thecrazyscot
Spiffy
- Joined
- Dec 27, 2012
- Messages
- 2,460
Any small mods I create I will simply list here.
City Airlift
Institute - National Wonder
AI start with Ultrasonic Fence
City Airlift
Spoiler :
Turns out the code from Civ V's Airports still works.
This mod allows Launch Complexes to airlift units to other cities with Launch complexes. Basically, Airports from Civ V are back.
Increased cost to compensate.
I have not tested whether or not you airlift from cities to Phasal Transporters.
This mod allows Launch Complexes to airlift units to other cities with Launch complexes. Basically, Airports from Civ V are back.
Increased cost to compensate.
I have not tested whether or not you airlift from cities to Phasal Transporters.
Institute - National Wonder
Spoiler :
This mod turns the Institute into a national wonder. It requires a Laboratory in every city.
The Institute now adds +1 to the primary yield of each specialist. The Institute quest is untouched.
In addition, the Grower's base yield has been increased to 3 food.
The Institute now adds +1 to the primary yield of each specialist. The Institute quest is untouched.
In addition, the Grower's base yield has been increased to 3 food.
AI start with Ultrasonic Fence
Spoiler :
This mod is designed to be used with other mods that significantly increase the difficulty of the aliens. I've noticed that when I increase alien difficulty, many AI die out very quickly.
This mod simply gives every AI that lands after you a starting Ultrasonic Fence. It does not work if you disable staggered start.
This mod simply gives every AI that lands after you a starting Ultrasonic Fence. It does not work if you disable staggered start.