dopingman
Warlord
- Joined
- Mar 8, 2009
- Messages
- 202
I've ran into a really old issue/bug with CiV today, my puppeted cities are not building buildings as they should (no, they are not revolting and yes, there are buildings buildable). As I don't want to wait for that SoB governer to get his finger out of his a*s, I'd like to know if there is a workaround to fix this problem. My first guess would be World Editor but I didn't used it with CiV yet and it doesn't appear to be able to open save game files.
Here are some threads that discribe the same problem:
http://forums.civfanatics.com/showthread.php?t=431817
http://forums.civfanatics.com/showthread.php?t=395262
No screenshots available right now as steam cloud refuses to load up, will add them later today.
This does not work for me yet as I don't have guilds yet and won't get it soon (marathon speed, early warmongering Germany [I know this is chessy])
Here are some threads that discribe the same problem:
http://forums.civfanatics.com/showthread.php?t=431817
http://forums.civfanatics.com/showthread.php?t=395262
No screenshots available right now as steam cloud refuses to load up, will add them later today.
it's a bug. if you can manipulate the puppet so it's working a production tile that'll sometimes kick start it, so build a trading post on a hill and nuke other trading posts
This does not work for me yet as I don't have guilds yet and won't get it soon (marathon speed, early warmongering Germany [I know this is chessy])