^^^
Thanks for the feedback! You are right, of course, on most things. I think I had a good reason for NC choice though:
At the time when I chose the location site of my academy my capital was not growing due to all the settlers and I had lake victoria and higher potential production down in the 2nd city. So I had planned to build NC there ever since the academy. I had a few previous games where I tried to build NC in my capital on a large empire and it took far too long due to the capital having poor production. I had thought this would be that kind of game and Te-Moak would be able to build NC a lot faster as well. In the end though it turns out Moson Kahni had ok production so I probably could've chosen either. I tend to place academy and build NC is whatever city I think will grow the tallest in the empire and have at least ok production from these past experiences. If at all possible stacking pop in the capital is more efficient though since it partially controls the gold from all your city connections--so doing the reverse and running writer's guild in Te-Moak probably would've been a little better in hindsight.
You are totally right trade routes are far better then walls or forge. I only considered early forge in cities with 2 iron, but I aborted the 2nd forge in favor of other things. I forgot I had another trade route to build after I queued up the trade boat. Silly me! I think forge in Te-Moak was ok choice though. I have the food to run both iron and it took some turns off NC as well as giving that city an edge on building troops.
I'm aware the walls give no overt bonus. Part of the reason I built them was for theming. It felt like what my empire would do expecting multiple-front wars, but practically, it's a bad decision. That said, with my economy as low as it is, I was thinking I would rather not go into debt for walls so I just built them ahead of time planning to put the gold toward troops if a war happens down south. I probably should have just invested in economy with a market in those cities instead though.
I agree about the size of the empire, I may take your advice, we'll see. The thing is, I've always wanted to play a game where I fill in effectively around myself with cities both small and large ones. Like a real nation. Not just the best spots. It will no doubt hurt my victory time but with order less so. I'm about to get the 33% cost reductions on buildings and the 25% cost reductions from commerce and if I get Big Ben too, as we discussed in the other thread, I can buy building for only 27% of their costs and get little cities up to speed. There is also a tenet in order that lets you settle cities at population 4. I looked it up and on huge the science penalty is only 2% per city so you can get away with this a bit more. There are a lot of details though such as needing even more workers.
I am probably giving up many national wonders though, you saw the costs on NC already. We'll just have to see how the experiment turns out! It'd be fun if I launched the spaceship with an empire of size 20, but that might be unreasonable. I'll have to watch the AI tech rate and stop if I feel settling is causing me to fall behind. In a normal game you'd never settle after industrialization, which I'm getting in 4 turns but I'd like to push the envelope a bit.
If you notice other suboptimal plays though continue to mention them! I'd love your opinion as I try to optimize playing an empire of this size! Obviously I desperately need to grow the little cites so they stop hurting me and I need to dramatically improve my economy and gold input. Any thoughts? I had thought to build a lot more markets/banks soon and keep trade-posting jungles.
Part 14 is out! Just turns from industrialization, we tech onward. New sources of happiness cause a growth boom in the empire, the second Mongol war heats up with overwhelming public support, our heroes are ready to fight! But then the world fair distracts everyone...
Part 14: Fair Fighting!