So again, generic question, what do you do to get started the fastest, most effective, and resilient in a forest start you can't just wander your settler out of? I mean specifics, builds, how to prioritize mining (if your luxes aren't mining), how much added value you see in worker stealing?
And perhaps this consideration should be appended to the Celts http://forums.civfanatics.com/showthread.php?t=485701 strategy thread.
The start generator will guarantee you've got something nearby giving you 2 , probably a deer, but what do you do if that is your only food? Your growth will stagnate at pop 2, and the first settler could take aeons from that much manpower.
So again, generic question, what do you do to get started the fastest, most effective, and resilient in a forest start you can't just wander your settler out of? I mean specifics, builds, how to prioritize mining (if your luxes aren't mining), how much added value you see in worker stealing?
And perhaps this consideration should be appended to the Celts http://forums.civfanatics.com/showthread.php?t=485701 strategy thread.