Also, I dislike that my modern armors so often are the ones defending against gunships instead of the mechanized infantry in the stack. Perhaps they do sometimes have a marginally higher strength, because of more experience, but that should be a reason why the computer should NOT use them for defence. They are an offensive units, and used defensively is just plain waste. I would like to see better use of this, or preference settings. If for instance there were 2 equally strong units or one marginally stronger, but the other had the hill defense or city defense upgrade, it could perhaps have a higher priority because of this? Not necessary, just a thought, and some peculiarities regarding always strongest units now that they only have one strength value.