NESLife attempt #3

I'm enjoying this game, great pictures!

I made a list of all the genes listed in the current species. Does this help?

(rough draft!)

Spoiler :

Genes:​

default abilities in italics

Energy:
Plankton Eating- basic ability to feed on plankton
Photosynthesis- ability to change light into energy
Eating Dead Things- eat carrion
Flesh Eating
Complex Stomach
Fluids Parasitism
Mineral Eating

Reproduction:
Mass Reproduction- ability to reproduce quickly
Hibernating Spores

Mobility:
Drifting- float around the ocean
* Swimming
* Large Fins
* Buoyancy
* Water Jet Propulsion
Crawling- crawl around the sea floor

Terrain:
Water Retention
Cold Resistance
Pressure Resistance

Senses:
detecting light/dark
* Sight
* Eyes
basic sense of touch
* Vibration Sense
* Smelling
Detect temperature

Structure:
Shell
Fangs
* Jaws
Spike
Skeleton
Large Size
Sucker Mouth
Carpeting
Claws
Piercing Spikes
Crawling Roots
Exoskeleton

Defenses:
Poison
* Poison Tentacles
Acid

Social:
Communal Behavior
 
Oderus Sentoros!

Evolutionary Tree would be very nice.. i'll doodle one up if anyone is interested?
 
@Daftpanzer, i got 2 questions:
1. Why is it so important to have some kind of vision or targeting system? i'd say my creature resemble most a Jellyfish and they don't have a targeting system (like a lot of other animals) and Jellyfish are pretty widespread.
2. My Tentablow uses its tentacles to do its hunting now right? Would removing the Sucker mouth gene have adverse effects? i would not want to be told that my creature got extinct because it had no mouth to put what he caught in anymore or something like that
 
I think people are worrying about having too many genes too much.

Daft penilized some people, because there was simply a more efficient creature.. but these are only for very basic creatures.. once were talking about predators, i imagine the more complicated(advanced) they are the better really. I wouldnt worry too much about having excess genes as the game developes..
 
Oderus Sentoros!

Evolutionary Tree would be very nice.. i'll doodle one up if anyone is interested?

I was thinking about making one up, but the "final approved" creatures from updates 1-3 are overwritten, only the current list is available.

That's why I started on the genes. I tried to group them by purpose, then which genes would seem to "evolve" from earlier ones. But that is admittedly a guess, not being the GM is all!
 
Dripper
Evolved from: Diddler
Genes (5): Crawling x1, Slime eating x1, Sponge eating x1, Complex stomach x1, Claws x1
Added Gene: Cold Resistance x1
Description: The ocean's floor is my feeding ground.
 
I was thinking about making one up, but the "final approved" creatures from updates 1-3 are overwritten, only the current list is available.

That's why I started on the genes. I tried to group them by purpose, then which genes would seem to "evolve" from earlier ones. But that is admittedly a guess, not being the GM is all!

If we get on top of it now, it will be easier. If you read through the thread peoples proposed designs.. even those that died out should be included.

Id do it but i have exams until the 12th, an it seems a bit silly to waste a solid block of hours on such a tree, even tho i will waste hours on all kinda stuff over the next weeks!
 
Spoiler Tentaspasm :

Tentaspasm: Fëanor
Evolved from: Tentablow
Genes (5): Sucker Mouth x1, Complex Stomach x2, Water Jet Propulsion x1, Poison Tentacles x1
Description (optional): The Tentacles of the Tentablow had dramatically increased the amount of preys it caught, its unique and powerful neurotoxins paralyzed and killed practically all preys within seconds, however as more and more preys developed defenses, such as armors, weapons and poisons, the Tentablow stomach began to fail breaking them down properly, this led to some Tentablow developing a more powerful stomach, one that could break down tougher preys and poisons better and that could regurgitate the indigestible remains such as spikes and other bone like structures, this was done by the stomach though a series of violent spasms, hence why these creatures were called Tentaspasm


With the Tentacles now functioning as the main hunting method the sucker mouth had become an obsolete, energy consuming luxury. Many Tentaspasms began devolving in regards to it, however as more energy was now available, both due to the better stomach and the devolution of the mouth, these new Tentaspasm began evolving a solution to their two major problems, their extremely low rate of reproduction and the wounds caused by their preys trashing in their final moments of life. These problem were solved by Morphalaxis, Morphalaxis allowed the quick regeneration of any part of the new Tentaspasm and it also allowed the (in animals) rare ability of asexually reproducing through "Budding". Morphalaxis also means that these creatures do not age, they could theoretically never stop growing however in practice their size remains moderate as each time they reproduce through budding their size decreases. Due to these Amazing regenerating abilities these creatures were named Tenthydras


Tenthydra: Fëanor
Evolved from: Tentaspasm
Genes (5): Sucker Mouth x1, Complex Stomach x2, Water Jet Propulsion x1, Poison Tentacles x1
Gene added (max 1): +1x Morphallaxis
Gene removed (max 1): -1x Sucker Mouth
Description (optional): Predatory creature that ensnares in its Poisonous Tentacles anything it encounters, it has one of the most advanced and Complex Stomach in existence that enables it to extract nutrients from about any creature, its Water Jet Propusion allows to move between the various currents where it hunts for food, it has an unique method of regeneration and reproduction based on its Morphallaxis gene.
 
If we get on top of it now, it will be easier. If you read through the thread peoples proposed designs.. even those that died out should be included.

Id do it but i have exams until the 12th, an it seems a bit silly to waste a solid block of hours on such a tree, even tho i will waste hours on all kinda stuff over the next weeks!

I thought about that too, but many of the proposals were changed before becoming "official"
 
Name: Nitros Deepious
Evolved from: Nitros Basicus, Gene added (max 1): 1x Pressure Tollerence
Genes (max 5): Mineral Eating x2, Swimming x1, Smelling x1, Pressure Tollerence x1
Description (optional): The Novicus eventually learnt that there native home was betting a tad bit crowded and developed the ability to go deeper and into the oceans to search for the best minerals. No minerals were as good as the ones spewed by the volcanoes from the mid-ocean ridges. Natural Selection favoured the Novicus who took risks for the best rocks.

Mauritania, your creatures’ genes are not how you keep posting them. Please check the stats. I have made changes compared to what you originally posted, going back a couple of updates now (im trying to keep it fairly simple).

Yes I know, sorry, I had a mental relapse. I won't mention the c*****t word ever again.
 
Old Species
Spoiler :

Calzone Evolved: ~Darkening~
Evolved from: Calzone
Genes (3): Swimming x1, Flesh Eating x1, Jaws x1
Description : Calzones are long, slim worm-like creatures inhabiting the warm seas, which move through the waters by contracting and relaxing its proto-muscles. The Calzone Evolved typically feasts on blobs, through it prefers objects that don't move. In addition, the main factor of the development of the Calzones are the jaws, formed out of harder cartilage to aid it its diet.


New Species:
Agnolotti
Evolved from: Calzone
Swimming x2, Flesh Eating x1, Jaws x1
Agnolittis are more advanced than the basic Calzone, having gather the rudiments of a swimming system to even it out. In addition to the strong jaws that make the line distinct, the Angolitti have streamlined fins allowing for rapid movement through the water.
 
Thanks again for all the input :)

I had a go at making a list of all ‘genes’ in the game and describing their specific effects. I was nearing 1000 words before I even finished all the genes so far. Too complicated for what I had in mind for this NES :(

I’d rather keep it kinda ‘iffy’ and self explanatory for now, you can go in whatever direction you want, ill let you know of any problems/limits. I could move to a different system at some point, if I can think up a better one.

@cvlowe, that is a nice list, thanks! I will copy this style, expand it a bit, and put it on the first page at some point, if that’s ok with you.

@Abaddon, I plan to make a tree diagram, but I might not get around to it tonight. I don’t want to stop you making your own if you want to.

Lord_Iggy said:
so chemical defenses and the like make it more energy-consuming to grow up?

Yes, its something I should take into account

@Daftpanzer, i got 2 questions:
1. Why is it so important to have some kind of vision or targeting system? i'd say my creature resemble most a Jellyfish and they don't have a targeting system (like a lot of other animals) and Jellyfish are pretty widespread.
2. My Tentablow uses its tentacles to do its hunting now right? Would removing the Sucker mouth gene have adverse effects? i would not want to be told that my creature got extinct because it had no mouth to put what he caught in anymore or something like that
#1, Jellfish are plankton eaters as I understand it, they don’t need to hunt fast-moving/well-armed/alert prey! Correct me if im wrong, but I thought the nasty tentacles of some jellys were more of a defence than a hunting tool. Ill try to read up about it at some point.

#2, You can get rid of the Suckermouth to streamline things, as I see you posted with your new creature. It will be replaced by a default mouth, it can still eat :) I imagine that the poison tentacles are catching 99% of its prey at this point. The ‘Water Jet Propulsion’ will still remain as a separate thing.

Abaddon said:
I think people are worrying about having too many genes too much.

Possibly, though the complexity of each creature is something im taking into consideration when trying to decide how much energy it needs etc.

Mauritania said:
Genes (max 5): 1x Counter Current Exchanger (Mineral sucking), 1x Flagella, 1x Salt absorption gland, 1x Scent, 1x Pressure Tolerance

I tried to explain… the genes ‘Counter Current Exchanger’, ‘Flagella’ and ‘Salt Absorption Gland’ have *never* featured in the stats I use. Post them as much as you want, but I’m going to keep it simplified/grouped :p

Stats said:
Nitros Novicus: Mauritania
Evolved from: Nitros Basicus
Genes (4): Mineral Eating x2, Swimming x1, Smelling x1
Description (optional): The Novicus genus continued to evolve until it developed a gland which could actively use smell the best minerals. This advantage could also detect large predators. The problem was that the Novicus were often disorientated during times of strong currents.

I understand what you want to add with the new evolution you posted. But please look at the creature's actual stats before posting an evolution of it in future!

---

BTW, I was playing with the stats, I thought a human in this game would be something like this:

Human
Evolved from: Space Hamster/Highland Cow/Penguiskan DNA experiment
Genes (147): Walking x8, Climbing x2, Running x4, Water Retention x8, Cold Resistance x2, Heat Resistance x3, Skeleton x8, Complex Muscles x9, High Metabolism x7, Lungs x7, Live Birth x4, Well-Developed Young x5, Parenting Instinct x5, Milk Glands x5, Gender Specialisation x5, Communal Behaviour x12, Complex Stomach x8, Flesh Eating x5, Plant Eating x1, Complex Hands x4, Brain Power x10, Eyes x9, Vibration Sense x6, Smelling x2, Speech x6, Jaws x2, Claws x1
Description: An interesting, but somewhat self-destructive species.
 
Very unlikely i will make an update today. Sorry @Niklas for making you wait two days for your evolution to appear.
 
So many people involved.. started making the tree.. but it HUGE!
 
@cvlowe, that is a nice list, thanks! I will copy this style, expand it a bit, and put it on the first page at some point, if that’s ok with you.

No problem :)

Hope it helps!

Daftpanzer said:
#1, Jellfish are plankton eaters as I understand it, they don’t need to hunt fast-moving/well-armed/alert prey! Correct me if im wrong, but I thought the nasty tentacles of some jellys were more of a defence than a hunting tool. Ill try to read up about it at some point.

I looked it up!

Jellyfish are fish-eating animals that float in the sea - only a few jellyfish live in fresh water. They have soft bodies and long, stinging, poisonous tentacles that they use to catch fish. Venom is sent out through stinging cells called nematocysts. A jellyfish is 98% water.

Many animals eat jellyfish, including sea turtles and some fish (including the sun fish).

http://www.enchantedlearning.com/subjects/invertebrates/jellyfish/Jellyfishcoloring.shtml

They do have a mouth:
 
@cvlowe, point taken. Though i still think your creature is getting more complex than a jellyfish and might need more food than it can easily get. That and the seas in this game aren't exactly flooded with prey animals yet, though its getting that way with the 'Wavy' etc
 
SkeloSpike: erez87
Evolved from: ProtoSpike
Genes (2): Spike x1, Skeleton x1, Plankton Eating x1.
Description: The ProtoSpike's Spike continued to evolve it's capability to defend the animal by growing larger. Now the animal has several spikes, that are also longer and connected through inside the body through a skeleton. Now the SkeloSpike, which is getting bigger (still not much larger than a small goldfish) is also much more defended and even if it's hurt it's skeleton can defend the inner organs.



Name: Finner SkeloSpike
Evolved from: SkeloSpike
Gene added: Fins (x1)
Description: The SkeloSpike's skeleton evolved further allowing a new organ to evolve. In the back of the creature a fin was evolved from the growing skin together with the strong skeleton. This allowed the fin to be stronger and harder and allowed this group of SkeloSpikes to begin moving around in search for plankton. Later, after a Muscular design begun to appear in the animal the swimming became much more fast and efficient and now the Finner SkeloSpike is a fast and powerful swimmer who swims the oceans in search of Plankton while making sure predators don't eat it thanks to a spike system going out of his body thanks to a strong skeleton system. Their size also changed through time and they are now much bigger, over three times their old size, which allows them to eat more plankton.
 
The jellyfish isn't mine, I just looked it up! I'm aiming for another creature alltogether...

I have my next evolution all written up and ready to post, assuming my biter survives this round! Including a gene that I haven't seen yet...
 
@ erez87

I think you're only allowed one creature per turn.
 
Top Bottom