raystuttgart
Civ4Col Modder
Hi guys,
first let me explain some things.
Currently:
In TAC the easiest and fastest way of winning "War of Independence" is still the same as in Vanilla:
"Destroying all Ships of the King on Sea"
Problem is, that the king sends his troops in very very tiny waves, so the player can overcome them relatively easy.
Trying to have "War of Independence on Land" on the other side, is much more difficult and takes much more time.
(Because the Ships need to travel between New World and Colonies many many times.)
Even worse, with every ship you destroy, you slow down "War of Independence on Land".
So ususally, when trying "War of Independence on Land" you loose the race of being first to be independent.
With TAC 2.03:
Things will become very different.
King will throw his troops at you in waves.
The first ones might be smaller and you will still be able to fight of most of the kings troops on sea.
The later waves however will be pretty big and a lot of land-troops will make it to the colonies.
"War of Independence" will be fought on sea and on land.
It is supposed to become a real challenging final and not the boring slaugthering of troops on ships, as it is now.
To make this feature work in an optimal way with moderate efforts for implementation,
the TAC team has decided to give the king enough ships so it would not be necessary to have ships travelling back to europe to bring new troops.
Alternatively some more serious AI and Unit_AI improvements would have been needed.
Of course, there will also be some adjustments to AI and Unit_AI.
The feature will be fully customizable in XML of course.
Changes I would like to do in Religion and Revolution:
As already mentioned, in TAC 2.03 the king will get a lot of ships, so his ships won't need to travel back to Europe, to pick up new troops.
Thus the king will have massive amout of Man-O-Wars (really strong).
I would like to give the king basically as much Man-O-Wars, as he currently already has.
(Less than he will have in TAC 2.03.)
Balancing would show if we would need more Man-O-Wars, of course.
These Man-O-Wars however will not be carrying troops !
They will be used for attacking other ships, defending the transport ships and bombarding defenses.
The troops will be transported by Galleons.
(Eventually "War Galleons", which will be a little stronger than normal Galleons.)
The king would also get enough Galleons (or "War Galleons") so that they would not need to travel back to Europe, to pick up troops.
(Otherwise every ship you destroy would slow down winning WOI.)
Once a Galleon (or "War Galleons") has unloaded troops, it will travel to the next Europe-Travel-Field and dissappear.
(They will simply be removed.)
The Man-O-Wars will stay in the New World and fight.
This means of course, that we will need to adjust / create the UnitAIs.
Also, rebalancing of this upcoming feature of TAC will be needed.
But I think, it will be worth it.
Feedback ?
first let me explain some things.
Currently:
Spoiler :
In TAC the easiest and fastest way of winning "War of Independence" is still the same as in Vanilla:
"Destroying all Ships of the King on Sea"
Problem is, that the king sends his troops in very very tiny waves, so the player can overcome them relatively easy.
Trying to have "War of Independence on Land" on the other side, is much more difficult and takes much more time.
(Because the Ships need to travel between New World and Colonies many many times.)
Even worse, with every ship you destroy, you slow down "War of Independence on Land".
So ususally, when trying "War of Independence on Land" you loose the race of being first to be independent.
With TAC 2.03:
Spoiler :
Things will become very different.
King will throw his troops at you in waves.
The first ones might be smaller and you will still be able to fight of most of the kings troops on sea.
The later waves however will be pretty big and a lot of land-troops will make it to the colonies.
"War of Independence" will be fought on sea and on land.
It is supposed to become a real challenging final and not the boring slaugthering of troops on ships, as it is now.
To make this feature work in an optimal way with moderate efforts for implementation,
the TAC team has decided to give the king enough ships so it would not be necessary to have ships travelling back to europe to bring new troops.
Alternatively some more serious AI and Unit_AI improvements would have been needed.
Of course, there will also be some adjustments to AI and Unit_AI.
The feature will be fully customizable in XML of course.
Changes I would like to do in Religion and Revolution:
Spoiler :
As already mentioned, in TAC 2.03 the king will get a lot of ships, so his ships won't need to travel back to Europe, to pick up new troops.
Thus the king will have massive amout of Man-O-Wars (really strong).
I would like to give the king basically as much Man-O-Wars, as he currently already has.
(Less than he will have in TAC 2.03.)
Balancing would show if we would need more Man-O-Wars, of course.
These Man-O-Wars however will not be carrying troops !
They will be used for attacking other ships, defending the transport ships and bombarding defenses.
The troops will be transported by Galleons.
(Eventually "War Galleons", which will be a little stronger than normal Galleons.)
The king would also get enough Galleons (or "War Galleons") so that they would not need to travel back to Europe, to pick up troops.
(Otherwise every ship you destroy would slow down winning WOI.)
Once a Galleon (or "War Galleons") has unloaded troops, it will travel to the next Europe-Travel-Field and dissappear.
(They will simply be removed.)
The Man-O-Wars will stay in the New World and fight.
This means of course, that we will need to adjust / create the UnitAIs.
Also, rebalancing of this upcoming feature of TAC will be needed.
But I think, it will be worth it.
Feedback ?