technome
Fission Chips
I'm a little puzzled. I was under the impression that once a player's spy had been killed, it was gone for good. Was I wrong?
Here's a timeline that just happened. Playing on prince as England.
I checked after each kill. Germany was still in the renaissance each time. Is this another example of the AI getting a helping hand or have I misunderstood the system?
Here's a timeline that just happened. Playing on prince as England.
- Turn 165: 2 unmet Civs entered the renaissance. I get 2 spies, everyone else gets 1.
- Turn 165: I place 1 spy in my capital and another in Berlin.
- Turn 166: Germany entered the renaissance.
- Turn 167: My counter-spy killed a German spy and was promoted.
- Turn 179: My counter-spy killed another German spy and was promoted again.
- Turn 179: I swopped my spies around, assigning the unpromoted one to my capital.
- Turn 194: My counter-spy killed another German spy and was promoted.
- Turn 208: My counter-spy killed yet another German spy and was promoted again.
I checked after each kill. Germany was still in the renaissance each time. Is this another example of the AI getting a helping hand or have I misunderstood the system?