Civ5

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Gamemaster77

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What should civ5 look like. Here is what I think.

1. Have 3D terrain modules like in Civ4 but still have the map large enough to see many sities clearly.

2. Bring back the seperate attack and defense but keep the different strengths torwards different types of units.

3. Reform terrain improvements. Use improvements like
a) Irrigation +2 food.
b) Commercial/production mines. +2 gold on resources like gold and +2 shield on resources like iron.
c) Keep the "hamlet" idea from civ 4 but have it finaly upgrade to a city. That should give 1-1-1, then 2-2-2, then 4-4-4, then turn into a 1pop city without maintanance (see-below)
d) Colony, same as in Civ3, allow access to resources outside your border
e) Specific resource improvements like (bonus in addition to current resource bonus)
I) Ivory: Hunting camps: +2 Gold
II) Wines: Grape Farm +1 Food +1 commerce
III) etc.
f) Have a quarry for hills and a workshop for flat land. This will bring +1 shield.
h) Farm +1 food but does npt have to be adjesent to fresh water.
Anything else to add people.
g) Have roads and railroads give bonuses again.
h) Other improvements that will do something like +2 shield -1 food.

4. Bring back the civil war. Have a system like this. Chance of having civil war equals "(((number of turns in civil disorder*3)+(number of turns of civil disorder for connecting city two*3))...and so on and so on...*1.25))*1%" (The constants could be played around with a bit.)

ex.
Hamburg has been in civil disorder for three turns. Munich for two, and Berlin for 5. They are all connected in something like a chain link.
(((3*3)+(3*2)+(3*5))*1.25))*1%
((9+6+15)*1.25)*1%
((15+15)*1.25)*1%
(30*1.25)*1%
37.5*1%
37.5%

That small group has a thirty-seven and 5 tenths (37.5) percent chance of starting a new nation.

The old nation could then deide to act violently without war-wariness (or whatever will be the negative affects of a war), or to let them go peacefully.

5. Allow hidden resouces. There will be resources that are hidden and a worker must find them. There will be a worker action called"find resource" and it will search for a resource on that tile. There will be no one particular spot for a hidden resource but if one is found in a square, the chance of finding another one right next to it should go down severely. There should be a limit on those too. This could also make some very interesting scenerios where you have to "search" for gold.

6. Bring back the seperate era screens but do not limit people to one era at a time.

7. Bring back polution and civil disorder. Polution from nukes is a very good strategy. Civil disorder caused you to get more resources faster and check up on your cities more.

8. Make units more distinquishable. Especially in ancient times in civ4 units are hard to tell apart.

9. Keep special unit promotions like in civ4 but have every 4 or so promotions it should get an extra health.

That's all for now.
How about you?
 
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