MigratioNES: The Grandest Tale Ever Told

Rules said:
Orders will be very simple and should be posted in the thread. Your orders are broad pushes and guidelines, more so than strict orders. You might push a specific group of people in a new direction, brew a conflict, or simply sit tight and develop. You could think of yourself as the mystical gestalt behind a group of people, but you don't have to play the game that way. You can suggest natural boons or disasters, or flit around from place to place influencing events here and there.
He's within his rights to do that, huge eruptions and natural disasters do happen.

Just a note, we're probably a long way from herding, no animals are even close to domesticated yet. However, in place of herding, you could be pursuing nomadic herds. Alternatively, the Akgan Apa'al could start making the first steps towards domesticating some of the local ungulates.
 
Sounds perfect. I know fairly little about anthropology/the pre-agriculture development of humanity, forgive any further misinformed orders I may input.
 
Well, I could give you a sense of where we are right now! Right now our technology is primarily stone tools, mostly cutters and puncturing tools. Some of these are incorporated into spears and used as weapons, which is the current pinnacle of weapons technology.

Some groups have figured out how to build very simple rafts, and in colder areas, groups like the Tiryap have started making very simple tent-like structures out of sticks, bones and animal skins.

Mentally, we are not yet up to the level of modern humans. Our capacity for language is still very simplistic, and concepts like religion are also very early in their development, and quite simple.

Physically, there's three broad branches of humans. The swimming people (Cao, Coeh, Ku) are the most distinctive, having very little body hair, large extremities, body fat distributions suited to help them float and swim, rough-textured gripping pads on their hands and an awkward gait on land.

Descendants of the Fumos and Apalos form a second major group. While the Fumos (Fumo, Fumori, Fumme) are somewhat small, and are most notable for their social intelligence, the Apalos are tall and lithe, hardy and enduring, and capable of walking for great distances. This has helped them to spread very broadly, diversifying into such groups as the Apa'al, Apa'nuk, Apalle, Apfal, Abhwal and Oebhwaho.


An Apalo Wanderer

The third group is descended from Myukyap, one of the early peoples driven away from the Itar Sea by the expansion of their close cousins, the Fumos. Descendants of the Myukyap are the Tiryap, Temekyap, Myakap, Tiryat, and Taryab. In general, they are shorter and hairier than the Apalos. The southern branches of this population have become quite a bit paler than the rest of humanity, as they adapt to living at higher latitudes.

A Tiryat Hunter

An odd edge case is the Amalyap, Amalyafv and Mnalyaba. They possess a mixture of Apalo and Myukyap ancestry. They are particularly stout and stocky, and have hairy bodies that help insulate them in cooler, more exposed regions.

A Mnalyaba
 
Tiryap 3: Judgment Deer, or, Deerly Departed

The Tiryap will grow progressively more adapted to their isolated mountain vales. Traits like bright reddish hair and squat, stocky limbs well adapted to rapidly ascending high valleys will proliferate. Occasionally, overpopulation and strife will spill a new group of Tiryap onto the southern or northern plains.

The Tiryat will proliferate on the region of the frozen nightmare coast. The mammoth and bear skulls and the spines of the ancient ones of the sea will make beautiful bone-tents in which the unfit are sacrificed to the great nameless ones. They will remain Tiryat for now, wrestling wolves over the corpses of mammoths and tossing deformed babies into the frozen ocean.

The Taryab -> Tharyav will make a sustained push to the east, murdering and eventually forgetting they were different from and assimilating with the Amalyafv who slightly influence their phonetics. Meeting the barrier of the mountains, the Tharyav will instead travel up the coast, beginning to edge up towards the Mnalyaba territory and trying to displace them. While darker and taller than most Ur-Tiryat and cousins, the Tharyav are nonetheless lighter skinned than their northern prey. The Tharyav will become highly aggressive cannibals as they move into the densely populated rift region full of juicy hobbitses.

The Temekyap will undergo a great diversification and migration of their own, as they follow the seasonal herds of four-legged grazers during their winter migrations into the north. This will take them to the shores of the arid river valley, where a significant sub-group of Temekyap will choose to live a more sedentary existence by the shores of the river. While there will remain elements of the apocalyptic bone-fetishism of their ancestors, this branch of Temekyap, the Mkyaph, will become one of the more peaceful strains of Tiryapic tribes, attaining far advanced material culture in the form of ROUND STONES FOR THROWING.

A final descendant of the Temekyap, the Timika, will wander a vast sweep of semi-arid territory, crossing the burning land and throwing a fun surprise party for the Apfal as gazelle skull-wearing madmen come wandering out of the haze of the endless southern desert. The nightmares are real. :p
 
At the Western edge of the mountains to the West of the Itar Sea live a small group of humans known as the Fomo who have, up until now, remained largely static. They have taken to living in caves to protect from the heat of the sun and the brutal desert winds. Fauna and flora are sparse, especially towards the foot of the mountains, and the lack of rainfall means that water often has to be taken from the river which flows west. This has helped the Fomo become excellent climbers, with strong limbs and excellent stamina. They also conserve and retain water well, being able to withstand periods of drought longer than other humans.
 
The Mnalyaba will sit tight around the seas, growing in numbers or perhaps being killed off by encroaching others.

The Amalyafv however will continue spreading westward throughout the boreal forests, down to the frigid coasts, and the river valleys between. They continue the previous trends of adaptation for colder climes, and tend to live in smaller, more mobile groups, as food becomes more scarce. Tight-knit social groups thus become the core of their lives, and a few deaths can stunt an entire familial group, forcing mergers into other, similarly afflicted groups.

The origin group will simply fade away under pressure, I believe, or stay in their mountain homes.
 
In the mountains west of the Itar Sea, high up in caves and other secret places, paintings have begun to appear on the walls. Their colors and shapes vary as much as the Fumo and Fumori which inhabit the general area, but they all tell the same story: herds which no longer return to the same grounds, leading to hunger and desperate violence. Punishment from on high.

Some crude paints used to tell these simple stories come from roots and mountain shrubs, others from berries, and others still - which seem to be isolated from the rest - are drawn with blood. The common word for those who occupy such caves is "Ikzil", or "blood painters". The others avoid them.

In this, they are wise.
 
The Mnalyaba not only sit tight, but thrive in the foreboding peaks, rocky valleys, and steep cliffs of the Yakgu Rifts. Their bodies grew smaller, denser, and more compact. Their strength and toughness increases to handle the climbing, jumping, and falling that is the most efficient way to move in this region. (As a nod to their more lumpy bodies, those are fall cushions ;) )Their lungs adapt to the thin air and changing pressures. They also, perhaps, begin to consider longer term projects. First it might be the winding of great yards of rope, to create a bridge between their cave-dwelling and the fish-filled lake below. Learning the ways of the new animals, and the best methods to prevent their nimble escape up the cliff faces, or even frighten them such that they leap to their own doom. Or perhaps, mindfully stockpiling and practice using piles of rock to defend their homes against the raiding Tharyav. Some of the later ones might even be generation-long, or require the cooperation of many tribes for many years. (an extreme example would be cutting stairs into a cliff face to facilitate trade with lowlying tribes, but that might be too much).

Those that failed to adapt moved southward, like their Amalyafv cousins, but this time on the eastern side of the rift zone.


Those who stayed may become known as the Mnayakgu, from which their home came to be known.
Stronger, tougher, physically adapted to the rigors of mountain living. And with the foresight to envision and work through projects which instead of weeks or months, may take years or decades of work to come into completion.

Those who left may become known as the Nyamaba.

EDIT:

Not to be possessive over everything I've done, since I want to do a bit here and a bit there as I see fit, but here's a bit of quick NPC style suggestion ordering?

Myakap may not enjoy the competition of the Temekyap in their herd-chasing. Competition may lead to the Myakap becoming more possessive of "their" herds and even adapt several elements of the Tiryap shamanism, with their own twists (thinking of identifing and doing ritual burials of the "herd chiefs" or "alphas" of the herds they follow, maybe?). Conversely, elements of the Myakap may see common cause with the sedentary Mkyaph, due to their different niche's, less bloody methods of territorialism, and increasingly similar cultural trappings.

EDITEDIT: Ooooh, I should try a vague story based order post next turn. mwahahaha.

EDITEDITEDIT: I envision Yakgu being pronounced Ya-Kgu instead of Yak-gu
 
Ropes and textiles are probably a bit beyond your technology at this point, but adapting to alpine living is certainly feasible!
 
Had a look at the linked NES in the OP, realized I'd seen it before. Probably a lot of people who are participating here have seen it before. In that one, with each update there was a rough estimate of the relative OTL year; as we start getting closer to agricultural civilization/modern human, will this start to be included?
 
Great NES, wasn't it? I always admired what Daft did with that project. I probably won't state the equivalent date, since we're running our own timeline on our own world here, but if there's a lot of demand for a rough equivalent year, I could state that.

Regardless of whether I state the rough equivalent date or not, I'll try to keep everyone fairly clear on where we are, technologically. At the moment, we're roughly equivalent to somewhere between 1 million and 500 000 years ago.
 
Update 3: 500 000 Years

The earth shook.

The wave came.

And then, the sun died.

The earth shaking was nothing abnormal to humanity, particularly to the Apa'al and Mnalyaba native to the rocky, broken lands of the far east. The wave that followed it, however, was unlike anything they could have imagined. It rose like a great wall of destruction, rode up onto the shores... and then continued. It struck far inland even in rough, moutainous lands. In the low-lying Gefo valley, it proceeded hundreds of kilometers inland. The same befell the flat jungles of the Abhwal and Oebhwaho, sweeping away everything it reached. At last, after traveling over two thousand kilometers upstream in some particularly flat jungle river basins, the megatsunami peaked, and began to retreat. Behind it was ruination, salted earth, a lunatic landscape of tossed boulders, ruined, matchstick trees, and mud.

It was a bitter blow for humankind. Some people, such as the Abhwal and Oebhwaho, were nearly wiped out. The densely-populated Gefo Valley was reduced to a wasteland. But worse was still to come. In the days to follow, the sky grew dark and grey. Ash fell over green leaves, soon to be followed by snow, landing in places which had never seen such weather before. Weather was disrupted, and soon so were the seasons. Plants died off en masse, as did the herbivores who relied on them. In short time, the famine spread to humans as well. Over the course of little more than a decade, human populations collapsed from a peak of just under a million, to a scant few tens of thousands. The climate would remain abnormally cool for thousands of years thereafter. Particularly hard hit were the populations already living near the limits of human cold tolerance, such as the Tiryats and Amalyafv, and heavily-populated places, such as the Itar Sea, and Ypta Mountains. Doubtlessly the Gefo Valley would have also suffered heavily from the famine, had it not already been exterminated by the callous hand of the great outer sea. Ash clouds were thickest in temperate and arid latitudes, although this reprieve was little-appreciated in the tropics, which had already been scoured by the tsunami.

As food steadily disappeared, the already-strained Fumo cultures began to break down, falling into increasingly vicious conflicts with themselves and the Cao. Famine and warfare defined the Itar Sea, the cradle of humankind, for generations. Some Fumos and Kuku maintained cooperation, but many more found themselves in a bloody struggle for food. Complicating matters was a northward migration of Tiryaps, fleeing the Ypta Mountains, which were becoming progressively drier and less able to support a large population.

In times of utter desperation, a cultural affinity for cannibalism can be very useful. With the Fumos in disarray and unable to properly resist, the invading Tiryaps were able to establish themselves as a major player in the milieu of the Itar Sea.

After all had passed, however, humanity proved resilient, and began to recover what had been lost.

In the far east, the Apa'al people continued their development. The eastern Akgapa'al developed increasingly structured societies, mirroring in some ways those of the distant Fumos and Tiryaps. They followed a semi-nomadic lifestyle, pursuing herds of ungulates across their ranges. The Kogkapal, on the other hand, remained a simple, hunting people, their main advancement being slightly superior stone-chipping techniques. Meanwhile, the Akger Apa'al, who were the worst hit by the disaster, ultimately returned to their home river, as well as playing a major role in repopulating the Gefo (Gero, in their language) basin.

The re-peopling of the Gero Valley has been a rather diverse affair. As a rich land, it was only a matter of time before the survivors returned to claim this prime territory. First to move were the aforementioned Apa'al, followed shortly by the Amalyap, who already had a significant presence in the upper river. Apalo from the great western plains were also swift to return. Much conflict and competition erupted, ultimately leading to the formation of two broad camps: the Gero (derived from Apa'al and Apalo) in the lower river and coastal regions, and the Amalyo (Apalo and Amalyap) in the upper reaches of the river.

Mnayakgu rift-men thrive in the lands between the Akgan and Kogan ranges. Squat and strong, with excellent balance and a great ability to climb, the Mnayakgu thrive where their neighbours cannot. Meanwhile, the Nyamaba are Mnalyaba who have migrated steadily further to the south.

Tharyavs, a mixed population of Taryabs and Ayalyafvs, have steadily migrated northeastwards, at the edge of the northward-creeping boreal zone. Their migration has brought them into contact with the Mnalyaba and Kogkapal, who have managed to put up a resistance to these newcomers, dragging their progress to a halt.

Amalyafvs, while overlapping significantly with the Tharyavs and Taryabs in range, have steadily migrated southwards, adopting the strong, but flexible social structures needed to survive in such harsh conditions.

Like the Amalyafvs, the Tiryats struggled mightily during the coldest years, but have emerged supremely well-adapted for cold conditions. The southernmost Tiryats have become talented sealers, and have become well-accustomed to harvesting the bounties of the southern coast.

The Temekyap have branched into the Mkyaph and Timika. The Timika have spread into and quickly occupied a great, harsh basin, monopolizing the precious rivers that flow into a small, salty sea in the desert's heart. The Mkyaph, on the other hand, grow close to the Myakap people, coming to grow culturally and physically closer due to their overlapping ranges and herd-chasing hunting practices.

At the furthest reaches of Timika lands, are the Mukta. Derived from the long-isolated western Myukyap, the Mukta live in the highlands rising out of the vast desert, rare islands of livability in a harsh, uncompromising land. Skilled climbers and able to subsist off of the limited offerings of their lands, the Mukta have begun to spread back eastwards, towards the Itar Sea.

Here, they have sporadic encounters with the people known as the Ikzil. Understood to be derived from long-isolated mountain populations of Fumos, the Ikzil are among the very first cave painters. While their images are often little more complex than leaf impressions or handprints, it is a major step in human development.

The Fumori suffered greatly through the Tiryap migration, and find themselves an endangered people, clinging on to the edge of an arid band of land south of the Itar Sea.

Fumos have re-established themselves to a degree on the Itar Sea, particularly on the northern coast. Many of the remaining Fumos are those who live in association with the Kukus, although the balance of power in this relationship has shifted distinctly in the favour of the aquatic people, who were able to emerge through the cataclysms relatively unscathed. However, it is the Tyumru who are the new dominant people of the western shores. With a mixture of Tiryap and Fumo ancestry, this hybrid people bear the heritage of two of the more influential cultures in the world.

The Fumme and Apalle, driven from the drying grasslands to the great northern rivers, have merged together, becoming the Vomma. They have spread down the river, to the edge of the Apa'nuk of the great northern rainforest.

Deep inland, the Apfal remain in their band of arid territory, though some of their number have expandeddownstream, finding another basin sea around which they can thrive.

The Apa'nuk, who survived the cataclysm in far greater proportions than the Abhwal and Oebhwaho due to their tendency to live further from the water, have gone on to spread across a vast range, encompassing most of the great jungles of the north. The surviving Abhwal live primarily on the middle and lower reaches of the same river inhabited by the Vomma. Some of them have returned to the coast, though many have chosen to remain on their river, having a faint, almost mythic memory of a terrible thing that awaits downstream.

The Oebhwaho, or at least those who survived, have rebounded. They reside across the northwest, thriving on the bays and rivers that make up the western slope of the great mountains at the continent's spine. The northern population, which emerged from a different group of survivors than the rest, have taken to referring to themselves as 'Wabaho'.

Half a million years have passed from the event, one which future researchers will speculate was a stupendous volcanic explosion and subsequent collapse which generated megatsunami waves hundreds of meters, or perhaps even a kilometer high. Prominent layers of ash found around the world, partcularly in southern temperate latitudes, will make this a valuable landmark for paleolithic archaeologists. It's understood through that this particular eruption disrupted global climate for the better part of fifty thousand years, before the regular cycle of warm and cold periods resumed. The world that emerged afterwards was recognizable in many ways, but still broadly changed. Some peoples, such as those of the far east, and the less dense inland regions, emerged largely the same as they had been before. However, the megatsunami was a devastating blow to the coastal Abhwal and Oebhwaho, who experienced a devastating setback, extirpating them from much of their traditional range. The Gefo, now Gero, Valley was almost completely re-peopled with a new stock of inland survivors, while the Fumo culture was ripped from their position of preeminence in the most densely-populated part of the world.

Finally, after 1.5 million years of reproductive isolation, the amphibious humans of the Itar sea are biologically a distinctive species, Homo natatus. Hybridization with dryland humans is possible, to a degree, although H. natatus females giving birth to hybrid young is almost always lethal to the mother.

Spoiler :


 
The Wabaha have distinguished themselves from other groups in a number of ways:

The population rebounding from the cataclysm was a much smaller seed population, so genetic traits in some became dominant throughout the population: Namely, among the females, a distinct red and black patterning of color of the hair, and a propensity for Albinism among the males.
Physical traits are not the only traits that have become enhanced among the Wabaho: Those that survived, long ago, tended to be those who were quicker, smarter, and and could depend on their families. In the generations after, those traits were only exacerbated, and tightly knit, highly communicative, highly intelligent nomadic tribes characterized the Wabaho, especially as they readapt to the oceanic life and the influx of Omega 3s.

And, presumably, there are legends of the time the sea rose up to swallow the world whole.
 
Apa'al cultures:

The new Gero culture, a shared lineage between the Akger and their ancient cousins, the native plains Apalo, is far more diverse and therefore generally healthier than their global contemporaries. Culturally, "Fut'shan", or The Great Terror, has imbedded itself in the former migratory tradition of the Gero, and a sedentary lifestyle, filled with more grains and local vegetables, becomes predominant. However, the concept of Skah only adapts; the more settled Gero people, with greater brainpower due to diverse diets of fish, meat, and grains, are able to pontificate concepts of the self, and of greatness-- and, of course, of death. Shamanism based around these fears and hopes gains cultural influence in the region, and clans look to Skah shamans as spiritual leaders.
The glacialization of many water sources of the Kogan highlands erodes the outermost stone layer of the mountains, revealing stronger and sharper stones. However, as the Freezing forced the Kogkapal (also Kikpal or Kigpal) peoples to migrate to the warmer and more fertile lands of the lowland Kog River. As the glaciers thaw, the land becomes a paradise, with nutritious minerals from the mountains feeding the lands and enriching the soil, which in turn enriches the intelligence of Kogkapal nomads. Not to the level of the diverse Gero, but more intelligent than before the freezing, Kogkapal populations gradually repopulate the region to a high level. Stone working also improves, with better tools available from better stones in the mountains.
In the southeast, the nomadic Akgapa'al, or Agpal, people roam about their temperate plains happily, largely unaffected by the disaster. The beasts of the region branch into basically two groups: those fast enough to outrun the Agpal, and those slow enough to become fat and sometimes even fed by the Agpal. However, this interaction is roughly the most relevant innovation, and the Agpal remain far less intelligent and civilized than their somewhat sedentary cousins.

Lord Iggy, feel as always free to revise however necessary to keep these orders within realism.
 
Great update! Really liked how things are shaping up. Still, would it hurt to have a shorter update so we can see the devastation and play through the reconstruction?

Comments/Thoughts

Thomasberubeg you volancomaniac! :p

Tyurmu are some scary mofos. Tiryap and Fumos racism warmongling culture death squad combined!

Boo at Homo natatus speciation. I had a cool idea this turn. :sad: (but seriously great update!)
 
Technically, some amount of cross breeding is possible between drylanders and Homo natatus. Female drylanders can give birth to hybrids, but female swimmers die very frequently in childbirth due to their narrow hips. Even when children are successfully born, they have a high incidence of lethal and sub-lethal genetic defects, and resultant high levels of infertility.
 
Life is harsh in the mountains, even for those adapted to their climate. In order to supplement what their home can offer, Ikzil have taken to raiding the Tyumru. The most successful have struck suddenly and retreated swiftly. Some of the particularly effective groups have become so bold as to steal away women. This has bolstered their numbers. The Tyumru eventually developed something like a night watch in response, complete with shouting chains to warn across great distances.
 
Tiryap 4: You Otter Run, or, Truth is Otter than Fiction

The Tharyav, in the midst of a mixture of different peoples and under serious population and competitive pressures, will attempt to invent their way out of the problem. Having observed that great tree logs at times float down the rivers, some brainiac smitten by inspiration from Giant Otter God and frustrated by his inability to catch Large Fish will try to ride one. The log will roll and he will drown, but his kin group, inspired, will try to hollow one out with rocks and paddle it with their hands. This will work, and they will catch Large Fish. Eventually they will realize that using wooden poles and large pieces of wood is better for paddling than bare hands.

Armed with the fearsome technology of hollowed out logs, the Tharyav will begin to terrorize the Mnalyaba villages of the Rift with sudden attacks from the sea, and they will come to fear the Bony Men with their giant otter skulls, rib spears and femur clubs. They will settle in the craggy coastal valleys and islands of the Rift, but their log-hopping adventures will take them down towards the Amalyafv and even Tiryat hunting grounds in high summer, when the ice is navigable. They will also cross the narrow sea to the far side of the land there, thanks to the brilliant strategy of falling asleep in a log and getting blown across by accident. Over time their designs will become more refined.

Meanwhile, in hell, the Tiryat hunt seals and wonder why glaciers are literally chasing them. They learn to use seal fat for all sorts of fun activities. Is this because of the seal fat, Bear Skull God? We're sorry. So sorry. They might expand their range to the west a bit.

The Temekyap kinda stagnate during this period, reaching the carrying capacity of their region, occasionally raiding the Timika who repel them with superior numbers. An offshoot of the Temekyap, the Hemiciep, get isolated while exploring the cold mountain dales near the western edge of their traditional range. They cross the mountains and are never heard from again.

The Timika begin to experiment with food caches after observing that meat left in the desert sun is often lost to maggots and scavengers. But food covered in sand is gross too, so they bury it in little stone depressions covered by more stones. More effective food storage systems are great for their numbers.

The Mkyaph get pushed into the northern desert and southern tundra by more numerous Myakap and Timika. Northern branch Ikyp, southern branch Makyerf.

Finally, the Tiryap. The Tiryap living by the Itar Sea develop an increasingly stratified society, with individuals designated to dedicated food gathering and fighting roles, and collectively apportioning and sharing resources. Additionally, skull-bearing shamans from neighboring tribes will often acknowledge a superior with more resources or more importantly a bigger skull, and then work together to kill neighboring strangers. Cannibalism as punishment for those who fail to meet expectations keeps standards high. The Itar Sea Tiryap will focus on the expansion of their territory at the expense of the soft Fumori and Cao, the Tyumru proving fairly organized and resistant.
 
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