Dancing Hoskuld
Deity
Do you belive that Trireme unit its just one ship and for example Rifleman unit its 3 guys with guns?
Yes I do.
Do you belive that Trireme unit its just one ship and for example Rifleman unit its 3 guys with guns?
Do you belive that Trireme unit its just one ship and for example Rifleman unit its 3 guys with guns?
It already is for the 1st 3 Eras.and it should be horrendously difficult to capture territory.
Having units build quickly is one way that you can ensure a defender can have a chance at turning the tide of a war they weren't quite ready for.
The AI still does need vast refinement for Size Matters
It will be modmod but I strongly recomend to use it.
For my play experience and testing different saves in bug thread there is problem with overproduction of units. AI build tons and tons of units and stack them (stacks with more then 100 or even 200 units are common). I know that final solution of this problem should be by fixing AI but for now its not possible to do (lack of knowledge and skills in our team).
Plus from player perspective tons of units its useless micromanagment. Also more units = longer turn times and chances for MAF.
Generaly I would like to see less units but more powerful then now. And maybe cities defense bonus should be trimmed down too.
Actually city defenses Do Need trimming, quite a bit impo. I would support that even if it means my own cities would become more vulnerable to capture.... like to see less units but more powerful then now. And maybe cities defense bonus should be trimmed down too.
I really would leave the first units alone in costs. You need to spend quite a few game turns to build up a sizeable stack (10 or so) Spiked Clubman, and that's ok. It's when your production starts booming (Maybe around Classical) that stacks start to become annoyingly huge.
I agree; up to Classical, the amount of units in-game is ok. No need for fixing there.