Von Münchhausen II

I think in the interest of time it was probably better to take a couple of losses and push on through that terrain than keep dancing the units around. I'm quite impressed you wiped out Egypt in 7 turns :)
 
Preturn: London starts a trireme, I think 2 will do for a start.

The situation at the front is a mess and after shuffling some units around, I upgrade 2 NE's to cavs.
During these movements, we happen to kill an archer, a catapult and a pike. Many units can only move on turn,
So this will be slow.

We have 2 generals, I might use one of them for a golden age, we'll get another one soon enough IF we even need that.

Turn1: Delhi is annexed and we jump to 15 happy, from 6! Start a library there.

Sort out moves and upgrade another NE, decided I'm gonna use that general for a golden age next turn. Our other general
is in a nice position to help out 5-6 units with a move in between potshots.

Artillery takes a shot a Thebes only to see how powerful it is, 5 damage. Move a couple more arties closer
and some other stuff.

Oops, forgot to make the trades the turn before, but we get the same result.

Japan 3 luxes for 327g and Lizzy another two for 218g. Sully deal expired and sell him a lux for 228g, all he had.
I'm not going to make any deal with America or Russia from now on even if they're friendly.

Turn2: London builds a trireme, starts another. I send this to check out stuff, thanks Lizzy for building
The Great Lighthouse. :) The next one will find the hidden CS and both will be back to be upgraded in time.

Crunchtime: Nope, didn't quite get it...Thebes still have 4hp because of all those hills, a couple arties couldn't get a
clear shot this turn. Next turn you will get a screenie. :)

But since we have Chichen Itza, I pop our second general for a 10-turn Golden Age!
Our gpt skyrockets from 108gpt to 203gpt.

Turn3: Cities are growing, but no immediate danger yet, we just went from 13 to 11 in happy.

Sukhothai builds a double promoted rifle -> Taj Mahal!!!!!!! in 7 turns, with a chop coming, can I time it to 6 turns?

Muang builds a single promoted rifle -> starts Observatory in 6 turns. A rifle or a cav is still 6-7 turns, I could build
Armory, but choose not to...15 extra beakers can shave a turn on any tech.

Ok, what's next?

Right, Egypt...I have upgraded what we 've got to Drill and here is a rifle with a shock promotion, he get Shock2.
Can be handy to deal with different terrains later.

I shell the city with a couple of arties and let a cav take it:



Shell some other units around because I can, they still have a fair few units around. Heal for a turn or two.

Turn4: Forgot to say: Thebes have a bank and a market, together with a lighthouse, aqueduct and colloseum.
They also have Colossus and The frigging Forbidden palace!!!! What a treasure! This city must be annexed soon!

No reason to stop growth just yet, we're 12 happy atm, with 2 theatres online next turn. Good call I say.
Make that 17 happy, found the worker and finished his tile.

London builds another trireme -> caravel in 4 turns. That should make Optional shut up!

Elephantine is also a good city with: market, wat, aquaduct, library, lighthouse and colloseum.

Ok, on to the game.

SiSatch Theatre -> stable
Hastings theatre -> aqueduct

I'm not afraid of growing yet, we are getting happy with every city we take, so I'm going to take all Egypt.

Shuffling, killing an archer and a pike. Just to tell you, next general is from 383/800 to 441/800 in one turn.

Getting sick of it. Sell marble to Japan for 109g, that's our future of trading, take what you can now.
And with that I buy a caravel in London and we're building another in 4 turns too.

We have the same money as when I started, so no real loss as our economy is building up every turn by 200.

Spank me later!

Turn5: A unit dies, have no clue of what unit, because of quick combat...but I guess it was a rifle by a caravel.

Nevermind, on to next city, massing forces and healing at the same time, very tricky.

Delhi monument - Wat. I built more stuff, but will NOT telling anymore, bloody hell, just making a report kills you!

But as I said, the new roads and theatres makes us plus 20!

Turn6: I started a double attack on Egypt's last two cities, they killed 2 of our cavs. No matter what, we are in control.

Can't even be bothered telling what we built, but all was good stuff.

Change science back to Navigation, one turn left on Acoustics, but want to upgrade our two triremes next turn.

Turn6: We get a new unit from some CS, a cavalry which gets 2 promos and just sit there for now.

Damn and curse me, I forgot we are still at war with Genoa, Indias ally so I end it now.

I was so pleased that we got Budapest as an ally as I requested, so now I give A 1000g to Bucharest too,
which was my second CS-state to get. Not just because I can, but they give us 6 iron!!!

Just bad they we're allies to the Ottomans, Suleiman just have to live with it.

We can't upgrade bloody triremes without iron!

Now we can.

I don't have time for more fancy stuff, but I give you this.



Turn7: Egypt is done for and I keep all. Now to get some replacement cavs, no cav survives 2 archers and 3 stabs from pikes.
That happened twice and that is why I keep animations on, on my games. I hate just getting a message: Your unit died!
What unit? and where?

Heliopolis, the city that we might burn have Colloseum and Stoneworks, and the placement is great for the future wars.
Did I mention we met Edinburgh north of India and we will meet the mystery pink/purple? CS soon.

Our new cities will take 4-6 turns to get out of revolt.

Made peace with Lhasa, Egypts ally, no need to have them throwing spanners in our machinary later.

I go through our cities trying to optimize them with slow growth and strong production.

Cap is ok as it is right now, we might want to swing it further growth soon.
Why am I building a mint in SiSatch? No hammers invested and change to barracks.
Muang will finsih Observatory next turn, set queue to Armory next, it still need a bank too!
Hastings is building a cav, swap that to armory first and cav in queue. No dudes in the wat here, but it'll
grow next turn, I'll check again then.
London will finish a caravel next turn, I'm gonna set it to workshop in 5 turns.
Delhi is building a wat 2t, will grow in 11t and have a guy in the workshop, I'll check in 2 turns.

That's it.

Apparently I upgraded our 2 triremes to frigates last turn, so now we have some naval power too. :)

Found that we have a spare ivory, sell it to Sully for 202g and 1gpt.

Turn8: We research Acoustics -> Scientific Theory in 6t.

A couple of buildings are done, continue on the path as described above.

Otherwise, units healing and others moving to the front, it's still jammed but I want a couple of rifles up the near the next front.

George is guarded, thinking we are a war menace blablabla. As he been warring all this time with others, I do as Optional
suggested and denounce him.

Turn9: On this turn we build another wonder for 4 happy and 15 turns of more golden age!


Sully likes our denounciation of America.

And we have another GSci, just waiting to pop something nice. :)



We meet Dublin. Moving stuff, it's almost impossible to get it right.

Turn10: I leave it this, not very easy to move 20 units in this terrain.

Optional, you will have to figure out a way make the units get to their places (which are none basically)
Free worker if you start right away, by killing a settler.

I slowly moved rifles to the new front, with the general, but man...the traffic!

But on a good note, me burning a general, we're at 597/800 now, so if you start killing we'll get another one
within half of your turnset.

I wasn't going to show demographics, but you'll love it:



Good luck!
 

Attachments

  • Siam- turn190.Civ5Save
    1.1 MB · Views: 134
Bye bye Egypt! Hello USA....

Nice grab of the Taj. Golden age goodness for all!

Will peak at the save later.
 
London builds another trireme -> caravel in 4 turns. That should make Optional shut up!
Well, you did want me to shut up... :D

Well played, I had a look through all towns as well and and it all looks very good.
We should just crack on, I see no reason to postpone the war against America. It's a war I actually like more than the ones against Egypt and India.

I think we should ally that City State our caravel just discovered, was it Dublin? It has pearls, we haven't got that yet. If we're even allying something like Bucharest, which we probably have to say goodbye to again in a couple of turns when we declare on America, then allying Dublin would be a no-brainer!

On the tech front, are we researching towards infantry? That seems the most logical choice to me. I'll probably wait with playing until there are a couple more responses, but we're already knee deep into this, to paraphrase NotSure, so it'll probably be a matter of details that can be done differently.
I have little idea what we should be doing with all those American tundra towns upon capturing.
 
Yes that last set we became really strong, I think we should just go for fastest finish now and not care too much on diplomacy. I think I wont have time to look at the save tonight but I don't mind if you just go for it. There are so many factors now it gets diffcult to be specific, just go kill em!
 
Don't you all get overexcited, please!

Goz, you're the man. You don't need our approval! I do approve though;) Nice set. I'll take a look at the save and see if I have anything useful to say. I'll agree that my first instinct is to keep rolling though.
 
So my tech targets from this point would be Bio (oil), RP (infantry) and Combustion (tanks). We get our next GSci in 21 and a RA in about 12 turns (I think). I'd use the GSci for RP and then go for Bio and Combustion after.

I would consider razing our way across the USA. Liberate Cape town and maybe keep some of the larger cities otherwise don't bother with them.

Don't forget Delhi has an empty Wat.

For the record I support going straight into America as well. Lets roll!
 
I denounced America already, as Optional advised, and me denouncing AI's usually means war in a turn or two. :) So go for it!

As for techs, I followed grandads ideas and those techs are really the only ones we will need in this game. As in my own game this can be cut short by GOING FOR IT. No real reason to fiddle around with ideas of infantries or GDR's, the game will be over in no time.

3 caps to go.

My mastermind didn't make the Egyptian civilization disappear, it was the beautiful setup from the team that did that.

But I said early on, I might find some creative ways to add to this game and I did by burning a general on a golden age, then the masterstrike to get Taj Mahal. :king:

I knew we would need more gold and what's easier to build up a nice pile than golden ages? I understand that some ppl dislike players making choices like this, without a proper dicussion. But I would answer in this case: What is there to discuss? :lol:

By all means, buy CS if you like them, extra happiness is never wrong.
 
I would consider razing our way across the USA. Liberate Cape town and maybe keep some of the larger cities otherwise don't bother with them.

Good point, I think razing might be our best way...If we sell those cities, maybe OB-problems might appear, the AI's doesn't love us as much as they used to, well except for Suleiman. But even that will change in a blink of an eye, or rather a press on enter...
 
If we're even allying something like Bucharest, which we probably have to say goodbye to again in a couple of turns when we declare on America, then allying Dublin would be a no-brainer!

I did a quick count, Bucharest have 9 units and Budapest 12, they can hold their own ground.

For the war, razing Seattle and St.Louis is the best option, 2 small lousy cities. Washington is right on our path after that, beyond that I think Boston and New York are good sized cities, which we should keep. Then we should try to sue for peace.

So my BIG qustion is: Will the Great Wall still be effective for George if he doesn't know Dynamite?
We do, but how does this work?

And we have a GSci sitting next to Sukhotai, if I didn't say that before. Kinda hidden behind of the cityflag.
 
If Washington doesn't have artillery then the GW effect is still active. It does look like we have to keep or raze cities on either side of Washington to continue trade routes and give us access to Russia. The problem with razing at this level is that the AI will resettle almost immediately. The issue with making puppets is, obviously, the happiness.
 
Then we just have to take Washington, to delete that.''
Then WE will have the Great Wall and it differs nothing.

Easy enough with what we have, THUNDER-STRIKE towards Washington after burning small cities, just build more cavs/horses.

Well played, this game is over in 30-40 turns.
 
I got interrupted on my 5th turn, I'll just post what I've done until then, the rest will follow tomorrow.
My computer is now beginning to choke on the game, I'm starting to spend more time on the screenshots as a distraction.

1300AD, turn 190, inherited turn;
Upgrade a couple of cannons near the front. It need to be artilleries now, cannons can't do anymore.
I'll take some units out of the water, I don't want them scooped up by a caravel if I'm declaring next turn. With one caravel of our own as escort I would have felt safe, but not without it.
Sell furs to Suleiman, 209 + 1gpt. It's our only furs, but we'll soon get more.
I think I'll refrain from signing Research Agreements.

Dublin, a City State we've just met, I decide to invest 1000 gold in. We now have pearls:


1310AD, turn 191;
This is my favourite way of declaring war, getting 200 gold from it:

We start with grabbing that worker. A couple more artillery units in place would be nice, but this'll do for now. Two artillery units are taking a shot.

Our exploring caravel finds Florence in the middle of an endless ocean, cultural is always good, I invest 1000 gold, let them fly our banner:


IBT; Liz warns us that our highly aggressive aggressive behaviour has not gone unnoticed. I think it's good to know this Succession Game still has lurkers, thanks Liz.
Our two cavalries at the front are taking a hitpoint damage each from city bombard. It looks like Washington's best units are busy elsewhere.

1320AD, turn 192;
Ah, interesting! Look at St Louis; it had a strength of 21 previous turn, now it's 30 and there's a cannon visible. Washington must have splashed out; walls, castle & cannons, all bought in the same interturn. It ain't gonna help, George, this is what 4 artillery shots are doing:

Redlined to the last hitpoint, the cavalry takes it, 43 gold with it and we raze.
The artillery unit in the north-west corner of the pic is already taking a shot at Seattle. Washington may have the Great Wall, but against 3-range arty that's of little use!

Just east of Florence our exploring caravel finds Krakatoa:


IBT; Russia allies Genoa and so Genoa declares on Ottomans ...and Russia is no longer ally of Genoa. Err, Okay.

1330AD, turn 193;
Troop movement towards Seattle.
The cavalry who destroyed St Louis now kills a minuteman who had landed - after an artillery unit of ours softened him up.
Thebes is now out of resistance, so I could annex it, but I leave it for now. In 5 turns is the next SP, maybe then.

1340AD, turn 194;
Scientific Theory has come in, I think I picked Biology next, need to check that.
Two sources of coal are revealed in our territory; one near Sukhothai and one near London. Both are already mined, the one near Sukhothai wasn't worked yet, I'm making sure it does now.
I probably could have sold some coal, but I sort of forgot.

Seattle, already yellow lined the previous turn, gets 2 more arty shots to bring it down to the last hitpoint, a rifle that had come over water the previous turn takes it. We had a frigate present to make sure the embarkation was safe. Embarkation speed is 3 tiles, that's good as well.
I had two more artillery units and a frigate available for shooting at Seattle, but it's not needed. The artillery units can take a shot at Cape Town instead, the frigate shoots at a crossbow, and glues to the coast for Zone of Control - probably not needed, but anyway.
64 gold from Seattle, we raze. In a split second it was visible Seattle had quite some buildings, but upon capturing nothing was left, just the one citizen.
Forgot to take a screenshot, in the next screenshot you can see where Seattle stood; the rifleman that took the town is still on that tile.
Sell gold (the lux) to Suleiman for 114 + 4gpt, as he has some money again now.

1350AD, turn 195;
The next town is Cape Town. After 3 more arty shots it looks like this:
Spoiler :
Two cavalry charges and we take it. I believe it was 143 gold we got from it. We liberate the town... Oh, wow! I've never liberated a town before in this game, but we get 150 influence straight away, so Cape Town becomes an ally of us and they declare on Washington!
I think the handiest thing for us is that our wounded units can now use Cape Town for quicker healing.

Last thing I'll post here is a pic of our allies on the central continent, Budapest and Bucharest. Budapest is taking a keen interest in Philidelphia, Bucharest seems to have lost some units, I think the town will take a battering next:
Spoiler :
More tomorrow, I still have 5 turns to go.
 
Further troop movement reveals Portland. We probably must take this town before moving on to Washington:


IBT; Washington make peace with Catherine.

1360AD, turn 196;
Kill a crossbow with a cavalry, a Great General gets born. It looks like we can use another one.
Move units towards Portland and Washington.

IBT; Cathy shares our conviction that Washington is a trouble maker. She denounces America.
Cape Town desires furs. That's convenient, we're just on the trappers trail.
Some deals end, I don't renew. Sell some coal to Suleiman, maybe I shouldn't have done, our front is moving forward fast.

1370AD, turn 197;
Kill a lancer with a cavalry. This exposes our cavalry, but if there's any unit I don't like to defend against it's the lancer.


Find a rock:


Near Dublin I have a rifle take out a barb crossbow. It'll take the barb camp next turn. I admit, this is not a useful thing to do at this stage, but it's just that primal instinct of seeing some barb camp and wanting to deal with it!

IBT; Russia allies Singapore, so Singapore now declares on Suleiman.

1380AD, turn 198;
The cavalry that killed the lancer got counter attacked by a wounded knight. It survives. What to do with a cavalry with only one hitpoint left? Take Portland!
65 gold from the town. The town is a little nicer than the previous ones, a lighthouse has survived, but we still raze it.

We can choose a Social Policy. Democracy it is, less unhappy specialists. Happiness comes out at 17, we can get it higher by assigning more specialists if we want.
I'm choosing to annex Thebes now, just to be on the safe side with happy, a courthouse will take 4-5 turns.

1390AD, turn 199;
Doing more damage to Washington; 2 arty shots + 2 cavalry charges. The Great Wall is the only thing that holds us back from taking it this turn. Washington is at defense 40, probably George rushed some building again, but there's a surprising lack of American units. This is easy.

IBT; Oda denounces us. One of our cavalries takes one hitpoint damage from Washington. No sweat then.

1400AD, turn 200;
The mostest literate people:


Washington now has moved a few units over, but they're stopping one tile short of hurting us. Washington will be the easiest capital to take as yet:


A couple of shots and a cavalry takes it. 219 gold, 4 wonders are in the town:
Spoiler :


I was wrong about Bucharest; I tought America would take it out easily, but no, America looks depleted. Too much warring, I guess.
North of Washington is Miami, I'm harrassing the town a bit with naval units, but it's just because there's not much else to do for our navy. I think we can ignore Miami, it's on a little peninsula.

I didn't forget logging the builds, I just decided to log them seperately, I think it's more clear that way. Here they are:
Spoiler :
Sukhothai after cavalry: rifle > rifle > theatre
Si Satch after cavalry: rifle
Hastings after cavalry: rifle > artillery
Maung Saluang after armoury: rifle (+ another one?)
Delhi after market: temple > castle > theatre
London after workshop: frigate (+ another one?)

I enjoyed this set! Spanking Washington's bottom is a lot more fun than having a go at placid guys like Ramesses and Gandhi.
I believe NotSure said his computer was dead. I'm not sure how good the laptop is; you may want to confirm whether you can take the next set or not.
 
Great, well played and great write up. That caravel paid for itself finding 2 wonders I think.
 
Wow.. like a hot knife through butter. Nice set Optional. I can take the next set. I'll take a look at the save. My guess is I'll just push through to border Cathy and Oda.
 
We agreed to war with America with Ottomans on turn 191, so I think you need to wait until turn 201 or 202 for speaking with America again.

I forgot about the peace option, already pushing some units towards Houston, which I probably shouldn't have done. I never thought America would be such a pushover, we must have caught them at a bad moment. They weren't what they looked, they were merely an empty shell.
All the military we need we already have, you could consider just building theatres everywhere now. Theatres or whatever, it won't matter much.
 
Turn 200
First thing I checked was our tech and GS generation. I see we have a RA due in 2 turns. The only tech open is Archeology, so we’re only going to get about 3 or 4 turns off of our research – nothing I can do about it. Our next GS is due in 19 turns and then there’s a long drop-off because we’re apparently working only one scientist in most of our cities, which is fine.

I see there’s an opportunity to squeeze a Great Engineer in at about 34 turns (counting the increase from our next GS) if I put an Engineer to work in Delhi, so I do. We can use the GE to get the Eiffel Tower or Pentagon.

A suggestion was made to slow down on units to build infrastructure for a bit, which is a good idea. We have 43 military units, so I spent most of my turns building factories (one public school and one wonder). I also annexed two more cities. So, here we go…

We find the Great Barrier Reef near Japan and get +2 happy.
Spoiler :


I have a question that I hope someone can answer. I could only get three pictures for my set because every time I hit F12 Steam would take a picture and restart the game from my last save. Total PIA. I think I accidentally hit F11 the first time. Could this cause it? How do I fix it now?

Turn 201
Sydney wants a road. I build it during my set. Next player only has to rip it up. I also had to rip up a lot of road spam in Washington’s territory. The AI is terrible at building roads.

Dublin wants a Great Merchant. Sorry Dublin.

We got some more influence with Cape Town (now 184) for connecting furs. We probably won’t have to give them any gold for the rest of the game.

England denounced us and I returned the favor to keep Sully happy. Catherine and him are still friendly (not fake either), which is weird.

I give Sully 3 gold and sign a pretty even RA with him. All he wanted was 10 gold and 2 horses.

Turn 202
Unit shuffle.

I start Brandenburg Gate in Sukhothai because it’s only 9 turns, gives us another GG to burn, gives us +3 culture, and +2 GS points in our capital. I didn’t even think about this until the opportunity came up or I would have asked. The main reason I couldn’t pass it up is because you can build some great air support units with the extra XP. I apologize if anyone objects.

Turn 203
RA with Catherine is complete. Median tech is apparently Archeology, so we get 4 turns into Steam.

We capture Houston and then set it on fire, ‘cause it’s about as bad as a city can be.

Florence wants the Sistine Chapel.

Washington made peace with Japan. I thought he did this already?

Turn 204
We take Boston and it’s actually not horrible. It has five buildings including a colosseum, workshop, market and library. I puppet it and it costs us 5 :c5happy:.

Renew a trade to Sully for gems (240 gold).

Cathy wants one of those lopsided research agreements but I decline because we might be knocking on her door very soon. I trade her gems and furs instead.

Turn 205
More war.

Looks like the little guy might be planning to liberate his capital. I move some units to Delhi just in case. As the tech divide gets greater his chances become weaker and we can start moving them back to the front.
Spoiler :


Turn 206
We conquer NY. It has a Wat and colosseum. We puppet it.

Nottingham is really struggling as a puppet. I considered annexing Nottingham and Coventry but ultimately chose to annex Memphis. It has great production potential and has about 8 citizens. There are a lot of coastal cities for a Pangaea game.

Turn 207
Washington offers us about 400 gold and every city but Atlanta. I decline because I want to take all of his cities except San Francisco (and maybe Philidelphia).

Our GA ends but we might have another GG in 3 turns if we get the Brandenburg Gate.

Turn 208
Washington is now spitting out rifles or upgrading all of his muskets, so it’s slowing me down just a little.

Russia allies Lhasa.

Singapore damn near took out Bursa. Poor Sully.

We have over 6000 gold and I’ve been tempted to ally another CS for a while but after upgrading two elephants (at 220 gold each) I’m reminded why we need to be a little frugal. The infantry and tank upgrades are going to be very costly.

Turn 209
Sully finally nags us about our relationship with Budapest. We’re sorry.

We go unhappy (-1) at the start of the turn but most of it is coming from the two annexed cities I have building courthouses.

I captured Los Angeles and set it on fire because it’s another turd. We needed to get it out of the way so we could road to Japan and use artillery. This brought us down to 7 :c5unhappy:, but there’s only one citizen so it won’t take long.

A few turns ago I took Miami too and kept it. I don’t know why. It’s not as horrible as the cities I razed but it ain’t that great either. We can’t really do stuff like that with the policies we’re playing. We might have to sell or burn it at some point.

I started a migration of workers to the north so we can get our act together up there and be ready for railroads. Mumbai still has pillaged tiles!

We have silver from Bucharest now so I renewed our trade of ivory and gold to Catherine for 480 gold.

Turn 210
Brandenburg Gate finishes in Sukhothai. I promptly burn the GG for a 9 turn GA. Sukhothai now has 10 GS points with only one scientist assigned to the Wat.

Replaceable Parts finishes and I upgrade all of our rifles (-2,200 gold).

We’re back to 1 :c5unhappy:, but we have a courthouse finishing in Washington next turn and one in Memphis finishing in two turns. KEEP ANNEXING. Elephantine appears to be the next best option. Those two English cities and the city south of Delhi also look about ready. Anyway, when the courthouses are done we should be back in the mid to high teens with happiness, so there’s no need to panic.

There’s still some units that could move on the save, but I wouldn’t move them until next turn. My plan was to leave Washington with San Francisco and push through to the Russian border while tearing down Japan at the same time. You can literally run over half of Oda’s military in the ocean and then plink the rest with artillery.

So, whoever is next, if you wait until the next turn and move the artillery that is directly west of Bucharest one tile NW (where the cav is now), and then move the artillery 2 tiles south of Bucherest onto the first artillery’s vacated tile, you’ll have 4 artillery in position to tear down Atlanta while you move the upgraded infantry from New York into position. We all know Bucharest has to move it’s units every turn, so that’s why I suggest leaving the cav where it is… so they don’t give us a 1UPT headache.
Spoiler :



City Builds
Spoiler :
Sukhothai
Turn 201 - Brandenburg Gate (9 turns)
Turn 210 - Factory (5 turns)

Si Satchanalai
Turn 202 - Public School (9 turns)
Turn 210 - Factory (11 turns)

London
Turn 202 - Monument (1 turn)
Turn 210 - Factory (8 turns)

Muang Saluang
Turn 203 - Factory (10 turns)

Thebes
Turn 203 - Workshop (5 turns)
Turn 209 - Monument (1 turn)
Turn 210 - Circus (3 turns)

Delhi
Turn 204 - Factory (8 turns)

Hastings
Turn 205 - Factory (8 turns)

Memphis
Turn 206 - Courthouse (5 turns)

Washington
Turn 208 - Courthouse (3 turns)
 

Attachments

  • SiamSG_1500AD_turn0210.Civ5Save
    1.1 MB · Views: 127
Top Bottom