Dhoomstriker
Girlie Builder
- Joined
- Aug 12, 2006
- Messages
- 13,453
Have we given much thought to the relative order of researching these techs?From my previous post, techs we need:
<snipped some techs>
optics
compass
calendar
construction
currency (to pay for our cities)
For example, it is possible but very unlike that an AI will research Currency or Compass for us.
However, it is feasible that an AI will research Calendar for us, particularly since we don't need it for Optics but only for Astronomy (i.e. we can put off research on it for quite some time).
Construction can probably wait until after Astronomy and might even come in via trading (assuming that we aren't the world's most hated Heathens by that point).
Really, I think that the big question is Currency: do we go for it before going down the Compass -> Machinery (possibly Lightbulbed) -> Optics path?
We will have both pre-requisites for Currency (making the tech a bit cheaper) and we will have 6 Cities, giving us a realistic +3 Commerce per City, which equals +18 Commerce per turn, via Foreign Trade Routes.
My opinion is that:
I'd like for us to self-tech Currency after Alphabet + Math.
I'd also like for us to delay other non-Optics-beeline techs until later (unless we're at a point where we need to start research on Machinery and we still have a chance of getting a Great Engineer, in which case we might switch to Calendar at 0% Research or something).
After that, I think that we should grab Calendar (if we haven't gotten it in trade).
Finally, I feel that we should hold off on research on techs like Construction and partial-research on Civil Service until after the above techs have been researched.