Colonial Portugal Strategy

jackelgull

An aberration of nature
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Dec 30, 2013
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Within the realm of impossibility
Okay first of all this strategy assumes three things- you are playing as Darius with unrestricted leaders settings, you start on the coast with forest to chop and this is a terra map.
Now the only thing that is really truly needed is the terra map but this strategy works best under prescribed conditions. The overall goal of this strategy is to get a domination victory through use of Portugal's early overseas settling capability. Just note that my game speed is usually marathon and I play at nobles so take my advice with a grain of salt.
The initial tech path should be BW>Sailing
While you are researching these two techs build warriors and settlers like crazy. Try to set up three if not four coastal cities by the time you are finished researching these two techs. Oh and some time in between you should have made the switch to slavery. Now use slavery to whip out light houses and workers. Start building the Great Light house in one of your cities and use workers to chop it out. You need that wonder especially as you sign open borders with other civs and the trade income rakes in. DOn't worry about cottage commerce just yet. This stage of the game the three commerce per coastal tile should be enough to power you through.
Now once you are done with sailing, take a survey of your tech situation and the Ai's around you. Is it feasible to take the oracle MC gambit? If so then begin teching towards priesthood. If not go to writing first, then MC. After you whip up some libraries you should be guaranteed to be the first towards metal casting. Build the Colossus- most of the tiles you'll be working will be water ones anyways, and it will supercharge your research rate.
At this point you should have been expanding to roughly about six cities. They don't all have to be coastal but with the GL and the Colossus in play I wouldn't recommend it unless it is a really good city site. Six cities on the old continent should be enough, especially considering you are planning to dominate the new one. Now you won't be engaging in many wars but you don't to give your neighbors an excuse to attack so keep a respectable military.
Switch to your neighbors religion to get brownie points and look within your religious bloc for a pet warmonger to protect you. The infamous Montezuma makes a good one- eager for blood shed, powerful enough to make a difference but unable to get his economy up to snuff (kind of like the USSR :)) and thus you will always have something to bribe him with. Peter, Stalin or Shaka work too but they are not as ideal. Send them out to war against credible threats to you, such as other warmongers or some rival who seems to have expanded his way across the continent faster then a freshman's waist line and is running away in the tech race. Don't open borders with the other religious blocs in case you annoy your "friends", but if a powerful threat that is annoyed with you asks for a tech, throw it at him and pray that he chokes on it, unless it is a key military tech, or is on the path towards astronomy.
After MC tech your way to alphabet then a straight beeline towards optics is best, trading with the AI for key techs along the way. After optics go for the liberalism beeline and choose either gunpowder for the military advantage or nationalism because it is expensive and leads to a host of other useful techs.
Also after optics build enough carracks to host 4 settlers, a defender for each, two workers per city and an explorer.
That is 4+4+8+1= 17 units or nine caravels. Why do I advocate for so many on your first settling mission? For several reasons. As you don't have astronomy yet, essentially your cities are going to begin with no happiness or health resources so try and get as many of those as you can with four settlers and 4 cities. Then as there are no trade routes with the home continent the four cities can trade amongst themselves and ease the financial hit that they cost. And finally land = power and the more cities you have on the new continent earlier on the faster you will get them self sufficient to pump settlers to settle the continent faster. This will likely hurt your economy but not by much. An GL + Colossus economy is truly monstrous and you'll likely still be in the tech lead making about 400-500 commerce at 60 percent. After you have established about four cities on the new continent and have won the liberalism race head to economics and unlock the final lynch pin to this plan- the feitora. Now you can tech towards Astronomy and obsolete the Colossus. That is pretty much the entirety of my plan, after astronomy, tech path is very difficult to predict.
I don't know how viable this is above nobles , but it is different from the standard bash their heads in early conquest I do with the Incas.
Finally, remember to keep up military expansion and diplomatic maneuvering. And you probably won't be able to keep the AI out of the new world forever but by the time they get there you should have taken all the best land.
Note: Privateers would be perfect to keep your monopoly on the new world longer. Have your colonies build twenty, send them out in groups of 3-4 to terrorize your opponents closest to astronomy or already there and have them sink unescorted galleons. Once you see frigates tough, retreat and save your privateers for an upgrade into destroyers.
Suggestions and revisions welcome.
 
I like the unrestricted leader choice-FIN/ORG with carracks and feitora.It can also work quite happily with base leaders at noble anyway.The tech path your looking for after astronomy is COMMUNISM for state property,its essential actually on higher levels,Ive done a domination win with ragnar/emporer on a terra map quite recently.When I swiched from state property to free trade the results to the economy were devastating.

On noble you can get to astronomy before 1AD with a PHI leader,ive done it with elizibeth before now.I guess what Im saying is joao,s carracks are nice,but not essential to your strategy.

To add some points-build the forbidden palace in the new world(pretty obvious)

Barbarian citys are your friend.Let them grow,let them build workers,roads,towns before you take them over,as long as you capture them before the AI does there good.You will have plenty of other good land to settle first if your going to get the domination win without land from the old world.

One thing you havnt mentioned in this article is setting up an early Independent colony in the new world...if you support the new colony right you can have the AI teching for you in the new world-although I don't believe you could achieve domination this way without a decent chunk of land in the old world too(I could be wrong though)as your new ally only counts 50% of his land to domination-same as a vassal I believe.(someone would need to verify this as im not sure).

EDIT;concerning liberalism-I would be aiming for communism as the free tech,especially on higher levels,for this domination stategy to work.Longbows and a desent stack of catapults should deter any invasion in the old world till the AI gets cuirrisars/rifles.

As for test games,I havnt played noble in years but I,l give it a shot with a base leader at that level,probably elizebeth and then joao for his carracks.

EDIT;just played a couple of test games,at noble at any rate its easy enough to get astro in the BCs with elizibeth,just run scientists-build academy,put a bulb into,or double bulb astronomy depending on how quick you can get librarys up in 3 citys.With Joao or your darius/joao you just need 2 scientists,build an academy and then bulb optics for silly quick carracks.

I can see where your going with this colossus/feitora economy thing,but I don,t think either are necessary(although nice) for the kind of domination win your talking about,working cottages-especially if FIN will always trump working coastal tiles,with or without colossus/feitora.But otoh if were settling a lot of islands or the inland land is mainly plains,with not much riverside grassland then I agree I would be working the colossus coastal tiles.I also agree TGLighthouse is the perfect wonder for this kind of game.

On noble you can do pretty much what you like,but at higher levels you think twice about building the colossus if you don't have copper for example,or attempt it at all if another ai beats you to MC.
 
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