First off, there is a solitary hour remaining in which to provide me with your orders.
Secondly, and more
importantly, the new rules will be provided first here, and then I'll update the first post. As previously stated, all nations will be given a quarter of their Total Economy into their GSP bank. If you are foolish, go ahead and immediately spend it. Otherwise, read the additions to the rules below and make a proper decision.
The Wealth of Nations: Your Economy
The economic and manpower setup is a bit of a harkening back to the original rulesets of The World Turned Upside Down and A Brave New World. Economies on the whole will be greatly inflated and the Total economy of all nations will typically be above 10. This is to help simplify the next element of the NES, Economic Control. This is a setting for how much of the economy that your government directly controls through taxation and nationalization. Once you set the percentage, the economic points turn into Government Spending Points (GSP), which is the actual amount you can use on government expenses in your turn. As you can see with the sample stats above, GSP CAN be banked, unlike in prior NESes of mine.
NEW: GSP banking is not just a good way to save, but is essential for the stability of your economy. The more you bank, the more that your government is backing the economic validity and stability of your nation. Too much or not enough GSP banked is a surefire way to economic, and then political, instability. "What is too much or not enough?" you may ask. Having less than 25% of your Total Economy's value banked in the form of GSP is not enough. Having 125% of your Total Economy's value banked in the form of GSP is too much. Anywhere in between those numbers are a way to keep your economy stable and naturally growing. Find the best balance for you, but be warned, banked GSP is vulnerable to various random events and economic changes.
You may consider that the best way to go is through maximizes government control to 100% and thus having the complete economy at your disposal. Unfortunately, attempting such a feat will likely result in your ouster from control of your nation as ALL your people rebel against you. No one in the government, army, or population really wants total control by the executive, and I imagine that the most non-communist nations take control of their economy is 60%, and that only in times of war. In summary, players attempting to raise their economic control will face unrest and then revolution, sometimes in the space of a single turn. If you wish to be safe, keep your economic control below 40% during times of peace. Remember, the lower your control, the freer your people are to make significant inventions and developments to spur your overall economy.
Policies and Projects
As in prior NESes of mine, you can spend portions of your economy into either policies or projects. Projects are one-time programs designed to have a set expense for completion. The speed of these solely depends on how much you're willing to commit at any one time. To establish a project, simply inform me of your methods in conducting it and the goal to which you aspire, and a cost will materialize in your stats following the update.
Policies are more in-depth long-term expenditures. These are included in your stats underneath the Government Spending Points section. The policies are deducted from your GSP bank at the end of every turn. Policies include things which you will always have to fund, and eliminating these will frequently result in internal political turmoil. Larger (geographically) nations will always have at least some policies in place, in order to fund the bureaucracy which keeps their empires going. Keep an eye on your policy expenditures, as you may find yourself bankrupt if you don't.