Ya I've heard it's a bug / exploit in the first Col, and I can appreciate that it was a little overpowered. The basic tenants of it are all good, but it has to be weakened, ie you only get 60% of the european sales price or something like that. I remember in the first Col I started boycotting tax raises at like 15%, which basically made the European king impotent and I would declare independence only when I was bored... there was no need to do it quickly. There should be a middle ground.
I'll admit, the customs house you put in Dale is a big improvement over Vanilla. I think the angst that was raised in this thread is that trade being a less good strategy to straight farming is a little backwards, although I guess stifling trade is what would drive a colony to independence eventually. Although all trade being forced through the mother country is silly... it works for a small colony but not for a large, far reaching and diversified economy.
And ya trading with Europe is pretty pointless after DoI... if you're counting on trade after DoI to win, then you're probably hooped anyways. Besides, Galleons vs Man-O-Wars is certain death.
I'll admit, the customs house you put in Dale is a big improvement over Vanilla. I think the angst that was raised in this thread is that trade being a less good strategy to straight farming is a little backwards, although I guess stifling trade is what would drive a colony to independence eventually. Although all trade being forced through the mother country is silly... it works for a small colony but not for a large, far reaching and diversified economy.
And ya trading with Europe is pretty pointless after DoI... if you're counting on trade after DoI to win, then you're probably hooped anyways. Besides, Galleons vs Man-O-Wars is certain death.