Scapegrace
Obvious Spambot
It's a kind of desert caravan. =]
The Kingdom of Georgia is a civilization whose primary goal is to unite the entire country under one religion - their own! They receive, being one of the first countries in the world to convert to Christianity, several bonuses from founding a religion and keeping it the majority.UA: Reverence for Saint George - If you found a religion, all cities next to mountains gain a faith bonus. All your cities automatically convert if yours is the first religion, and your cities cannot be converted if your majority religion is your founded one.
UU: Metsikhovne - Replaces the Pikeman. +50% combat defending in a city.
UB: Eklesia - Replaces the Temple. Generates 1 additional Faith and the city it's built in exerts 50% more religious pressure.Peace Theme: Zakaria Paliashvili's "Abesalom de Eteri Overture"
War Theme: Zakaria Paliashvili's "Daisi"
SPECIAL INFORMATION:
Ani and Kars removed from the Byzantine city list.
City-state of Yerevan renamed to Zagreb.
As Georgia has stolen Japan's color scheme, Japan now uses pink on white.
CREDITS
danrell - Unit Graphics
bane_ - Lua Assistance
Nice Although you forgot that it replaces Yerevan with Zagreb.I love (Kingdom of) Georgia Looks great! Added to the index
Nice Although you forgot that it replaces Yerevan with Zagreb.
Fixed. Is there CulDiv support?
Crap... that means our Georgias are incompatible, because they use the exact same <Type>.Probably from DJSHenninger's Georgia. Internal support is always better though, so if you get the moment, just copy it over into Georgia.
I wanted to give my civs a personal tag, but it's rather tedious now that I have 30+ civs. I should probably do it anyway to avoid such conflicts, In the past I never thought that people want to activate two mods of the same nation simultaneously ;p
Do what I do: Modbuddy -> CTRL_F -> Find and Replace. For what to find, _CIVNAME. (underscore is important) For what to replace, _DJSH_CIVNAME. Have the Match Case box checked. Done.
I'll try to remember to do that whenever I update my civs.
Alright, I'd like to get a public opinion on something...
I just got an unexpected modding progress boost, having miraculously figured out what was causing both a crash and a graphical error in the next upcoming mod for months.
(It turned out to be a single "n". Deleted it and presto, the mod works now! Exactly the sort of thing I would make fun of programmers about... until I started modding. )
I can't find anything else in the mod that needs to be worked on. Except maybe the DOM text. I also seem to have figured out the problems with the lua scripts, since they're now working too.
So, there might be time to complete the mod and actually get it out today. 'course, 2 mods in 2 days is kinda... too much.
There are 3 options here:
- I could release it in its possibly alpha version (assuming there's probably something I've overlooked in the code, which there always is) today. Or if not today, as soon as possible.
- I could wait a little while so as not to disturb the status quo and add more features to it, like more compatibility. Right now it only supports CulDiv and Civ4 Traits. In the meanwhile, I would be updating other civs with a custom naming convention, compatibility and, of course, better artwork.
- ...Or, I could release it in a "pack" with 2 other civs once I get them done too... Which would take a while anyway.
Does anyone have any strong opinions either way?