Advertisement
Civilization Fanatics' Center  

Welcome to Civilization Fanatics' Center.

You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.

Go Back   Civilization Fanatics' Forums > CIVILIZATION I > Civ1 - General Discussions

Notices

Reply
 
Thread Tools
Old Aug 10, 2012, 03:31 PM   #21
loopinaloop
Chieftain
 
loopinaloop's Avatar
 
Join Date: Aug 2012
Location: Poland
Posts: 44
I didn't liked what nickthehun wrote because it was like making a sequel. We like simplicity: war or peace, one veteran level, etc.

Quote:
Originally Posted by Osvaldo Manso View Post
In terms of gameplay, I would not change a thing.
What I would like to see is much better AI (like English that actually expand on the Earth map), option to load pre-made maps and maybe more interesting random events. I would also make barbarians way stronger, so they could take civilization down. Or at least give a list of optional twists to the game. Yeah, twists would be way cool.

I've always dreamed of playing as barbarians or colonizing Alpha Centauri while playing on Earth. Future Techs would be cool.
loopinaloop is offline   Reply With Quote
Old Aug 10, 2012, 03:51 PM   #22
Whelkman
Phantom Taxman
 
Whelkman's Avatar
 
Join Date: Mar 2007
Posts: 492
An enhanced AI that played without obvious cheats would be interesting.
Whelkman is offline   Reply With Quote
Old Aug 12, 2012, 03:06 AM   #23
nickthehun
Chieftain
 
Join Date: Jul 2012
Location: Margate, South Africa
Posts: 18
Loopinaloop, you don't speak for everyone, read all the comments. If a new version of civ was made, you don't have to get it. You're saying, "We like simplicity...." but then contradict yourself by saying, "Yeah, twists would be way cool."
All I'm saying is that there is enough interest in a new Civ version to make it viable. For those that are offended by the idea, they wouldn't be compelled to use the blasphemous newer version.
nickthehun is offline   Reply With Quote
Old Aug 12, 2012, 08:53 AM   #24
loopinaloop
Chieftain
 
loopinaloop's Avatar
 
Join Date: Aug 2012
Location: Poland
Posts: 44
Well, but you have newer versions of Civ from the 2nd to the 5th...
loopinaloop is offline   Reply With Quote
Old Jan 19, 2013, 08:10 AM   #25
Aumo
Chieftain
 
Join Date: Jan 2008
Posts: 6
Civ I is great just as it is. Simple=better.
Aumo is offline   Reply With Quote
Old Jan 23, 2013, 03:01 AM   #26
kassuper
Chieftain
 
Join Date: Jan 2013
Posts: 5
agreed, I can never really get into the newer civ titles the way I got into civ 1. Though maybe some part of it is nostalgia or something. I do think the AI could be fixed up a bit. For example:

1) when you are leaving a civilization alone to develop and you continue to make peace with that civilization when you can, you would think he stops trying to sneak attack your armors with legions since it has no chance.

2) less ridiculous demands when they make peace and longer lasting peace when you agree

3) different formula to calculate its "power", which is at the moment I believe simply all its units attack points added up. I would like that to be offset somewhat against the amount of units (so 1 unit of 6 attack is still better than 2 units of 3, maybe even 2 units of 4 attack). And also it'd be nice if defense gets a contribution. After all if you have carriers defending every city (possibly with city walls) shouldn't the enemy think twice about attacking you with chariots and the likes?
kassuper is offline   Reply With Quote
Old Jan 29, 2013, 05:13 AM   #27
95civ
Chieftain
 
95civ's Avatar
 
Join Date: Jan 2013
Location: Okinawa
Posts: 5
I understand what you mean. Updating Civ1 is not the same as making a sequel. A sequel is an evolution whereas there are many aspects we love about Civ1's generation as it is. Just with better graphics, smarter AI, two player, etc.
95civ is offline   Reply With Quote
Old Feb 01, 2013, 10:56 AM   #28
Last_Evolution
Chieftain
 
Join Date: Apr 2010
Posts: 9
Quote:
Originally Posted by Rickard77 View Post
I think that after all those years since Civ1 came out on the market, its a pity that no one amateur programmer has tried to make a more developed version of Civ1. With that I mean for example more developed dialogues between Civs, more city-improvements or more civs to choose between.
I totally agree, I have expressed similar opinion before. There's huge fan base and no one makes good clone of civ1. Just making UI more modern would be good enough.

I have actually started to make a clone myself, but it goes slowly (I have to go to work, so the time is limited). And there are two fatal problems:

1. You need someone who will make civ1-style graphics. There were no mods for civ1 and graphics from civ2 are not useful.

2. AI is much bigger problem. In all civ versions AI just cheats and works like a state-machine. There's NO AI at all! If you want to program good AI in free time by yourself, it's task for very long time.

Making the game engine itself is not very difficult. as you could see in C-evo, it can be easily done by one man. On this and other civ-forums you only here excuses that it's not possible. C-evo is good example that it's not so difficult.

I would like to see some poll, if there are real people which would actively participate in development of new game. I guess that turnout would be near zero.

Last edited by Last_Evolution; Feb 01, 2013 at 12:38 PM. Reason: grammar
Last_Evolution is offline   Reply With Quote
Old Feb 07, 2013, 11:06 AM   #29
Dendy
Chieftain
 
Dendy's Avatar
 
Join Date: Feb 2013
Location: Russia
Posts: 8
There is an official update for civ 1. It is called CivNet. It has better graphics, some usefull functions and less bugs. It also has multiplayer!
Dendy is offline   Reply With Quote
Old Feb 07, 2013, 03:12 PM   #30
Renergy
Warlord
 
Join Date: Nov 2010
Location: Czech Republic
Posts: 123
Few rule changes I'd welcome

1) One thing that really bothers me is that civ your at peace with can come and disembark loads of units near a city. "Hey we're at peace, aren't we? We'll just do a lil prep here for invasion. That's what peace treaty is for isn't it?"

So introduce "borders" in the sense that no city square utilized by a city could be entered by civ that you're at peace with. IMO that would solve the problem of getting rid of of these "peaceful occupants"

2) Diplomats: Should be able to bribe (one of) stacked units. After bribing, it would disappear - "used up" - much as when bribing a city. The price for bribing a city should imo increase, at least three fold (with ceiling, say, $10.000)

3) Bombers - extend range to 16, function as in civ5 - point and click "bomb there" (I don't like "occupying" place by enemy bombers in later stages). Would require building hangars in the host city. Fighters (defence) wouldn't require hangars. Bombers would not kill units just decrease population of the city by one or two (random). Could bomb irrigation.

4) Stacked units - currently, first 10 units are killed in a stack (found out this recently thanks to youtube). Would change this number to 4. I.e. a stack of 8 units would get "second chance". The unit with highest defence would act as defence (as it is now).

Last edited by Renergy; Feb 07, 2013 at 03:22 PM.
Renergy is offline   Reply With Quote
Old Feb 15, 2013, 04:50 AM   #31
JMKosaty
Chieftain
 
Join Date: Jan 2013
Posts: 7
It would be nice if civilisation 1 map editor occured for civwin, not only for civ1 dos version...
JMKosaty is offline   Reply With Quote
Old May 15, 2013, 12:27 AM   #32
Rickard77
Chieftain
 
Join Date: May 2012
Location: Sweden
Posts: 20
Ok this was almost what I meant.. Civnet have more improved graphics and sound, but with more developed dialogues, diplomacy and more civs, it could become a killer!

http://www.youtube.com/watch?v=sRdGrgIa9Pk
Rickard77 is offline   Reply With Quote
Old May 15, 2013, 09:51 AM   #33
darkpanda
Chieftain
 
Join Date: Oct 2007
Posts: 90
Quote:
Originally Posted by JMKosaty View Post
It would be nice if civilisation 1 map editor occured for civwin, not only for civ1 dos version...
It's a feature on JCivED development roadmap (which exists only in my head, sorry...). Another crazy feature on this virtual roadmap is the ability to convert CivDOS savegames to CivWin format, and vice versa.

You'll have to be really patient, though, because it's certainly not going to happen before CivDOS's SVE is fully deciphered (altough this process is undergoing an unexpected acceleration thanks to Gowron's work - kudos to him).
Also, probably not before JCivED includes some CIV.EXE hack/patch feature to control what is not controllable from savegames.
darkpanda is offline   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION I > Civ1 - General Discussions > More developed version of Civ 1

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



Advertisement

All times are GMT -6. The time now is 09:14 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
This site is copyright © Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR