OmniPotent42
King
- Joined
- Jun 25, 2012
- Messages
- 921
I mean let's face it: it's just plain stupid that the best time to bulb a GS is in the late game when you've got research labs in all of your cities. It doesn't make much sense in real life, either, as you can't just hoard all of your brilliant minds for centuries so they can all collaberate on expensive technologies.
I think the way that they prevented late-game hoarding for other Great People is a good model for a new Great Scientist, like the Great Musician, which has a tourism strength associated with them based on the time that they spawned. Why not apply the same yield to Great Scientists?
A Great Scientist born when the empire was making 75 Beakers per turn will grant 750 beakers per turn (a buff from what they are now - which is the last 8 turns of research) but will nerf late game hoarding.
I know that science victory is one of the hardest VC's now, but this will make tech bulbing more of a trade off compared to an academy and will keep great people burning throughout all of history, not just the information age.
I think the way that they prevented late-game hoarding for other Great People is a good model for a new Great Scientist, like the Great Musician, which has a tourism strength associated with them based on the time that they spawned. Why not apply the same yield to Great Scientists?
A Great Scientist born when the empire was making 75 Beakers per turn will grant 750 beakers per turn (a buff from what they are now - which is the last 8 turns of research) but will nerf late game hoarding.
I know that science victory is one of the hardest VC's now, but this will make tech bulbing more of a trade off compared to an academy and will keep great people burning throughout all of history, not just the information age.