Workshop Link
UA: Children of Wiraqucha
UU: The Ayar Brothers
UB: Intikancha
Other
Credits
The code is basically done, bar bugs or minor details. No custom art, if anyone wants to tackle that (or my other civs), be my guest.
I played a lot of games, although only on Emperor, seemed okay to me. The combo I was going for from the beginning didn't work so well (worked but wasn't that effective, it was fully faith with a UU prophet), and was not so accurate to the leader.
Texts give emphasis to his origin legend(s), that he built Intikancha, that he brought progress (social/knowledge) to the land, that he did attempt to expand but met heavy resistance, which is funny, because it is pointed that it is sort of impressive he managed to survive at all being surrounded by hostile tribes (he sort of forward settled them). So I focused on the mythical, religion and military but mostly turtling-oriented bonuses.
After several changes I think it is in an okay spot but it has so many different possibilities now I may have missed something big that should be nerfed.
UA: Children of Wiraqucha
- Starts with the Ayar brothers.
- All Cities founded on a Recommended tile generate +2 Gold and start with a Temple.
UU: The Ayar Brothers
- Replaces the starting units: The first settler, the first combat unit and adds two scouts.
- After Wiraqucha caused the Great Deluge to cleanse the earth, he sent Ayar Kachi, Ayar Uchu, Ayar Auka, Ayar Manco and their wives out of the caves of Tampu T'oqo on a quest to find fertile land to settle.
- Gain bonuses for fulfilling their tragic fates, or face penalties for defying the creator.
- You may need to give the legend a read.
UB: Intikancha
- Replaces the Grand Temple. Doubles religious pressure emanating from this City.
- +1 Food, +3 Faith for all mountain tiles within working range of this City.
- All Missionaries born in this city start with the Medic I Promotion, and gain the Medic II Promotion while within their own territory.
- Must be built in a Holy City. Must have built a Temple in all Cities. The cost goes up the more cities there are in the empire.
- May be purchased with Faith.
Other
- LUA+XML mod without dependencies, should be most compatible.
- The Civilization uses some UI events to fulfill its UA, as such, I can't promise it works "perfectly" on anything but single player.
- On load, there might be some heavy processing. The problem with this is that if you settle your capital while this processing is going on, you'll catch the game without all of its variables properly set and you'll break the game (you may lose, or win straight). Please wait until the game is not processing.
- On the first turn, some terraforming is done. Civilization V is not kind to that kind of modding, so you won't be able to see the terraforming (a lake and a mountain are added -unless there is a lake and a mountain on your starting location already). Their yields, or lack of, will be visible, but the terrain will not, making it confusing. In order to make these visible you will need to reload the save once. As such, the best way to start a game is to wait for it to load, save, load the save, and then start playing. Further sessions on that save wont need to reload again, this is only for the first session on a new game.
- The Civilization is named The Qheswa because the game does not allow two The Inca to exist. Before becoming Inca, they were just Quechuan tribes (people that spoke Quechua) that traveled into Cusco, an area without Quechuan people. Qheswa and Manko Qhapaq are spellings I found on very old texts, to give flavor to the civ as it follows the very first Inca. Modern Quechua has different spelling.
- There are several "hidden" mechanics, if lost, use the civlopedia, read the promotions, etc, for pointers. While the civ is not infinitely versatile, it can play a very wide variety of strategies. Even strategies that rely on triggering the penalties.
Credits
- gia, design, programming, civlopedia
- Libraries by Pazyryk, Machiavelli, LeeS, whoward69, DJSHenninger
The code is basically done, bar bugs or minor details. No custom art, if anyone wants to tackle that (or my other civs), be my guest.
I played a lot of games, although only on Emperor, seemed okay to me. The combo I was going for from the beginning didn't work so well (worked but wasn't that effective, it was fully faith with a UU prophet), and was not so accurate to the leader.
Texts give emphasis to his origin legend(s), that he built Intikancha, that he brought progress (social/knowledge) to the land, that he did attempt to expand but met heavy resistance, which is funny, because it is pointed that it is sort of impressive he managed to survive at all being surrounded by hostile tribes (he sort of forward settled them). So I focused on the mythical, religion and military but mostly turtling-oriented bonuses.
After several changes I think it is in an okay spot but it has so many different possibilities now I may have missed something big that should be nerfed.