Micromegas said:Thought I let you know, what's the state of things. So here's what I got now:
- monolithic installer for 2.66 and xpack 1.1 with full GUI, installs both in a single run
- creates programm group containing links to uninstaller, this thread (maybe replace with mod homepage?)
- displays readme when finished with installation.
To do:
- Update readme regarding installation process, maybe merge readmes for mod and xpack.
- license.
Thoughts, plz? I'll go and take a look at licenses now. Rhye, I need your input on this.
I generally think your suggestion is great.Aeon221 said:Recommended changes to ships in order to implement Age of Sail ships:...
But the SoL would indeed be far faster than the Galleass at getting from place to place... You can almost always just use some nearby sea to travel quickly along the coastline, and it's good to slow down the movement of the age of sail ships in completely coastal areas anyway.Rhye said:A major problem is speed.
galleons and SoL should be very slow (no more than 7/20/20)
The fact that the galleass (9/9/9) upgrades to something slower (SoL) is a major problem.
Another problem: Galleons should probably be a bit earlier, but I can't put them too close to caravels.
homersheineken said:Not sure if it matters (since the mod is nearly done), or if its even been discussed (hard to tell in 245 pages!!), but there are alot of civ traits that aren't combined.
For example these aren't combined:
Agri, Comm
Agri, Mil
Agri, Sea
Comm, Ind
Comm, Exp
Exp, Ind
Ind, Sea
Sci, Sea
Just wanted to point it out.
Rhye said:I know this, but I prefered to give the priority to history instead of filling all the combinations.
Barak said:I understand why The Urban Militia==>Partisan==>Guerilla line was given -2, but why was the Urban Militia also incresed in cost?