LS Civilization Set

I do not create models.

All materials found on web. In this case, I think most of leader is from Total War and Son of Rome (?).
 
I feel like Finesse marsh bonuses are insanely useless, no idea what to replace it with. :D

post sleep thoughts: I feel like Peter is the least flexible in terms of opening passives, marshes are niche, unit upgrades are irrelevant early on, you could shuffle some of the tree and change some parts (admirals with no coastal cities...). Things you could add are interactions with specialists (upon gaining a building with specialists blah blah...) and GWAM (upon swapping great work).

Also rip Golden Age Casimir, twas fun.
 
:) Everytime I recall people claimed Casimir was too weak...
And at last I have removed all Golden Age bonuses from my civs as it was determined.

Yes, I knew that there is a long way to make Russias decently designed, though I am actually happy with the speed of progress. I have updated Russia (and some other mods, first time played Napoleon - fixed some issues), but I had no time to think about Peter's area, only touched unit upgrading a bit. I agree that both "Marsh" and "Naval" areas need a work.
I have played a Catherine some time ago, I actually find her quite ok in strength, my cities were expanding heavily. It turned out that Power was not fading correctly ~ after the fix she may be indeed to weak, so I buffed some abilities all around.
And you were right about, not gaining finesse was a bug, code was linked to another ability, so that was fixed as well.
Next update shall be focused on Peter (and Catherine if she turns out too weak). Well, it is summer so I am gonna probably not update stuff for some time. Right now, I am preparing to some HotSeat games, finishing all planned things. I bet the next wave of updates is gonna make more of my mods work nicely in HotSeat.

Right now, I am stacked on a new ability per era concept, it will be probably turn out into next Russia, requiring a lot of time to truely finalize it. I am afraid some things may not play nicely with modded user interface, just warning in case.
 
I think you messed up with the Japanese split, for some reason it is called God of War and it doesn't appear in my mods :(
Wait a minute... you uploaded the new Nappy patch into the Jap split. :lol:

Wow hold up new set, #17, is in the house, time to analyse!

Athens seems great for rushing techs, although I didn't really understand how the UA works just by reading. UU seems like a great way getting easy influence with CS and UB is a reused Genoese UA which I really like.

HRE is the big boy in this set with a pretty insane all around concept which you can't analyse on paper, so obviously this is both the weakest and strongest civ ever.

Prussia is the most tame by your standards, unit merging seems like a pretty odd decision to do but I will look up the formula to see how strong it really is and give my judgement then. UU is meh on paper with a a flavour ability and UB is probably absurd if I understood the text.


\\hre is pretty koln will write up opinions after poker night :goodjob:
 
I think you messed up with the Japanese split, for some reason it is called God of War and it doesn't appear in my mods :(
Wait a minute... you uploaded the new Nappy patch into the Jap split. :lol:
Eh. Glorious Nippon description is gone now. Maybe I should rewrite it and add image at last? :) Not today... Nap's mod name was changed (simplified to "God of War") to match my other alternate civilizations' names. I hope everthing is correct now.

Wow hold up new set, #17, is in the house, time to analyse!

...
I thought I was sneaky and smart, recycling Genoese stuff, I would go away with it... meddling kids. I am quite actually impressed somebody remembers it, Athenian version is improved by the possibility of choice and making it work with naval trade routes (quite accidentally :p). Also Prussian trait was once a Sioux UU though details were different.

Techs ignore one level of prerequesites. To discover Calendar, you don't need Pottery, to discover Philosophy you don't need Calendar and Writing, but still need Pottery. Though, this one is probably gonna not work with any UI messing up with techbuttons. Hardly make it work with in-game interface.

HRE, big boy? Right now I am planning to remove +1 Faith bonus as a possible option in first era for obvious reasons. Kept it in only to spoil beta-testers.

Unit Merging:
  • XP is summed.
  • Level and Promotions are taken from the more experienced unit (or the one who initates merging if equal experience).
  • +15% Combat Bonus.
  • Pseudo Healing ability, called "Reserve". 100 points, heals at the turn start (1:1 ratio). Can be restored in own territory, while the unit is at full HP (20 points per turn).
  • Unit cannot be merged twice.
I think it plays nice with "+XP for trained units" buildings and policy, you can enhance your x-bow with newly trained one for +30XP, which may speed up acquiring crucial promotion. Pseudo Healing allows to maintain siege longer, unless your unit doesn't survive turn, no army, no reinforcements.

And UB, once I had bonus "at war", but it was conceptually broken and made me think upon improving it. Since I am sneaky and tricky, I knew that "at war" should be "at active war" and it is best represented by Combat Experience ~ Great General points. I am happy to include it somewhere at last. So the whole description could be simplified to: Gain extra Happiness at war. More war, more happiness.
 
No golden age.

Got into photoshop mood, started working on "The Good, the Bad and the Ugly" project. The Bad turned out so magnificent, it may make me code it into the game.
Spoiler :
 
Sorry i'm a bit out of the loop, but what happened to Imbangala, and Hashashin civs?
EDIT: And Australia?
 
Australia is still on steam, IIRC the other two were requests which LS didn't have personal interest in so they got ditched.

LS could you explain how to use the Athenian UA, there is a button but pressing it doesn't do anything special. For example (if I understood the rules) I can skip Pottery and get Sailing, do I click on Sailing and then on the UA button because it doesn't seem to do anything.
 

The button from tech tree should redirect you to tech panel (above). I decided to leave tech tree as an option to tech queue.
In tech panel you should have additional techs available (above).
Obviously, there is a bug with your user interface as I predicted. So recommendation is to not play as it right now (AI will use it anyway).
In worst case I am gonna have to copy-paste the interface, humm. So two questions.

Well, could you send me your lua logs after clicking the button?
Would you mind beta-test once I provide solution (just enter the game as Athens, settle and check tech stuff). Thanks.
No rush obviously.
 
I love love love you new HRE civ! So fantastic the trait is!
Also suggest that have some pre-made HRE emperors and HRE units as the
candidate of the Imperial Election, instead of random Leaders/Units already in Civiilzation 5, it is weird to see Genghis Khan as the Emperor and Samurai as UU.
 
Also suggest that have some pre-made HRE emperors and HRE units as the
candidate of the Imperial Election, instead of random Leaders/Units already in Civiilzation 5, it is weird to see Genghis Khan as the Emperor and Samurai as UU.

I'm fairly sure he has made it that way deliberately; if he were to make a few pre-made leaders, and only allow you to choose one of these, it would remove from the fun. You might think it is weird, but you've got to admit at the same time that it is pretty awesome being able to become Ramses ii of the Holy Roman Empire!

Anyway, as always, great mod! I think that changing leader every era is a very interesting idea, like with your special abilities tree in the Russia mod. Your mods are definitely some of the most original, always managing to do something that other mods have not.
 
I love love love you new HRE civ! So fantastic the trait is!
Also suggest that have some pre-made HRE emperors and HRE units as the
candidate of the Imperial Election, instead of random Leaders/Units already in Civiilzation 5, it is weird to see Genghis Khan as the Emperor and Samurai as UU.
If you suggest to only have HRE leaders as candidates, I am simply unable to make so many diploscenes. Meeting Washington of USoA in ancient era is weird as well.
Adding about 3 pre-made HRE emperors could be done one day, but the chance of acquiring one in game would be low.
About units, I was already suggested to do just UU and UB/UU2 instead choosing UUs, because it steals the concept from Numidia (and some other custom civs utilising UUs of other civilizations). What would you suggest for HRE uniques? I would aim in two unique units, but feel free to suggest building as well.



Was my ottoman sultan just mistaken with some puny italian? :/ I cannot into photoshop. No more humiliation, next mods will have just black square as leaderscenes.
 
Mah immersion! I am fine with the randomness.

Randomed a civ and got Gregory and it's pretty dope to be the pope.
First half of the UA looks really weak and didn't get to trigger that, instead I found a religion normally and insta enhance made it pretty good.
Swiss troops saved my ass with the combat bonus, I was busy with another war and my capital was besieged within a few turns which I found genius from the AI only it completely failed due to AI being AI and me gutting them with my Swiss pike.
Grand Inquisitor is amazing, the conversion ability is insane on those large maps with a bunch of religions, I have yet used the conquer CS one because I like my bonuses and the unique belief is pretty lame.

I knew he was a Turk I just made a lame history joke, Lorenzo had the title of magnificent. :mischief:


Also a few suggestions for HRE, could we get a button to show the current leader and his uniques? change leaders more than once per era?


Another great idea I have is to give Baldwin a few Bane voice lines from the Dark Knight Rises.
 
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