SomeoneLikeHim
Supersonic Scientist
I can do this one
Ok, thanks for not letting me having any input for the second turnset.
But it was what I wanted, still next time, give a guy in a different timezone a chance to whinge?
So now, we have Lizzy ready for taking and as we've got horses next to us, I disregard the ironpath...don't think we would be that lucky to get any iron, if we plop down a city NE of the mountain. But in time we'll get some cotton and a bit later an observatory is never wrong.
If we go for the settler and get the city-site I proposed, then this city will be working the forest only, to pump out a few warriors as the cap will try to build NC, as SLH's suggestions.
Basically what i think we should do is, take the free settler and buy a library in the new city (if not able to hard build one in a reasonable timeframe). Build NC in the cap and then start building horsemen and chariot archers so that they are ready for upgrading when we pop chivalry
To make this work optimally we need a bit of gold, that's why I think that our next city should have some luxes for sale (maybe the cotton/gold/sugar to the north?), Also i think maybe the furs will soon be availible to our cap. Another way to make gold is to sell open borders to the AI, where do we stand on this? In my single player games i do it a little, like when i really need the money mischief. If we have a lot of gold we can even ally a city-state with horses.
So build order in cap is following IMO: warrior/archer --> library --> NC
And in the new city: library(buy?) --> monument/military
I believe Jeffa is either 2 or 3 pm.