AessaSH
Warlord
- Joined
- Sep 9, 2012
- Messages
- 199
Actually, I don't really mind about the current KS mechanism..
Because I'm already proud with my well-trained kris wielders, which was acquired through hard work thanks to that weird mechanism.., hunting for iron, train a KS, send him to the barb camp, and if unlucky, kick the unreliable KS to the nearby CS and then train the new one..
But yes, getting a cursed KS is kinda frustrating, especially in the middle of war..
In my last game, Monty invaded my land early, and I immediately greet him with my 3 virgin KSs which turned to be an Enemy Blade and 2 Evil Spirits..
And of course all of them killed in action for defending the motherland..
I agree with the concept in the previous page which preventing bad promotions appears in sequence.. Getting triple bad promotions in a row and in critical moment are truly depressing..
Or at least give us some advantage when the bad KS dies..
For the example, when a cursed KS is killed by an enemy unit, that unit will gain the KS's curse..
Because I'm already proud with my well-trained kris wielders, which was acquired through hard work thanks to that weird mechanism.., hunting for iron, train a KS, send him to the barb camp, and if unlucky, kick the unreliable KS to the nearby CS and then train the new one..
But yes, getting a cursed KS is kinda frustrating, especially in the middle of war..
In my last game, Monty invaded my land early, and I immediately greet him with my 3 virgin KSs which turned to be an Enemy Blade and 2 Evil Spirits..
And of course all of them killed in action for defending the motherland..
I agree with the concept in the previous page which preventing bad promotions appears in sequence.. Getting triple bad promotions in a row and in critical moment are truly depressing..
Or at least give us some advantage when the bad KS dies..
For the example, when a cursed KS is killed by an enemy unit, that unit will gain the KS's curse..