The Specialize
Warlord
I Completely agree with Xanatos on the Greenhorn Ruins music. I Loved the soundtrack to Wario World.
Oarai Girls' Academy, led by Miho Nishizumi
UA: Panzer Vor! Mounted and Armor Units get a 50% Flanking Bonus, doubled when at war with a Civilization with a stronger military. -25% Tourism from Great Works - gain 1% for every 2 units destroyed from a major Civilization, up to +25%.
UU: Oarai Tank Teams (Tank) Oarai has a selection of eight Tank units they can build, each with their own strengths and weaknesses. In addition, the first instance of each built in the empire will receive a unique promotion, which will be kept on upgrading. If the "leader unit" of an Oarai Tank Team variant is lost, the next instance built or upgraded to will receive the promotion. The available tanks are:
UB: Automotive Club (Research Lab) Available at Combustion instead of Plastics. As well as its normal effects, any Armor unit eligble for a promotion in a city with an Automotive Club will gain access to unique promotions. The Automotive Club will also provide a free source of Oil, up to a maximum of five in the empire.
- Panzer IV Ausf. D - Starts at 63 Combat Strength and is cheaper than the standard Tank. It will upgrade to the Panzer IV Ausf. F2 and Panzer IV Ausf. H as it gains experience, becoming more powerful (70 and 77 Strength respectively) and gaining additional bonuses (getting terrain bonuses and gaining Culture on kills, respectively).
- Anglerfish Team promotion: 50% Flanking Bonus, and has the combat-boosting ability of the Great General.
- Type 89 - 55 Combat Strength and very cheap, but has a 40% Combat bonus against Melee and Gunpowder units.
- Duck Team promotion: Gains an extra Movement Point if it starts the turn with 50 or less HP.
- StuG III Ausf. F - Tank destroyer, with 55 Combat Strength and a 75% Combat bonus against Armor units, but has a 15% Combat penalty when defending. If it starts a turn fortified in a Forest, Jungle or Snow tile, it will be invisible to other Civilizations and will lose its defense penalty.
- Hippo Team promotion: Gains Culture whenever a combat unit is killed in an adjacent tile from battle, equal to 5% its base Combat Strength (minimum of 1).
- M3 Lee - Can pillage tiles at no cost, but has a 15% Combat penalty when defending.
- Rabbit Team promotion: Gains experience 50% faster, but until level 5 will have a 10% chance of fleeing if it is attacked.
- Panzer 38(t) - 60 Combat Strength. Can attack twice in the same turn and gains +1 Sight when starting a turn fortified. Can upgrade to the Hetzer on reaching level 5, which turns it into a anti-armor unit with 55 Combat Strength, 60% Combat bonus against Armor units, and a 15% Combat penalty when defending.
- Turtle Team promotion: Ignores enemy Zone of Control, and has a chance of damaging an adjacent enemy unit by 5 HP (an enemy unit will never be killed in this way) and reducing it to one movement point for the next turn.
- Char B1 bis - 60 Combat Strength. Performs a ranged attack first whenever it attacks another unit, and can heal at the end of a turn even if it performs an action.
- Mallard Team promotion: acts as a Courthouse if garrisoned in an occupied city.
- Chi-Nu - 15% Combat Strength bonus in friendly lands.
- Anteater Team promotion: Gains some experience for every turn it is garrisoned in a city.
- Porsche Tiger - 85 Combat Strength and is more expensive than the standard Tank. Gets a 10% Combat bonus when defending. However, it has a 10% chance of "breaking down" each turn, preventing it from moving that turn. The percentage decreases 1% for every level (disappearing at level 11).
- Leopon Team promotion: Gains 15% additional Combat Strength when defending if it ends the turn without any friendly combat units adjacent to it. They will also heal themselves and adjacent units by an additional 5 HP every turn.
Regarding the combat buff from GPT not firing until the beginning of turn, perhaps you could tie the function to SerialEventCityInfoDirty in addition to PlayerDoTurn? I do this for anyone who has benefits from Great Works (Miku, Nanoha, Valentine, etc) and it works out alright as long as you make it only fire for the active player and only when the active player is the Civ in question.
I am not familiar with SerialEventCityInfoDirty... does that fire if the player looks in the city screen and makes changes while in it? Would that still work if the player doesn't access the city screen before or after doing Great Work swapping (for example)? Also, it wouldn't cover other causes of GPT change that don't involve the city screen, such as trades from the diplomacy screen. (Granted, I already make it change when the Treasure Hunter successfully finds treasure, which for the player would be in the middle of the turn as well.)
Also, wouldn't SerialEventCityInfoDirty be troublesome in multiplayer? Since it's a UI event, it would be very easy to cause a desync...
Hi, I hope everyone had a Merry Christmas!
Now, unfortunately, Ryuujou's rocket glider got a bit lost enroute while delivering your present, and so it'll be Boxing Day for most of you (it's just gone over to the day after when I'm posting this), but here it is, pretty much ready to go: Wario and his WarioWare civilization!
WarioWare civilization, led by Wario
A civilization centered around the collection of Artifacts and Art from foreign civilizations to make large amounts of Gold.
Compatible with: Unique Cultural influence, Cultural Diversity, Piety and Sovreignty, Map Labels, Exploration Continued Expanded, Wish for the World, Mercenaries, Strange Religions, Cities in Development, Ethnic Units
Direct download | Steam Workshop
Now, I really wanted to get the release out for somewhere near Christmas Day, so I spent most of the time I had today working on finishing this, but unfortunately so I had to skip out on a few things - Wario has no unique diplomacy text to other leaders as of yet, and I haven't converted some of the other models I wanted to use as flavour units. However, he should work fine, and I'll work on those in the free week I have now - I've tested it with the AI in control, and I didn't seem to get any errors. I don't think any AI got to build a Microgame Producer yet, though, so that could break... I have also not had a chance to test if all the MCIS icons appear correctly for the player - there is one for the UA, UB, and UU (which can show for all civs). Please let me know if there are any issues with those!
An update to the common soundtrack, and Wario's own soundtrack will come really soon - in the next couple of days, hopefully.
Here's some screenshots too - not much you haven't seen yet, but I thought I might as well show them anyway:
Spoiler :
Wario has a large collection of city names that will be picked randomly depending on the terrain around the tile that you settle on.
For the moment, I'll have the other members for the unit use the Roman Legion model. Hopefully its digging animation works for archaeology.
my i suggest that the wario civ goes into resistance when your treasure hunter is killed like the alexander unit in civ 4
I will release an update for Bowser tomorrow