Crackerbox
King
- Joined
- Feb 25, 2015
- Messages
- 721
Haven't you ever played both game types, admired the tactical aspects of say RTW1 or MTW2, then played EU and enjoyed the turn based strategy, and then thought, "Why the heck can't someone combine both? It would be the perfect game.
It's frustrating. When Civ 3 came out it was so much fun, and when Civ 4 came out, I thought surely they would add a whole tactical aspect that could be a choice. Instead we got Civ 4 which was pretty boring but pretty.
I don't understand why they can't combine the two ideas as an option and cover a historical period thoroughly so that you could chose to fight out each battle and make use of terrain and tactics and weather but also have a generalized sense of outcomes based upon unit strengths and experience level.
It's rather a missed chance in computer gaming. Now the games seem more about style over substance.
It's frustrating. When Civ 3 came out it was so much fun, and when Civ 4 came out, I thought surely they would add a whole tactical aspect that could be a choice. Instead we got Civ 4 which was pretty boring but pretty.
I don't understand why they can't combine the two ideas as an option and cover a historical period thoroughly so that you could chose to fight out each battle and make use of terrain and tactics and weather but also have a generalized sense of outcomes based upon unit strengths and experience level.
It's rather a missed chance in computer gaming. Now the games seem more about style over substance.