Hi all, it's been a while since the last post but as I like to play CIV2almost every day (even twice/day on weekends!) I have a few things to say.
I grew tired of playing at Chieftain level rather quickly, and meekly tried higher levels, which did prove to be a bit of a handful... until I tried Deity!
Addawaytogo !!!
In Deity, you start with
two unsupported settlers, and more often than not your neighboring civs will be anything from uppity to downright hostile, but will not attack you unless you really upset them, so...
... so here's my strategy:
1. I start by exploring the terrain around me, sending the two settlers in opposite directions (if I start in the middle of a plain) or in parallel directions (if I start in highly compartimented territory). This helps pop a few huts, obtain horsemen, get freebie techs and treasures and, most of all, see where is the ideal location for my Capital City which MUST also double up as my HighTech City (others call it the Super Science City or SSC). Why is this? Because the Capital City is the one with lowest unhappiness and lowest corruption, hence with highest productivity. I can go on and explore up until 3000BC (i.e. one full thousand years) which makes me the slowest and poorest civ, but it does have its benefits.
2. I found my Capital City, build one warrior and reinforce, more warriors and sentry any fundamental land spots, i.e. buffalo, grain, gems, spice which are in my area of control.
3. I research Bronze Working and fortify my city with one, two legions, export all warrior to sentry my land spots AND any other spot where I want to build a future city.
4. I research Alphabet, Code of Laws and Cerimonial Burial in order to find
Monarchy; not only will Monarchy give me more efficient scientific research, it finally unlocks full terraforming potential! THAT is when I can finally start creating more settlers and found my new Cities!
5. If at all possible, all my cities are within exactly 3 (or 5 or 6) spaces away, with roads or river between them; this allows for fast transfer of military units and for efficient trade (to build my Wonders)
6.
Under Monarchy, I finally obtain Philosophy (before everybody else, harrharrharr) and get my +1 Civ advance, which will possibly be either Bronze Working (if I haven't got it yet) or
Trade... or Map Making (for Triremes and exploring coastline... later on you'll see why...)
7. only NOW will I start building my Wonders! Generally speaking, Colossus will be #1, immediately followed by The Wall; that, in order to be ahead of the pack in both economics and Foreign Politics (the AI will either think twice before declaring war, or be committed to applying for peace)
8. next wonders will be the Hanging Gardens and the Library.
9. next wonders will be the Crusades and Newton's Observatory.
All this will produce a Super Science City which will be well defended (at least 3 units fortified inside, one/two phalanx, one horsemen/chariot, one catapult) and well guarded (warriors all around in fortified fortifications...)
I will have built in average another 3:6 cities all around, exploiting either rivers or plains with roads in order to ensure fast communications between all cities.
I will still have my original "unsupported settler #2" ! I use him for road building so he works and toils at no cost.
I often wind up having the smallest Civ by extension (maybe only 6 cities by the Middle Ages, sandwiched between much larger, warring AIs)
However, I have such an edge in terms of Treasury (Colossus and marketplaces!) and Technology (with Leonardo all my units are automatically updated, and the Library ensures I never fall behind) that most of the time I am very well off, thank you very much
Now is the race to discover
Navigation and Steam Power; why? because I get
long range ironclads, that's why !
So, I build two or three Ironclads, have them followed by a caravel or two (forget Magnetism, who needs Magnetism if you have Navigation and Magellan's Voyage + Steam and Ironclad firepower!) and go seek out foreign cities built along the coastline.
From this point of view, I keep an open tab on those AIs who picked on me early in the game, and carve their cities away one by one;
I buy them out with a Diplomat if it is convenient, else I just cannonade them to smithereens and march in with my one Phalanx, thank you very much!
All from the sea... no way they can shoot back at me...
This way, unless an AI has built ALL its cities away from the coastline, I can easily increase my own Civiolization until most AIs are left with the Capital city and little else.
DURING ALL THIS WHILE... those cities which are not relevant to the Naval battle of Expansion will be producing more and more caravans... so that once I discover the Railway, I immediately build the relevant Wonder, +2 more Tech advances, obtain Economy, build the "Gold bar" thingie that gives me free city improvements...
... ho-hum... at this point I can be anywhere between 1850 and 1950, and I'm already Master of the World... no point going for the Space race, and going for the single City-States would be like stealing candy from a child.
So I save and start a new game.
PS I am always a WHITE Civ, Roman, Russian or Celt. I just like white.
Unless I start on a pre-made world, in which case I am Sioux (to have full availability of North America) or Zulu (to have full availability of Sub-Saharan Africa) and I can crush the Aztecs, Egyptians or Carthaginians quite easily