Build your own civilization thread

Vitruvius

King
Joined
Oct 27, 2013
Messages
862
With all the elimination threads coming to a close, its time to create your own civilization by mixing and matching the different unique abilities, units, and buildings etc etc. You can either assemble all the "best" uniques and build a big bully, or be creative with synergy and create an interesting/funny civ with a distinctive play style. There are however some rules:

- Each civ will have 1 UA and a combination of 2 UU, UB and UIs.
- All 3 uniques must be from different civs
- You cannot pick two UBs and UIs but 2 UUs are allowed.
- If 2 UUs are selected, they cannot be in the same upgrade path. (I.e. no conquistador - panzers)
- Uniques from civs that has to go together cannot be picked (i.e. serenissima and merchant of venice)

For each entry, briefly describe your rational for picking the set and how you would utilize them.

An example to start:
UA: Wayfinding (polynesia)
UU1: Dromon (byzantium)
UU2: Pathfinder (shoshone)
Start bias: coastal

Huge early game advantage in exploration to get ahead and make up for the lack of late game uniques. Dromons that can cross ocean tiles will terrorize barbs and civs alike, and can also be used as defence for coastal settlements.
 
Druidic Lore, Jaguar with the Stele UB with be unstoppable religiously. (jaguar to explore those woods around celtic capital faster)

Jade Hall, Pyramid and Panzer or B17- Get a huge tech lead, then kill everyone with tanks/planes

Sernissisma, Hanse and Nau- Find City States with Nau, build Hanses, send trade routes to City States. That equals +80% production.
 
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