In this thread I will explain how to create a buildable Leader and also how to create a General (new unit)
[EDIT]In order to do these changes, you have to download the hacked editor. It's available in the files area threads[/EDIT]
How to Create a Buildable Leader
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This isn't really that hard, but there is one trick that you must pay attention to.
1) Backup your civ3mod.bic file (if you haven't already).
2) Open up the civ3mod.bic file for editing.
3) Click the Edit button on the toolbar and select the Units tab.
4) Select Leader in the menu.
5) Change the Shield Cost field to something appropriate (I chose 40 in order to make it difficult to create leaders, otherwise you will have a ton of armies all over the place).
6) If you want, choose a Prerequisite (I chose Military Tradition).
7) You could also play with the Moves, Attack Str. & Defense Str. fields (the leader CAN attack, but there will be no animation). I left Attack and Defense at 0 because the only reason to have them is if you're out in the open and that's not really the purpose of the Leader, especially since you are building him in your town.
8) Now here comes the tricky part, and it's VERY important. You MUST go to the General Settings tab and change the Battle-Created Unit to something OTHER THAN Leader. For some reason, whatever unit you choose to be your Battle-Created Unit cannot be built in ANY cities (this included your competitors)! So choose whatever unit you don't want and you're done! OR, see below for a suggestion on how to set up a replacement Battle-Created Unit
How to Create the General
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I came up with the General to replace the Leader as the Battle-Created Unit. The General is a combination of the Leader and the Horsemen.
OK to do this you don't even need to create a new unit. You can get away with simply changing an existing unit. However, for simplicity, I added a unit.
1) Go into the Civ3\Art\units directory and select the Horseman folder.
2) Copy & Paste into the same directory; this should create a folder name Copy of Horseman.
3) Change the name of the Horseman folder to General.
4) Go into the General folder and change the name of the Horseman.ini file to General.ini.
5) Leave everything else alone.
6) Go back to the units directory and make a copy of the Rider folder. As before, this should create a folder called Copy of Rider.
7) Change the name of this folder to Horseman.
8)Go into the folder and change the Rider.ini file to Horseman.ini.
9) Open the civ3mod.bic file for editing.
10) Click Edit on the toolbar and go to the Units tab.
11) Find the Horseman and change the icon to 56 (Rider).
12) Click Add and type in General. You've now created the General, but you have to assign attributes.
13)Change the icon to 11
14) Make sure shield cost is 0.
15) Set move to something reasonable (I chose 4 but may change it later).
16)If you want, you can assign Attack Str. and Defense Str. This will set it apart from the Leader and since you're using the Horseman's .flc animations it will even LOOK like it's attacking!
Anyway, I chose 3 for now but might increase it later.
17) Under Unit Abilities click on Mounted.
18) Under Available To: click on Rome then scroll to the bottom, hold the Shift key, and click on England.
19) Now under Special Actions, check Load, Airlift, Pillage, and Build Army.
20) In the Civilopedia Field type in PRTO_Horseman, or create your own Civ pedia entry and use that (I was satisfied without a new civpedia entry).
21) Finally, under the AI strategies, check Offense (or Defense).
[EDIT]
22) Go to the General Settings Tab and change the Battle-created Unit to General
23) Save your changes and you should be good to go!
[/EDIT]
<B>If you have trouble with any ofthis, post here with details and I'll see what I can do!</B>
[EDIT]In order to do these changes, you have to download the hacked editor. It's available in the files area threads[/EDIT]
How to Create a Buildable Leader
------------------------------------------
This isn't really that hard, but there is one trick that you must pay attention to.
1) Backup your civ3mod.bic file (if you haven't already).
2) Open up the civ3mod.bic file for editing.
3) Click the Edit button on the toolbar and select the Units tab.
4) Select Leader in the menu.
5) Change the Shield Cost field to something appropriate (I chose 40 in order to make it difficult to create leaders, otherwise you will have a ton of armies all over the place).
6) If you want, choose a Prerequisite (I chose Military Tradition).
7) You could also play with the Moves, Attack Str. & Defense Str. fields (the leader CAN attack, but there will be no animation). I left Attack and Defense at 0 because the only reason to have them is if you're out in the open and that's not really the purpose of the Leader, especially since you are building him in your town.
8) Now here comes the tricky part, and it's VERY important. You MUST go to the General Settings tab and change the Battle-Created Unit to something OTHER THAN Leader. For some reason, whatever unit you choose to be your Battle-Created Unit cannot be built in ANY cities (this included your competitors)! So choose whatever unit you don't want and you're done! OR, see below for a suggestion on how to set up a replacement Battle-Created Unit
How to Create the General
----------------------------------
I came up with the General to replace the Leader as the Battle-Created Unit. The General is a combination of the Leader and the Horsemen.
OK to do this you don't even need to create a new unit. You can get away with simply changing an existing unit. However, for simplicity, I added a unit.
1) Go into the Civ3\Art\units directory and select the Horseman folder.
2) Copy & Paste into the same directory; this should create a folder name Copy of Horseman.
3) Change the name of the Horseman folder to General.
4) Go into the General folder and change the name of the Horseman.ini file to General.ini.
5) Leave everything else alone.
6) Go back to the units directory and make a copy of the Rider folder. As before, this should create a folder called Copy of Rider.
7) Change the name of this folder to Horseman.
8)Go into the folder and change the Rider.ini file to Horseman.ini.
9) Open the civ3mod.bic file for editing.
10) Click Edit on the toolbar and go to the Units tab.
11) Find the Horseman and change the icon to 56 (Rider).
12) Click Add and type in General. You've now created the General, but you have to assign attributes.
13)Change the icon to 11
14) Make sure shield cost is 0.
15) Set move to something reasonable (I chose 4 but may change it later).
16)If you want, you can assign Attack Str. and Defense Str. This will set it apart from the Leader and since you're using the Horseman's .flc animations it will even LOOK like it's attacking!
Anyway, I chose 3 for now but might increase it later.
17) Under Unit Abilities click on Mounted.
18) Under Available To: click on Rome then scroll to the bottom, hold the Shift key, and click on England.
19) Now under Special Actions, check Load, Airlift, Pillage, and Build Army.
20) In the Civilopedia Field type in PRTO_Horseman, or create your own Civ pedia entry and use that (I was satisfied without a new civpedia entry).
21) Finally, under the AI strategies, check Offense (or Defense).
[EDIT]
22) Go to the General Settings Tab and change the Battle-created Unit to General
23) Save your changes and you should be good to go!
[/EDIT]
<B>If you have trouble with any ofthis, post here with details and I'll see what I can do!</B>