Sorry for confusion over rules. I wasn’t expecting interest from anyone except maybe some people from the first two games.
You cannot evolve from an extinct species!
You cannot evolve from a species that isn’t in the stats yet. This is partly due to keeping evolution in steps, and partly because I might make changes to it first.
Era 2: The Flagellatious Era
This era is named after the large number of worm-like flagellating appendages that appeared during this time.
Various new lifeforms could move about much better. But there was a noticeable lack of sensory organs. Most of the predators ‘hunted’ by randomly bumping into their prey.
The sea floor was home to some versatile creepy-crawlies.
Dibblenippon replaced the old Dibblenip species. The new version had a complex stomach like the Sucky, for more efficient digestion. It was still able to scavenge as well as eating Slimeotrons.
Drinker replaced the old Drooler species, as the new evolution could eat both sponges and slimes. It lost the ability to scavenge dead things, but this made it a simpler organism. In good times, it was able to grow and breed faster than the more-complex Dibblenippon. Though it was less efficient at gaining energy from its meals, which was a disadvantage in poor times. Both species had about equal populations.
All these crawlers had more food:
Slimeotron MkIII replaced older Slimeotrons thanks to its improved spores. Although it bred in larger numbers, it was also being eaten at the same rate.
It could also survive in rock pools along the shore, though it rarely got a chance. The new
Slimeotron Drier already dominated that habitat. The Drier slime began to occur further from the shore, but was still couldn’t grow on land directly. Some more evolution tricks would be needed for this first.
Hiberotron replaced Cryotron as the only cold-water species. The ability to hibernate in bad times was useful.
Spongita Garganteuna survived, but didn’t thrive. It was big enough to bully other sponges and take the best spots for trapping plankton. But it needed more energy, and couldn’t survive in some places where smaller sponges were able to cling on. It was also a bigger target for sponge-eating crawlers.
The ancient Dibbler species still survived as a simple dedicated scavenger.
The crawlers and other creatures were increasingly under attack. Sucky’s went extinct, replaced by the
Suckers. They spread all round the oceans thanks to their flagellating tails. Although still an ambush-predator for the most part, they could migrate to new areas whenever prey got scarce. Something older Suckys couldn’t match.
Before the Suckys went extinct, the
Blowers also evolved from them. Though faster than Suckers, this wasn’t much good as they lacked the senses to detect and chase prey. They survived in smaller numbers.
‘
The Other Sucky’ didn’t last long. Its total lack of mobility made it lose out to Suckers. And the ability to extract chlorophyll was not particularly useful.
Yellow Wormys never got going either. Attempts at photosythesis couldn’t provide enough energy to make it worthwhile for a moving animal like this. They were made extinct by
Snakeys. These could swim better, and tended to be the first to reach any new concentrations of plankton.
A handful of wormys survived thanks to their simplicity.
The ancient blobsters still survived too, though they became the main prey of the
Jawster. This creature had the deadliest weapons yet seen, and was a dedicated flesh-eater. But it could neither move fast nor detect its prey very well. It was a menace to anything it bumped into.
Fangsters became more numerous, as their defensive weapons were more of an advantage now.
Speaking of defences, the
Huhuwanapi los Terrios was an evolution of Dibbler with a hard exoskeleton that could protect against some predators (but not the biggest fully-grown ones). This was also useful for bullying other crawlers.
The strange
‘Nitros Begineerous’ species made a slim living from eating minerals. It was a very poor source of energy, but at least there was at no competition.
Warm Sea:
Cold Sea:
Land:
Random NPC evolution:
The life-cycle of some sponges began to change. The new Jelly Sponges spent most of their life floating near the surface, where plankton was easier to find. They were still able to breed in large numbers, which was their one advantage.
Bonuses:
Snakey is the most successful animal. North King has +1 gene allowed for next evolution.
Hiberotron is the most successful plant. Niklas (not Nylas
) has +1 gene allowed.
Stats:
*Here*
Aborted evolutions:
@~Darkening~, im afraid I didn’t add your creature because it had no genes for eating or digesting anything (all must have at least plankton eating, or some kind of photosynthesis). But thanks for the praise
@ e350tb, your creature could neither eat nor move
Problems:
@Lord_Iggy, Fangster could only eat plankton, not sponges. But your new creature can eat them.
@MjM, you can add a gene if making an evolution of something existing. The two-gene limit is for entirely new creatures (stuff that basically evolves from miscellaneous plankton etc). The species you posted would basically have been a big blob of algae. I made it an evolution of the sponge, adding large size (not photosynthesis).
@Slavic Sioux, your first creature went extinct so you cant evolve from it. Also the evolution you posted didn’t share the same stats as your first creature. So I made this an evolution of ‘dibbler’ since this would fit with the genes you wanted. But its not amphibious at all. First you’ll need some kind of water-retention to prevent drying out too quickly on land.
@TerrisH, im going to say you need ‘roots’ or something similar before you can start growing plants on land directly (since you cant just absorb nutrients etc from water, it has to ‘dig’ for them). Stems and leaves etc wouldn’t hurt either.
@ Mauritania, I made your creature a mineral-eater that nibbles on rocks.