Good job Hiram - you got one of them! What I'm thinking at the moment for the Minoans is a tall trader civ that can get off to an early lead in tech. I'm not sure how I'm going to do it yet, but it should turn out well. (By the way, I just noticed your location - good show, I'm listening to it now as it happens).[/size]
Good job Hiram - you got one of them! What I'm thinking at the moment for the Minoans is a tall trader civ that can get off to an early lead in tech. I'm not sure how I'm going to do it yet, but it should turn out well. (By the way, I just noticed your location - good show, I'm listening to it now as it happens).
As for the others, they're both from different civs. While we are working on a Tuareg civ as part of Zambezi, that's not what the icon is for. It's actually for a mixed project, and you may have played as the civ in a scenario before...
Have I said too much?
Nope - it's also from the same mod as the next icon, but a different civ (It's a replacement for an existing unique)
I always love Leugi's leaderscreens. Whenever I play a game with any of his leaders, they don't seem out of place when they show up.
Wow, that's awesome. I had London looking like that in my last game, took me Artillery, Battleships and a lot of Infantry to defeat it. (BTW, all that's left now for the Ayyubids is the leaderhead, so if you could do that next that'd be awesome).
Speaking of which, here's an updated version of the Ayyubid map:
(BTW, all that's left now for the Ayyubids is the leaderhead, so if you could do that next that'd be awesome).
Okay, so here's what I'm planning at the moment for the v2:
- UU replaces Knight instead of horseman
- UU culture changed to 2 instead of 3
- UU double hill movement removed
- UU given bonus on rough terrain (Halved on attack, doubled on defense)
What are the thoughts on the current proposal?
I personally don't know if that's really a problem. You'd still need to gain enough faith to purchase the missionary as it doesn't give you any, and I've never found missionaries particularly powerful in the first place, in fact I think it'd be OK if we simply removed the Happiness and Culture bonuses. (for comparison, the Mosque, in addition to Missionary spread, also provides 6 Faith 3 Culture and 1 Happiness because of the free Mosque to supplement the arguably weak effect).The biggest problem is the UB, which is essentially a World Wonder (the Great Mosque of Djenne) that Tibet can build in every city, before the actual Wonder even becomes available! I don't even think Tibetan Buddhism has a missionary tradition anyway.
This is why I came up with the ideaThe UU and UA are, if not balanced, balance-able (and I think the changes to the UU are definitely a step in the right direction). I just don't think I understand them. Why do the cavalry produce culture? Are they writing poetry and painting in their spare time? It's a neat idea, and it fits with a knight or samurai, but does it fit Tibet?
My pleasure.
BTW, Mr Pouakai, I just had a game against Songstan, and he is a bit mad :O... He managed to build almost all wonders, and thus had an almost impossible to defeat capital... I believe you should tone him down a bit...
EDIT: And a screenshot of Uber Lhasa... Most capitals by that time had around 29 city strength at most ... Just look at that...