Rhye's and Fall of Civilization: Beyond the Sword
New Civilizations and Leaders
From the 10 new Civilization of Beyond the Sword, RFC is going to use 5.
The 5 New Civilizations
And there is a new non-playable civilization in the 600 Start: The Byzantine Empire.
Portugal and Holland
Unique Powers and Unique Historical Victory
Late Save Generator
Beyond the Sword Features
New Civilizations and Leaders
From the 10 new Civilization of Beyond the Sword, RFC is going to use 5.
The 5 New Civilizations
- Maya
- Pacal
- Netherlands
- Willem van Oranje
- Portugal
- Joao II
- Khmer
- Suryavarman
- And one more unknown civ (probably Ethiopia).
And there is a new non-playable civilization in the 600 Start: The Byzantine Empire.
Portugal and Holland
Portugal and Holland are civilizations that are choked in the Europe but develop really well through their colonial empire. They usually have 1 or 2 big cities enough to run a colonial empire, but of course, if Spain takes Lisboa, Portugal collapses .
The Portuguese AI will focus their colonization efforts in the Brazillian coast and some spots in Africa. In counterpart to this, the Dutch go to a lot of places but mainly for South Africa, Caribbean, New York area and Australia. The colonization efforts of Japan in Indonesia will be halt by the Dutchs.
Unique Powers and Unique Historical Victory
The Portuguese ships have more visibility range, and the Portuguese goal (one of them) is to have the most explored map, this goal is in direct competition with the Dutch who have the same condition.
The Unique Power of Holland is that ships can travel through other territories without open borders, not powerful compared to others Unique Powers but it is a necessity as they are completely closed by the culture of England, Viking and France. If it wasn't for this Unique Power, the Dutch wouldn't be in RFC today ( and you all can thank Elhoim for this ).
The Mayans have an interesting Unique Historical Victory, two of their goals are to the first civ to discover the Calendar by 600AD and manage not to lose a single city until the Industrial Age.
Starting PlacesAll the Starting Places of the new civs were improved, since sometimes the region was very poor, and this is the way to make small civs more competitive. The new known starting places are: Yucatan Peninsula, West Iberian Peninsula and Low Countries.
The Khmer are going to enter in the timeline of the game between Arabia and Spain; Dutch will start between Russia and Mali, and Portugal will start between Mali and Inca.
Late Save Generator
One of the features of the RFC:BTS is the Late Save Generator, if you want to start a game with a medieval or modern civ, you can use the late save generator. The game starts to be generated in 600AD instead of 4000BC, with this you can speed to play as a civ like Britain or America, but the changes in the world will be less dynamic, since all the ancient era will be the same. The beginning playable civs are: China, Japan, Arabia and Vikings.
In the Late Save Generator there is the non-playable Byzantine Empire, with preset cities. This is the same system used in the 1000AD scenario (made by Rhye too).
Beyond the Sword Features
RFC will use all the new units, buildings and features of BTS Epic Game. The only exception is the release of colonial Dominions, instead of some random civ it will liberate all yours city to the independent.
The Holy Roman Empire will be represented in the Germany Civilization, with Charlemagne added to the leader list, renamed to Otto I, the first Emperor. And the only part of the Native American civilization that you will see it their UU wandering around in North America as Natives.