elitetroops
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- Joined
- Dec 23, 2012
- Messages
- 5,706
Not sure what you mean with that first line... Cuirs ignore first strikes, so a single promotion Oromo is max 9+25% vs cuir in open field.I could say, that Oromo with single promotion is twice better (9+50%) than Cuir with single promotion (12+10%) if they meet each other in the clear field.
It seems, that UUs guide has absolutely no sense, because there is the only uber-unit for all times is Cuirassier )))[/COLOR]
The cuir is not the only uber unit in all times, but it is still a unit that must be considered when evaluating UUs. The power of the UU should be compared with other options you have around the same time. Quechuas are of course ridiculously overpowered in this category, no other unit can easily conquer several cities before building your first worker (assuming difficulty monarch or above), which make Quechuas the one UU to rule them all. WCs and immortals also have a great advantage over other units you can build at the same time. It would seem that they shouldn't have such a long life span, because HBR is only one tech away, but HBR is an expensive dead end tech that you want to avoid early if possible. With WCs and Immortals you can do so, because while weaker than HAs, they are still strong enough for the task. Praets are also very strong compared to anything else you could have at the time.
Then if you look at a unit like the impi, whenever you can build impis, you can also build aggressive axes, which are a lot stronger when it matters (=when attacking cities). Later in the game you have more options and no UU is clearly superior to the alternative anymore. Oromos are good units, but they are competing with CR maces, which do the job fine. Samurais might have clearly better odds than maces when you look at just a samurai vs longbows in cities, however, the odds are still so low that you would usually want some siege to go with that. Once the siege has done their job, there's not that much difference between samurai and regular mace anymore.
Cataphracts are clearly better than knights, but cuirs are clearly better than cataphracts. This lowers the ranking of cataphracts a lot, since cuirs can usually be reached almost as fast as cataphracts. I have played a game where I conquered the entire map with cataphracts. It was fun and they did quite well, but I still prefer cuirs. And btw. the slight increase in strength does not always lead to a massive increase in odds. For example vs protective longbow behind walls, a typical defender against these units, the knight has 22.46% odds while a cataphract has 23.7% odds. Cuirs would have 34.78% victory odds and 44.5% survival odds.
Regarding legacy, I'd put more value on what the units upgrade to than what bonuses are carried on. Once again the WC beats the impi, I'd rather have a bunch of war chariots to upgrade to cuirs than some impis to upgrade to pikes (and eventually a veeeery long time in the future to mech infantry with mobility promotion).