Acken
Deity
Originally Posted by Acken
9. Strong no. That is my most hated setting in Hof and Gotm. It increases the risk of replaying, it's 100% luck based and I just hate it altogeher. If rewards were balanced it would be okay but they sadly aren't.
No replays or reloads in GOTM Im pretty sure for it to count right?
Yes they do not count but that is for those format. I also do not do it... I just stated it's possible to do it.
I was trying to say that they are not luck based and they are balanced unless Im wrong on that issue?
Yes I do think you're very wrong if you think rewards are balanced.
I think you misunderstood really or maybe I did. I was saying that ruins have no real luck factor because in the long run your going to get the same amount of ruins in total. That being said, IMO, they have no luck factor at all, it all evens out in the end the same way if they were not on at all. Understand I live in Vegas and it is like people who play Black Jack think that if a player takes away the dealer bust card it made them lose when in fact other peoples play have no bearing on your win or loss. All those cards are Xs and Ys and only your play against the dealer is what makes you have the edge or let's the house have the edge. I was only saying that ruins really have no luck unless the odds are stacked against you meaning that you have a greater chance to get one over the other every given time. So that being said it doesn't matter to me if you guys keep them on or off, it really is the same thing in the long run. I would prefer them on for a more "fun" type of game. As for the VC conditions, I don't really mind either way, I like to play within the rules so if you guys put VC cond on thats great and if they are off thats good too. I think it would be best to have a VC on and if you don't want to follow the VC that is your choice. The more you take out of the game the more dull it becomes (ruins, barbs, changing the AI bias... etc)
Oh I really do understand what you mean regarding the law of large numbers. But the fact that something yields average results over a large number of trials is totally irrelevant when comparing one game to another. That is my point.
I agree however that if we both played 50 games, ruins wouldn't matter (and I think that's your argumentation). But you'd agree that on a game to game basis it does matter (which is my point) and that fact is why I do not like it.
Though, yes... ruins are somewhat more fun. Until you get Map, Barb, 55gold :/
Really, I can see why someone would preffer them on. The fun of exploring and not really caring for results. But to me it doesn't offset the negative.
Edit: The part you edited in your post just confirms this. You're making the argument that they are balanced due to them having equal probability. But that isn't what I'm talking about at all. I'm saying that one specific result is better than another and only randomness will give you one result or the other. And that, I do not like. The fact that on average it's the same is a totally different matter which to me isn't relevant... for the simple reason that we do not compare hundreds of games.