NESLife attempt #3

Slimeotron deslover: TerrisH
Evolved from: Slimeotron Drier
Genes (4): Photosynthesis x2, Water Retention x2
New Gene: Acidic Tendrils( the Slimeotron can now secrete a slightly acidic compound (which it is imune to) from several Tendril, to hinder, and pontintaly deslove any non-Desolver slimotrons that share a tide pool with it.) (acid works only in very shallow water, like the tide pools. slow killer of other slimeotrons, damaging them over a period of a few days, untill they die.)
Description: Photosynthesizing green goo with the ability to survive out of water for extended periods, though it cannot yet grow on dry land. it has recently developed several acidic tendrils to discourage other slimeotron species from settling the tidal pools.

OOC: just about perfect Daft. I'm takeing it slow. just wanted the beach.
 
ProtoSpike
Gene added: proto-skeleton (a spike) (x1), Mass reproduction (x1).

This new kind of animal feeds of plankton it is not much bigger than plankton and has a small bonny skeleton with a spike going from it's head. The so called "skeleton" of the animal is nothing more than a defensive spike going through the animal rather than remaining an outside organ. The Spike defends the ProtoSpike from getting eaten as animal who try to eat it get hurt badly and even if one dies those animals will think twice before trying to eat a ProtoSpike again. The Bone is also hard to digest so the ProtoSpike is not a very good food source for other animals.
It's shape looks more like a spiked tiny plankton like worm.
 
Spoiler Blower :

Blower: Fëanor
Evolved from: Sucky
Genes (3): Sucker Mouth x1, Complex Stomach x1, Water Jet Propulsion x1
Description (optional): Being immobile was a major handicap for the Sucky, to solve this problem some Sucky began to use their sucking mouth to suck in water and the expel it with great force, enabling them some limited and random movement, these Sucky are now known as Blowers.


Evolution Template:
Tentablow:
Evolved from: Blower
Gene added (max 1): Poisonous Tentacles
Gene removed (optional, max 1): *
Description (optional): While the Water jet propulsion solved the mobility problem the Blower was still dependent on pure chance for its preys to stumble on him, since most living creatures are blind this still happened often enough to prevent blowers to become extinct, however it led to some of the blowers developing long poisonous tentacles that multiplied several times the chance of a prey to stumble on them, the Tentacles paralyzed its preys on contact and brought them in ever growing numbers in reach of the mouth's suction, the Complex Stomach had little problem in processing the poisoned prey, these Blowers became known as Tentablow.

*Would it Possible for the Sucker Mouth and the Water Jet Propulsion to become one gene? Something Like "Sucker/Blower Mouth"
 
Can we have secret genes?
 
Evolution Template:
Name: Dumber
Evolved from: (if any): Drinker
Genes (2): Crawling x1, Sponge Eating X1, Slime Eating X1
Gene added (max 1): Complex Stomach X1
Gene removed (optional, max 1):
Description (optional): Yeah, well, World's Biggest Copycat.
 
Any chance you can open up the mid-ocean ridges or the open ocean zones. Maybe having a special pressure tolerence gene and no photosynthesisers for the former and no surface dwellers for the latter. It's just the warm water zone is getting a bit full and the other two zones are too 'specialised' for most life at the moment.

Name: Nitros Basicus
Evolved from: Nitros Begineerous, Gene added (max 1): 1x Salt absorption gland
Genes (max 3): 1x Counter Current Exchanger, 1x Flagella, 1x Salt absorption gland
Description (optional): The Nitros Basicus evolved the basis for using sea salt to suppliment it's energy over it's pre-evolved form. The gland extracts the salt and seperates the sodium and chlorine forms. The Chlorine-diluted water is used to counter the current from mineral absorption more efficiently rather than normal sea water. The Sodium is excreted.

I made your creature a mineral-eater that nibbles on rocks.

Suprisingly enough, I don't mind my creature eating the metamorphised excrement of the carnivors. I'm sure the stronger stomach acid of the 'Suckers' gives their particluar excrement that extra zest and the Nitros actively fight for it and present it to attract their mate, well they would do if they did'nt reproduce via mitosis.

Seriously though, as long as a method of diffusion is used to consume the minerals, I don't mind where it does it.
 
Can we have secret genes?
Okay, umm Abaddon.... NESLife is not a NES you can power game in. Nor is it a competetive one at this point. We play for the fun of the game. Why would you need a secret gene?

Oh and Shadowbound, it has been implanted in the iSuckers DNA to eat EVERY SINGLE DUMBER IT SEES!

Copycat:p
 
Wouldnt a copycat.. actually be the same creature?!?

Not trying to power game, just make it more fun for me.. but n/m then.
 
Ragworm: Dis
Evolved from: Sucker
Genes (4): Sucker Mouth x1, Complex Stomach x1, Swimming x1, Fluids Parasitism x1
Description: A much smaller variant of the Sucker, that attaches itself to the larger sponge species for long peroids extends feeding tendrils into them and drains their fluids. Not yet a complete parasite as it is retains the Suckers compelx stomach and is able to scavenge between sponges.
 
TideBlob
Evolved from: Drinker
Genes (3): Crawling x1, Sponge Eating x1, Slime Eating x1
Genes Added (max 1): Water Retention
Description : In search of ever more food the Tideblob learned how to hold water for short amounts of time so that it could get at the Slimotron Drier in the shallow parts of the beach.

* Yes I couldnt think of anything good for a name!
 
Hunter
Evolved from: Snakey
Genes (3): Plankton Eating x1, Swimming x2
Gene added: scent gland x1, allows hunter to detect plankton blooms from a distance.
Description (optional): Evolved from Snakey, Hunters have a rudimentary "nose" allowing them to locate and swim towards plentiful plankton sources.
 
Spoiler Hiberotron :
Evolved from: Cryotron
Genes (4): Photosynthesis x2, Cold Resistance x1, Hibernation x1
Description: The cold waters are rich in minerals, but the access to sunlight is highly irregular throughout the year. By learning to slow their metabolism to a minimum through the cold, dark periods, Hiberotrons can save energy for the periods when light is abundant (even more so than in the tropicals, midnight sun and all that). These periods are when they grow and reproduce.

Evolution Template:
Name: Cryoalgae
Evolved from: Hiberotron
Gene added (max 1 + bonus): Photosynthesis (x3 total), Carpeting
Description (optional): With the abundance of sunlight, it is only natural that those who are best at utilizing will thrive. The Cryoalgae are also beginning to grow together to form carpets, where minerals, nutrients and energy can be shared between them.

Question: Can you have "control" over several creatures at once? In particular, if an evolution you create doesn't outcompete its ancestor, do you "control" both of them? I realize this has limited impact in this early game where anyone can evolve anyone else's creature, but I'm still curious. :)
 
Will we ever "own" a creature?
 
Thanks for all the new creatures :D

- update procedure initialised -

going offline again to update. Please do not post any more creatures till after the update.

@Abaddon, ill answer some questions in the update
 
Well, our names are on them in the stats, and it's us players that get the bonus genes and not the specific creatures. And the rules say we can "pick any existing species (of any player, at least to start with) to evolve further", so I'm assuming (and hoping) at some point we'll effectively "own" our creations.
 
I saw this game, checked it out, and like the concept! I agree with Abaddon, that at some point, we should "own" our specific creatures but it's still too early. Maybe after one person has mutated a specific creature 10 times or something like that. I don't like the idea of "secret" genes though, how could anybody compete if they don't know what your creature is capable of?
 
Muhahaha! etc... i know it was a bit of a silly idea. BUT there can be no winner here.. everything has to eat something. If you are so successful you will die!

A top predator is still restricted by its prey. But nevermind, the gene i am wanting will take several steps to develope anyway.
 
update?
sweet!
 
TideBlob
Evolved from: Drinker
Genes (3): Crawling x1, Sponge Eating x1, Slime Eating x1
Genes Added (max 1): Water Retention
Description : In search of ever more food the Tideblob learned how to hold water for short amounts of time so that it could get at the Slimotron Drier in the shallow parts of the beach.

* Yes I couldnt think of anything good for a name!
Yeah! Firebat avvie!

I saw this game, checked it out, and like the concept! I agree with Abaddon, that at some point, we should "own" our specific creatures but it's still too early. Maybe after one person has mutated a specific creature 10 times or something like that. I don't like the idea of "secret" genes though, how could anybody compete if they don't know what your creature is capable of?
No! I firmly believe that we can always be free to evolve species from any creature developed by anyone.

Thanks for all the new creatures :D

- update procedure initialised -

going offline again to update. Please do not post any more creatures till after the update.

@Abaddon, ill answer some questions in the update
Looking forward to it!
 
Era 3: The Oculus Era
This era is named after the first appearance of ‘true’ eyes. There was also some interesting chemistry going on at this time.

Spoiler New critters :




On the sea floor, the appearance of Dumber made Drinker extinct. Dumber carried on the battle with Dibblenipon, neither much more successful than the other (the former benefiting from being able to eat sponges, the latter from retaining the ability to scavenge dead thing).

Ancient species such as the Dibbler and Blobster still survived due to their simplicity. ButBlobster was lurking on the edge of extinction as the seas got more dangerous.

Fearsome new predators appeared. The iSucky was to first to evolve eyesight. With this advantage, it replaced older Suckers as the top ambush predator near the sea floor.

Huntrex had a brief period of success as it gobbled vulnerable animals in the shallow seas. Nothing could match its fearsome fangs combined with a fair rate of speed. The older Jawster went extinct. Even other predators like the iSuckys sometimes featured on its menu. Then things became tougher.

Defences were a good investment now. Poisonous Seaworm Jim replaced the older wormys. They were rarely attacked by predators, except in desperate times.

Wrigglys with their vibration senses replaced the old Snakeys, and bred in large numbers. Wrigglys were especially hard to catch, as they could avoid predators with their speed and awareness.

The Blower went extinct, but not before evolving into two new forms. Only the Tentablow had much chance of trapping Wrigglys, thanks to its poisonous tentacles. The Flapper generally lost out to the Tentablow, though its large sail fins made it more efficient at long distance travelling across the ocean.

It was a good time for ProtoSpike to appear. The simple defensive spike was an advantage, if only that other targets tended to be eaten first.

Even the sponges were fighting back. Spongita Carnivorita was sometimes able to trap creatures in its structure and digest them. This was enough to hold off extinction for this species. The older Spongita Garganteuna was not so lucky.

Hunter lacked similar defences. But it survived in small numbers thanks to its superior plankton-detecting senses.

The advanced predators were all competing with each other for the remaining vulnerable species, which were fewer and fewer in number. With their unspecialised stomachs, all descendents of Sucky could technically eat slimes and sponges, but this only provided them with a small amount of energy. More and more energy was needed by the new species.

By the end of this era, none of the big predators were really thriving. iSucky and Tentablow tended to be more common in shallow and open waters respectively, and the Huntrex and Flappers lost out slightly, though there wasn’t much in it.

The new Cazone was a very basic flesh-eater compared to the others. Yet it had a place in things because of its simplicity and very low energy requirements.

Ragworm also did well as a parasite preying on helpless sponges.

The Slimeotron MkIII domination of the seabed was broken. Its adaption for water retention proved fruitless. The acidic Slimeotron Deslover replaced other plant species along the sea shore and removed all hope of Slimeotron MkIII getting a foothold there.

Then there was the appearance of Bubble Slimeo, with floating growths that could get nearer to the sunlight. Thankfully for the Slimeotron, the Bubble Slimeo tended to grow in groups and didn’t keep the same advanced spores of its predecessor.

Finally, there was the ever growing number of slime-eating creepy crawlies on the sea bed. And the slime-eating sucky descendents. The slimeotron MkIII still survived, but in smaller numbers.

Meanwhile, the TideBlob was the first creature to move onto land, but there wasn’t a huge invasion. Tideblobs remained very small in number. The acidic Slimeotron Deslovers soon covered the seashore, and these were often too dangerous to eat. And the Tideblob faced competition from other crawlers in the shallow water.

Nitros Basicus replaced its older form in the mineral-eating niche, and continued to exist quietly.

The Cryoalgae replaced the Hiberotron. This branch of evolution continued to do very well. Large carpets of Cryoalgae thrived in the cold waters, with no predators of any kind of threaten them.

Random NPC evolution:
Huhuwanapi los Terrios went extinct, replaced by its evolved form: Briltyte had stronger legs for moving further and more efficiently across the seabed.

Warm Shallows: (sorry for terrible pictures :blush: )


Cold Shallows:


Open Ocean:
Im going with Mauritania’s suggestion. There are things to be scavenged in the deep water, but special ‘pressure tolerance’ genes are needed. There is no light for normal plants to exist down there.


Land:


Bonuses:
Slimeotron Deslover gets the first plant bonus. TerrisH has +1 gene allowed for next evolution.
Cryoalgae gets another plant bonus. Niklas has +1 gene allowed also.
I gotta give another bonus for the Wrigglys. North King has +1 gene too.

Stats:
Here

Problems:
@~Darkening~, I haven’t counted Cazone’s muscles as a separate thing yet, otherwise it would have had no dedicated gene for moving around.

@erez87, I haven’t counted the ProtoSpike’s skeleton either. I gave it a ‘spike’ gene. But it could develop a skeleton now.

@Abaddon, I didn’t know if you wanted your plant to be floating freely. I didn’t make it like that because it would lose out on minerals on the sea floor. Some kind of ‘stems’ gene is probably the way to go if you want really tall growth (needed to transport stuff between main body of plant and the main photosynthesising areas when they get separated like this).

@ Mauritania, im afraid the chemistry you described is too complex for me :( Im going to have to abstract things like that into simple stats.

@Feanor, I want to keep movement and trapping abilities separate, I imagined them as needing different parts of the body.

@everyone, there are more issues, cant remember now! Check the stats before evolving, because I did make changes to many creatures before I added them.

Notes:
All species need at least one gene devoted to getting energy from something, else they cannot survive! (EG Plankton Eating, Flesh Eating, Photosynthesis etc)

You may be able to ‘own’ species at a later date. Then others will be prevented from making evolutions of *any* of your creatures. But random NPC evolutions could still occur, and then these would be open for anyone to evolve further. Either way, there won’t be any secrecy.

For now though, im leaving it totally open. Otherwise everyone would have to start from scratch, and there would be lots of nearly identical species.

This update took over two hours to sort out. I cant keep this pace up, especially when im working on my main NES again. Probably won’t be an update tomorrow.

@Lord_Iggy, I should have mentioned the ‘default’ senses. Basically as you said, I imagine all lifeforms have basic sense of touch, detecting light/dark, temperature etc. More so for moving animals.
 
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