stfoskey12
Emperor of Foskania
What if maintenance = c * 2^n, where n is the length of the canal in tiles? Constant c could vary by map size.. say 16 for tiny, 0.5 for huge.
I like that idea.
What if maintenance = c * 2^n, where n is the length of the canal in tiles? Constant c could vary by map size.. say 16 for tiny, 0.5 for huge.
I like this idea.
When I was playing a conquer-everything (Total Domination, I guess) game on the Earth map, I built a city on the 1-hex isthmus where the Panama Canal would be for the express purpose of getting my east coast-based navy to Asia.
I'd go with high maintenance rather than national wonder as the limiting factor though.
What if maintenance = c * 2^n, where n is the length of the canal in tiles? Constant c could vary by map size.. say 16 for tiny, 0.5 for huge.
The challenge for that is you have to think about how the AI will handle it as well. Will the above work with humans? Oh yes. Will it work with AI......
Panama is one tile. As is the Suez. If we go both Earth Maps alone, Canals are unnecessary since they can be adequately represented by just building a city on the spot.
But even more so, instead of canals I'd like to see rivers being used as trade routes. Maybe with some sort of 'river port'-building.
I think this could be solved simply by redesigning maps.
There needs to be a map out there that is scripted to include a series of snaky 1-2 tile across water tiles emptying into larger lakes or oceans. In this case the harbor should work as a river port. Of course this might lead to battleships and submarines up river, oh well.
We can already do canals like the Panama canal: find isthmus, place city, canal.
RTFT
Problems with using cities instead of canals:
- Location may not be ideal. E.g. perhaps a 2-tile canal would be more beneficial 3 tiles closer than the 1-tile narrow isthmus location.
- Overhead associated with the city. City's location is likely to be suboptimal, making it a happiness, maintenance, and cultural/SP drain.
- Embarked units of friendly nations cannot pass though city, even with open borders.
Canals also open up new gameplay possibilities, as they could be a source of income (via "tolls" or some gpt formula based on usefulness, and/or used in trade routes).
Not to mention the fact that cities cost polices.