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#21 |
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Deity
Join Date: Jan 2009
Location: Virtual reality
Posts: 2,752
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Can't keep up with you. Damn this work...
![]() buzzdowan, do you know you can capture any 1HP city with any 1HP melee unit? It doesn't matter how wounded it is, if you completely remove the defense with ranged/siege units, it won't die attacking. You could take southern Siamese city with that very wounded rifle one turn earlier. Didn't have to pull it back to heal. |
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#22 | |
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Warlord
Join Date: Nov 2011
Posts: 209
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Quote:
I have to admit I did not notice that in my play. Often I find glitches in my play when I am watching myself playing. I think I learned I a lot by replaying and studying my own play and even more from suggestions that I am getting from the viewers. Thank you!
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#24 | ||
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Deity
Join Date: Jan 2009
Location: Virtual reality
Posts: 2,752
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Quote:
![]() I agree and hopefully this will change somehow in the expansion. Taking a city with lonely almost dead scout is convenient, however not very realistic and makes little sense. Quote:
I know when I showcased a game, realizing that other people will see it forced me to play more carefully than I usually do. I really like how you're taking time when you make tactical decisions. Something I need to improve at. In some occasions I thought you were too cautious, but - you don't lose units. Which is important since they became heavily promoted. Me, on the other hand, when nobody's watching I do click-click-click and then baaam... a unit was killed! Often I just don't have a patience to micro my army properly and put up with casualties.
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#26 |
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King
Join Date: Nov 2010
Posts: 828
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It seems to me that, like in every standard domination game, the game is basically won in Phase 1, after establishing technical superiority. Using these special rules, Phase 2 is even easier than standard play because there is no worry about managing happiness as the conquests are all gifted away. Phase 3 would not be any more difficult as the "beast" won't know how to take advantage of the situation and all that will be required is to take the capital for the easy win. Maybe you should have enabled all win conditions so that the beast might at least have a chance to win via another victory type if you are not fast enough with your conquest. There is little chance that the AI could win an actual domination victory under any circumstances.
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#27 | |
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Warlord
Join Date: Nov 2011
Posts: 209
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Quote:
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#29 | |
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King
Join Date: Nov 2010
Posts: 828
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Quote:
Only allowed to sign RA's with civs that you have a DoF. Only allowed to plant GP for their special buildings. No bulbing techs with GS or rushing wonders with GE. No playing civs with overpowered UU's and UA's (rules out Mongolia, Babylon, etc.). No selling lux/OB to civs that you will DoW within 30 turns. Play on at least Immortal difficulty. |
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#30 | |
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Warlord
Join Date: Nov 2011
Posts: 209
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Quote:
I am thinking of an immortal game with these restrictions: - GS may not be used for discovering technology - RA may only be signed with friends (DOF) - A player may not built GL and PT - Trading Luxury and strategy resources for gold is only allowed with friends (DOF) - Trading Open borders for gold is only allowed with friends (DOF). - A player may not use liberty policy tree. This way I want to force myself to use some alternative strategies and do slower my pace through tech tree... What do you think about this? |
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#32 |
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Warlord
Join Date: Nov 2011
Posts: 209
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Do not go away yet, I will show an alternative ending, which will give more time and resources to the beast....
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#33 |
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Warlord
Join Date: Nov 2011
Posts: 209
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Here it is, an alternative to the original game:
-= Feed the Beast with Steroids =- This is a variant of original Feed the Beast game, where Phase 3 is modified as follows: ... Phase 3 - Upon entering into phase 3, a player must gift all gold to the beast. - A player must gift all military units to the beast in the shortest time possible. - Take the capital from the Beast and win a domination victory! Additional general remarks: - Disbanding military units is not allowed during Phase 2 and 3. Alternative ending of the original game is published here Part 17, Part 18 and Part 19. Enjoy! |
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#34 |
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Emperor
Join Date: Feb 2009
Location: Iowa USA
Posts: 4,266
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I added a thread to the Gods and Kings forum about 'Feed the Beast', to see if anyone would want to try this with the XP. So far I am getting a rather cool reception. If you would post on there maybe give some history of the idea, perhaps it will take. Anyway, I think its an awesome idea though. The vids are really interesting so far.
__________________
"All science trembles at the searing logic of your fiery intellect. " Brig. Gen. Lewis A. Armistead |
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#35 | |
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Warlord
Join Date: Nov 2011
Posts: 209
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Quote:
It is an interesting idea to try this with the new expansion. As I also said in the other post, I simply know too little (yet) about the expansion to give solid estimations as to what effect would GnK have on this scenario. I will definitely try Feed the Beast with GnK, after playing one or two 'standard' scenarios if anyone does this sooner, let us know, we would like to know about it
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#36 |
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Chieftain
Join Date: Jul 2008
Location: OS
Posts: 23
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Great, I'm finaly through...
Thanks so much for your entertaining work, mate. But you know me, I have to whine and moan a bit ![]() I have one complaint: You played it a bit to generic for my taste. Could have been equally played with every other random civ. Other than that, loved it ! (O.K. the marble thing drove me insane half way through )Keep it up buzzdovan |
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#37 | |
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Emperor
Join Date: Feb 2009
Location: Iowa USA
Posts: 4,266
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Quote:
![]() I'll let you know if anyone tries it with GnK.
__________________
"All science trembles at the searing logic of your fiery intellect. " Brig. Gen. Lewis A. Armistead |
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#38 | |
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Warlord
Join Date: Nov 2011
Posts: 209
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Quote:
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#39 |
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Emperor
Join Date: Feb 2009
Location: Iowa USA
Posts: 4,266
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I have been watch HJTenchi's videos and I had a radical idea. I am not sure if it is possible though. Let me know what you think buzzdowan. This is what I posted on his comments.
I am looking at your map, and there is a lot of open ocean, with plenty of room for more land.. What would make this 'Feed the Beast' more interesting is a map like this with 3 continents. Each with 3 or 4 civs. Then you could play 'Feed Two Beasts'. HA HA!!! Then after feeding both, you destroy the weaker beast to feed the stronger one. After that things get interesting. You begin to work on destroying the remaining beast, Conquer the continent without his capital first. Then take final capital, on his remaining continent. I only had so many characters to write the comment, but let me know if there is a map script that allows for three continents. Like A Terra map, but civs settle on all three.
__________________
"All science trembles at the searing logic of your fiery intellect. " Brig. Gen. Lewis A. Armistead |
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#40 | |
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Warlord
Join Date: Nov 2011
Posts: 209
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Quote:
Thank you for sharing your idea with us!
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