CFC TG1: Calling All Settler, Chieftain, and Warlord Players

First off, I have shortened the turnset to 10 turns again. Think with all the fighting ahead, it makes sense to let everyone get in more often, and it also allows for more discussion. So, here we go!

215
- initiate a deal with Askia: silver for his silk
- invest 1000g into a new ally: rio de janeiro. Seriously, that carnival is fantastic! (plus it grants us ivory and extra food for ~53 turns). Consequently, our population is at 12 happy again, and several cities start a "We love the king" day :)
- all cities set to production where it makes sense

216
- the fleet moves on...

217
- after checking the diplomatic situation, and seeing that America is still at war with persia, I decide to send them some help: Askia. The Songhai are more than happy to join America in the fight against Darius, for just some of our excess wine.
- I also open borders with Washington to send our scout into their land, and sign a research agreement with them (250g). Must make use of our DoF as long as we can!

IBT: Askia finishes the Himeji Castle. So he will be tougher to beat now! It might pay to send a scout and see where he built it, maybe we can conquer that city early to make things easier for us.

218
- Rome: Circus Maximus -> Lighthouse

219
- the fleet moves on...

220
- Rome: Lighthouse -> Granary
- Cumae: Barracks -> Temple (figured it might be good to speed up cultural expansion)
- then I discover the worst that could happen in the current situation:



We've been spotted! Ohh noes! Run for the hills! Erm..ok..forgot we are at sea. With a bad feeling, I position our frigates and a caravel as good as I can around our fleet and click end turn...

In between turns:
Monty turns up and has the nerve to ask: "Are that your ships? Better get them away or else!". Such an affront cannot be allowed...we answer "Mind your own business!"...a war declaration is the result of course. Luckily, Monty decides that its the best action to attack one of our frigates with his caravel...

221
- the embarrassed frigate captain immediately fires back at the caravel, sinking it! The fleet is safe, for now! I look for the shortest way to land our forces now.

222
- Antium: Knight -> Temple. I send the knight off to the east, to sail over the ocean and join forces with our army.
- we discover rifling! And I notice that the way to dynamite is longer than I had thought first, I had missed the link between military science and it...so I start on Printing Press instead.



Meanwhile, the first units land and prepare themselves for battle, while the frigates open fire on the the city of Tlatelco!



223
- Monty sent two archers which are prompty destroyed by our knights. As you can see, he also sent two knights. I decide to be daring and attack the knight on the hill with the full health knight there (at "stalemate" chances), and move the other toward the town to prevent a counter attack from that city. The attack seems a success:



In between turns:
My plan has backfired! In a smart move, Monty HEALS the knight on the hill, then proceeds to attack our knight near the city with it. Then the knight in the city attacks, and kills our knight! Finally, their knights retreat into Tlatelco and Tenochtitlan, so we cannot take revenge on them right away :(

224
- Rome: Granary -> National Treasury. Note that after this, we're free to expand again! Note also that annexing a city will stop building the NT!

After heavy fire of our frigates and the ballistas, Tlatelco is ready to fall, and one of our longswordmen takes the city!



To my dismay I discover that great generals cannot be killed by fire from sea :( I position our other longswordmen in the forest for better defensible terrain, although he's under fire from Calix... there.

On the home front, one of our pikemen has taken out a barb camp near Rome, only to discover that they had time to launch a sea vessel:



Take note of it if you want to send more units that way.

225
- we discover Printing Press, and move on towards Economics
- Monty decides that its the best idea to heal his general outside the city (finish it off with a caravel ;)

The situation now:





Washington is using the time to build up military! Unfortunately I couldn't bribe him, because he was still in a peace treaty the last turns. Should be over soon tho.

In our homelands, I used our idling workers to change the layout of our road network:



Once the workers are finished, you can remove the long road from Rome to Antium, and the northern route from Sukothai to Si Satchanalai. Net savings: 2 road tiles. Another saved in the south. Not much, but once we can build railroads it becomes more worth it!

Next goals
We need to discuss how we want to proceed now. Shall we finish off Monty, or just conquer his capital and then take peace, and move on to the next target (Darius?)?
Should we go directly for the capital, or first take Calix...?

Jobs for next turnset
- upgrade our longswords to riflemen! :)
- upgrade our ballista to cannon :)
- ...
- profit! (sorry, couldn't resist ;)

Savegame attached.
 

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I want to take Monty's capitol and then take whatever peace. If he doesn't want peace, we raze cities until he does. I'm tempted to run straight to Tenochtitlan, but think we need to detour to Calix to keep our flank clean. I would raze the city immediately, but would want to take it out before heading to the capitol.

I was thinking about taking out Askia next, but will look at the map when I get a chance.
 
Tbh, I would continue taking Monty's cities even after taking his capital for as long as he doesn't suggest peace.

Next target is a tough choice really. Wish we didn't have those DoFs, then I would agree going for Askia next. But right now, Askia and Washington are friends. We will have to backstab them eventually, but we might keep peace and go for their mutual enemy Darius first. Plus, Darius has a lot of luxuries, and those could really help us (he won't trade with us on fair terms since he's guarded now).

Of course that would give both the others time to become stronger. Not good really. We need to check out what kind of units Askia can field. I've seen Washington with minutemen (musketmen unique unit)...so he probably isn't far off from Rifles. Perhaps best order of attack would be: finish Monty -> Darius -> Washington -> Askia.

What do ya think?
 
Yeah, a quick detour to Calix and then to Tenoch. After that, I'd like to continue taking his cities out (until he wants peace). Question is, should I raze them or keep them? I'm open for both options, but I'd like to keep at least Texcoco since it's coastal and would allow us a bigger beachhead for the future.
 
Yeah, a quick detour to Calix and then to Tenoch. After that, I'd like to continue taking his cities out (until he wants peace). Question is, should I raze them or keep them? I'm open for both options, but I'd like to keep at least Texcoco since it's coastal and would allow us a bigger beachhead for the future.

IMO we should leave Texcoco and Tlaxcala for now, and focus on Tenochtitlan and Teotihuacan. My reasoning for that is: we should move towards Darius' land (we can still decide if we want to go for him or Washington then). The two northern cities make a nice buffer towards Askia too.

And yes, go for Calix.. first, and don't raze it. Its not a totally bad spot, and if we raze it one of the others will most likely settle there (I've seen a settler of Washington run around near there already!). Definitely also keep Teotihuacan (all as puppets, I don't think we need to annex anything at this time).
 
My process would be to raze any city that didn't present a new luxury or an identified strategic value. A City providing access to a new target, such as Darius, (who does seem to be the next target) counts as a strategic value. If someone wants to settle a brand new city where we razed an old city, this doesn't bother me, it spreads out the other's military commitment. I agree that we have no reason to Annex anybody. I tend to agree with the direction Aldor suggests. My experience is that sometimes a Civ brings up an early peace offerering and I really want the capitol and the access. Everything else is just bonus. If I have personalities right, Monty is less likely to negotiate early, so we should find ourselves with some extended opportunity for extermination.
 
Sorry, life has come in between. Going to have to pass this turnset.
 
Turn 225 We have a Great Merchant. He is heading to Bucharest to start an alliance for culture and furs. There is a Barb Galley on our east coast. There is a pikeman at that coast getting bombarded while waiting to embark. There is an embarked knight near Copenhagen heading towards the invasion. I send a Caravel to guard the west coast. I hate taking part of our navy away from the invasion, but our embarked units need the protection. Carevel will be there in 5 turns. Meanwhile, the pikeman heads south to our lands and heal, perhaps keeping the galley busy and in sight for the Caravel to deal with.

The other Caravel takes out the Aztec General. You said you couldn't take out a General from the sea, but it worked. I liked doing that. Two longswords become rifles. Two ballistas become trebuchets. Other units are healing or maneuvering towards Calix.

226 We get a counter invasion out of the dark from Tenochtitlan! We lose (to a pikeman) a knight that was innocently healing but we take out the pikeman, a knight, and a longsword. We get a general in Hamburg. We get a knight in Ravenna. I start another knight. I am unhappy with our casualty rate. Neapolis finishes a knight. I start a workboat. (It is my impression that a workboat is one of the best returns on investment available in the game.) Lhasa is impressed that we created a Great Merchant. They will be our allies for a long while.

Bombarding Calix with a Frigate to get their attention.

227 Healing and maneuvering. That counter strike was focusing on wounded units and things will take a moment to recover. (I was mildly impressed by the tactics.) The frigate is damaging Calix faster than it can heal. A second frigate has finished healing and is about to join the bombardment. Workers are busy ripping up roads and grumbling about bosses that never know what they want. Two have found horse and silver resources to develop.

228 Montezuma begs for Peace!!! I am flabbergasted. Here is the logic I follow. He offers 4 cities but of course not Tenochtitlan, which we need for the victory. But I really really don't want warmonger status this early in the eyes of America. Calix is not on the list of offered cities, but Texcoco is. (Texcoco, Xolchicalco, Taghaza, and Tlaxcala are offered. I would give much for a cut and paste function on Aztec names.) So, we can accept this peace, spend ten turns building and reinforcing, then re-declare war and take Tenochtitlan without taking Calix or whatever else is left and getting the diplomatic smear for eliminating someone. Per earlier input, I will keep all puppets as staging paths to Askia and Darius. I dearly wish I could review the map and maybe decide which cities I would keep or which I would raze immediately.

Here we go. (I am taking notes as I play and I am not sure at all about this decision.)

This is messy. We don't really have a good access to either of our next opponents. From what I see, we will need to take Tenochtitlan and Teotihuacan to achieve our access. We are at -10 happy. And that is considering we are now getting Cotton from Xochicalco. We do have a trade route to Texcoco, so there is Harbor access. We we take Tenochtitlan we should get full trade route credit.

As a lower level player, I am trying to become accustomed to the levels of happy we have been operating at, to me it is just barely riding the edge. However, -10 panics me. Here goes. The great merchant heading to Bucharest is having traffic jam problems. I can't use him to jumpstart alliance for Furs. I spend 750 to buy short term alliance and the great merchant will extend that with his influence when he can get past all the idle units. That puts us to -4. I then purchase a theatre in Rome for 1010 gold. That gets us to 0 happy, 41 gold, 67 gpt, and a reduced construction cost on future theaters.

I consider this turn as excellent fodder for constructive criticism.

229 -1 happy Stockholm is impressed we have furs. Four cities go into we love the king day because of furs. Everybody loves furs. PETA will be unhappy. Cumae finishes temple and starts theater. Antium finishes temple and starts temple. We may drift down into negative happy due to growth, but these two theaters will help recover from that.

Healed troops are dispersing to garrison new Aztec puppets. The supporting Caravel has reached our east coast and is providing cover. Two knights and a general are embarking. A rifleman is set up to follow them as well.

230 Research Economics. I start Military Science for Calvary. We get a new Social Policy. I dither between happiness from Militry Caste and production from Merchant Navy. I decide not to obsess on happiness and pick Merchant Navy.

231 Washington wants us to go to war against Darius. Sorry, it may not look like it at the moment, but we are busy with the Aztecs. Neapolis finishes work boat and starts rifleman. A trio of workers gets bored with the main continent and is off to try and be useful in Aztec land.

232 A small fleet of units and workers has developed and is being escorted by a Caravel.

233 Songhai and America have signed a research agreement. How cozy of them. Our great merchant makes it to Bucharest. We have 911 gold and a deeper relationship with Bucharest.

234 More movement and such

235 Still at -1 happy. 1107 gold. Songhai has dragged Monaco into the war against Darius. Brussels is being invaded by barbarians. I suggest that while the reinforcements come, we send at least a couple Frigates to harvest influence, etc.

screenshots to be added in a bit....
 

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Here are the screenshots.....
 

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Hm so we got all the cities we didn't want, and none of those we wanted? Talk about a successful war :lol:

Going to have a look at the save today in the evening.
 
Yeah, as a player I was well and truly frustrated. As an objective gamer, I was impressed by the challenge the game had presented. As a player, I gave the objective gamer an irritated dope slap.

One of my issues is the notion I have that there is a bug about razing cities. If you don't raze the city at the first opportunity during the negotiations phase, then it will count against your city count in culture amount to next Social Policy even if you just annex it long enough to raze it. If I misunderstand that bug, then feel free to eliminate captured cities. I am playing a single player game on the side where I am trying some invasions. I am learning to try and analyze ahead of time which cities I will want to keep and which ones not, in case I am offered. One massive surrender and raze put me to -39 happiness for two turns until the razed cities started disappearing. But I didn't panic and it worked out alright.
 
Sorry for taking this long to reply. Been playing in the Rift beta and couldn't get myself to switch to Civ again :/

Anyway. From a look at the game, I'm not quite sure how to proceed right now. Quite frankly, I wouldn't have taken that peace offer. We will have to backstab our "friends" anyway (unless they do), so who cares about good relations? In the current situation our new cities are spread out, as is our army. For several turns we won't be able to attack again, and its not the time yet to take on the next opponent. So we are wasting some turns here. Monty has taken losses, but still keeps his two best cities.

I think the best course right now might be to use the time to upgrade and heal our army. When the ten turns are over, immediately attack Monty again and finish the job. I said I would like to go for Darius next, and I still would like to. We really need those luxuries. Otoh, Askia is growing too fast for my taste. That means he probably doesn't focus too much on military. So, an alternative route to attacking Darius first would be to go for Askia, then Darius, then Washington.

I'd suggest to wait until the peace treaty is over, then attack in the following order:
- Monty: Tenochtitlan, Teotihuacan
- Askia: Tomboctu (from Taghaza, giving us access to his capital), Gao, Walata (giving us access to Darius capital) -> peace
- Darius: Persepolis. More cities only if it allows us to gain luxuries.

After that, we will have to decide for a best plan on how to go for Washington, then probably with Infantry and artillery.

So, in summary: lets take the most direct route, only attacking and conquering cities that will help us. Do not take peace offers that do not allow us to reach our goals :)
 
I agree with the plans. Hit them and hit them hard. It was either Darius or Askia next. Your path of war makes sense.

I'd say go ahead and take a twenty turn shot to get past the unwanted peace treaty.
 
I played 10 turns. Think its better to stop here and consider the situation, and also let everyone get a shot :)

235
- there's an american minuteman near Hamburg. Looks like Washington is exploring...keep a look out for him, and eventual american settlers!

236
- nothing eventful. I move our troops around a bit and position them to attack Calix...

237
- we discover military science, and continue with fertilizer (on the way to dynamite)



238
- peace treaty with Monty ends. I declare war immediately. In the same turn, our cannons take down Calix from 100 to 10 health :)

239
- Calix falls. I take it as a puppet...the spot is not great for luxuries, but I don't want another civ to settle there, so close to our other new cities.

In between turns:
- Darius declares war vs. Monty, and starts moving troops toward Teotihuacan
- Askia finishes Chichen Itza



240
- Cannons moved and start firing on Tenochtitlan

241
- Tenochtitlan falls -> puppet. We are down to -15 happiness.
- an aztec worker is captured and turns out to be of Almatian origin. We return the worker, thereby becoming friends with Almaty. I pay 500g to fully ally Almaty, it may turn out useful in the coming war against Askia.

242
- the last units of our second fleet have arrived in the new world, and the workers start improving the land.

243
- we discover fertilizer, and continue with dynamite. Artillery...soon!

244
- Our units could take Teotihuacan, which is already weakened due to Persian attacks. I decide to wait a turn, so Cumae and Antium can finish their theatres. Don't want to sink too far in happiness.

245
- Cumae: theatre -> granary
- Antium: theatre -> university
- Somehow, we are are not at -5 unhappy as I thought (theatre should give 5 happy, right?), but still at -10 ???
- Teotihuacan falls -> Monty is defeated!
- To help alleviate the unhappiness, I sell the city of Xochicalco to Darius for ~640g and some strategic resources. Not a great deal, but I think we don't need that city. We are now at -11 unhappy.




Overview of the situation:



I moved our troops up to Taghaza already. Might be the best idea to attack and let him come tho, because remember, he has the Himeji Castle, so fighting him in his land will be harder than normal.



As you can see, Washington has Riflemen. We will need to be careful when we attack him and he still has units around in our land!



Our production is down, because of the unhappiness. Otherwise, we're very solid.


How to continue
Personally, I would love to continue with the war and attack Askia right away. Perhaps that would be a good idea anyway, as we can let him send his units and defeat them in our territory, and we don't need to take cities immediately.

BUT we are very unhappy right now, so we must make it a priority to get that problem solved. I think we should follow two ways now: we have enough gold to buy some theatres. We also have the option of choosing the Freedom policy in 12 turns (I think we can speed that up a bit if we send citizens into the temples as specialists). Freedom should allow us to solve most of our happiness problems.

So that would be my suggestion on how to proceed: buy a theatre immediately, and another one as soon as gold allows. Speed up the next policy by working a few artist specialists, and then choose Freedom policy. As soon as the happiness is in "unhappy" only again, attack Askia and make use of our weapon advantage. Take his cities in the order: Tombouctu, Gao, Walata (evtl. Jenne first). If he suggests peace, do not accept any more cities unless they offer luxuries (I don't think he has any we don't have already, but might be worth scanning the map and making sure). Then move our units up at Walata to begin the war against Darius.

Of course there may be other ways...please post your suggestions too!

Savegame attached.
 

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I would want to raze a couple Aztec cities. I am not thrilled with keeping Calix. I wasn't thrilled at keeping the cities I did keep. It is my understanding that if I annex Calix long enough to raze it then it will raise our price for the Freedom SP. So, that is not an immediate option. I've never done a wait-for-them invasion before so that could be interesting.
 
I don't like that much unhappiness, definitely. But I still want to keep those new cities. If I had to choose one to raze, it would be Tlaxcala, which is far too close to Teotihuacan, and doesn't benefit from our merchant policy (for +production for being coastal). But as you said, raze only if needed. With few more theatres and freedom, I think we will be good for happiness.

Btw. there's two frigates of Askia north of Almaty. We shouls send our own frigates there to destroy those, and distract Askia.
 
I see two cities we can buy Theaters in, Neaopolis and Ravenna. Both are size 7 cities. They already have Coliseums, which give 4 happy. That means that a Theater should only get credit for 3 happy until the population grows. That would take us to -5. At least, that is how I understand it. Hamburg is building a Coliseum in 9 turns. That would get us to -1. Askia has no luxuries that we don't. (We have a deal for Silk that is about to expire this turn, but we now have our own Silk from Aztec lands.) So all Askia's cities are a loss as far as I am concerned.

As far as the Freedom Social Policy is concerned, it gives half the happiness for Specialists. I only count three specialists at work in our native cities. I have no idea what is happening in our puppets, or how much that is affecting us. What guesses do you have for how much happiness will change upon achieving Freedom?

I see no other resources we can get from anyone anywhere for more happiness. I don't suppose you would go along with building Notre Dame, would you?
 
I see two cities we can buy Theaters in, Neaopolis and Ravenna. Both are size 7 cities. They already have Coliseums, which give 4 happy. That means that a Theater should only get credit for 3 happy until the population grows. That would take us to -5. At least, that is how I understand it. Hamburg is building a Coliseum in 9 turns. That would get us to -1. Askia has no luxuries that we don't. (We have a deal for Silk that is about to expire this turn, but we now have our own Silk from Aztec lands.) So all Askia's cities are a loss as far as I am concerned.

As far as the Freedom Social Policy is concerned, it gives half the happiness for Specialists. I only count three specialists at work in our native cities. I have no idea what is happening in our puppets, or how much that is affecting us. What guesses do you have for how much happiness will change upon achieving Freedom?

I see no other resources we can get from anyone anywhere for more happiness. I don't suppose you would go along with building Notre Dame, would you?

Hmm, you're probably right with the theatres. I tend to forget these new limitations. I haven't checked which of the new puppets have a collosseum already, but if they don't, the governors usually put those at high priority.

I think the one resource we don't have is gems, which we would gain by conquering Tombouctu. Otherwise you're right, nothing else from Askia to gain. Still, we need at least the capital and Tombouctu then. Of course we could then also send our army across the big inland lake to fight Darius, instead of taking more cities of Askia. Problem is, Askia might not be willing to accept peace if we only take two cities. The next emperor will have to see how that works out :)

About Freedom...it is very powerful in my experience. You need cities with a lot of infrastructure however (so specialists can be put in), and lots of food (another reason why I always propose granaries/watermills/lighthouses). In my own games, I usually build 7-10 cities (and don't conquer any more, I'm a peacemonger by heart). My cities all grow into the 20+ range by the end, and most often withouth even collosseums! Just trading for luxuries, and using the Freedom branch. The governors are quite good a making use of it.
I can't tell how much it will help us here, but we have enough food in most cities, and enough specialist slots to get a good amount of unhappiness taken away.
 
245 Purchase a Theater in Neapolis. We go from -11 happy to -8 happy. We are no longer getting the production penalty.

246 Moving Frigates towards Almaty. Healing going on. Rome finishes National Treasury. I can't wait for more puppets to decide to build Coliseums. We are already getting gems from Taghaza. It's 17 turns to Notre Dame. Rome starts Notre Dame. On the other hand, I think about buying the second theater and come up with this thought. A theater is going to take us from -8 to -5. There is no significant difference between the two values. Hamburg now has 5 turns to its Coliseum since it is not getting production penalty. That will get us to -4. Because of our growth penalty few cities are threatening to increase our unhappiness. We are no longer interested in growth as much as we are production and invasion. When it finishes its Calvary in 2 turns, I will set Ravenna to build a theater in 16 turns and use our balance to upgrade our invasion force. With this and the Freedom policy, we may be able to get happiness under control in the next turnset. Otherwise, we start stripping extra cities. In the meantime, we do our best in these conditions. This is definitely new playing territory for me.

4 Knights are upgraded to Cavalry. We have a modern invasion force.

247 A Barb Caravel shows up outside Berlin and cuts off all our trade routes to the other continent. Berlin fires. This costing us > 40 gpt.

248 Darius denounces us. Reasearch agreement with Washington gives us Archeology. The barb Caravel goes wandering down the coast. We have our trade routes back. Ravenna finishes Cavalry and starts Theater. Neaopolis finishes Rifleman and starts another Rifleman.

249 Washington renews Open Borders with us. I think “why not?”. The barb Caravel comes back and Berlin gets another shot. Routes are broken again. Hamburg thinks we have suddenly acquired Cotton and goes into Love the King mode. It must be something triggered by the flailing trade routes. Our fleet has made it to Tondibi where the Songhai Frigates are. There is also a Songhai Settler in the water. Hmmm. I have troops dug in around Taghaz, and a couple Cavalry in Tenochtitlan in case an stragglers come south. I think we are ready to make mayhem.

250 This describes the situation all too well. We get the report on most well fed people.

Askia 3.47
Darius 2.73
Washington 2.27
Us 0.44

Cumae finishes a Granary and starts a Cannon. The barb Caravel wanders south again, trade routes restore, four cities go into Love the King mode over Furs. Under different circumstances, this would be much more of a plus. Strange.

Here we go. One of the Sonhghai Frigates is hiding in Tondibi. There are two settlers in the water. We declare war. Copenhagen is an ally of Songhai and declares war on us. They and Lhasa should have fun whacking each other. It seems I don't know how to make a ship directly attack an embarked unit; it will only allow ranged attack. It is just as well, it takes all four of our fleet units to take out the Songhai Frigate.


251 Washington denounces us. I am not surprised. It is about time he figured out how evil we are. Lhasa and Copenhagen go at it and each loses a Pikeman. We research Dynamite and the only option is Scientific Theory. I have seen this point before and it is the only chokepoint on the tech tree I have found. It would stink to get a Research agreement halfway through this tech. Alamaty gives us a Rifleman. How nice! The barb Galley bothers Berlin again and gets another shot. I see no troops coming in from Songhai. The one longsword I saw near Taghaz has garrisoned in Tomboucto. Not good. The Songhai Frigate is still hiding. The fleet finds one settler in the water and sinks it. The rest pound on a Songhai Rifle near Almaty.

252 I didn't track it, but Hamburg has built its Coliseum and we are at -4 happy. Almaty exchanges fire with the wounded Rifle, wounding it further, then losing to a Cavalry. Tonidibi and the cowardly Frigate pound on one of our Caravels. It goes to Almaty waters to heal. One frigate finishes off that wounded Rifle near Almaty. The other two units try to kill a worker too close to the coast. They come close, but not quite. A Cavalry appears near Tomboucto. Perhaps we'll get some business. Otherwise, we are going to have to slog our way in there. Yuck. For lack of anything better to do, the Rifle that Almaty gave us takes a stray Songhai worker and scouts a moment near Gwandu. There are no units there. That means the Hemeji Castle isn't helping. Can I take Gwandu? Would it distract units from Tombouctu?

253 We lose a caravel to a couple of lucky shots from Tondibi and the Frigate. Didn't think that was possible in one turn. Darn. Askia makes peace with Darius. Berlin finally eliminates that pesky barb Caravel. Hamburg creates a Great Merchant. They have been pretty helpful for a puppet state. Rio de Janeiro could use an influence boost, so I send the Great Merchant in that direction.

The frigates start pillaging Fishing Boats. Three Cavalry and a Rifle take down Gwandu with no losses, and raze the place. We are at -13 happy, but that should fade quickly.

254 Songhai must have bout Singapore. They are allies and Singapore declared war on us. WE have a couple embarked units about to pass Singapore and they will have to be careful. Stockholm had requested a Great Merchant just before we created one, so they are dutifully impressed. The Songhai Frigate wanders out of Tondibi and gets double teamed from our two Frigates. We are at -11 happy.

255 -10 happy. Lhasa and Copenhagen are still at it. I see no action in Tomboucto. A lot of units are in position to drive through unitless territory towards Gao. It's the best suggestion I can offer.

Sorry about the loss of the Caravel. I really regret that. Otherwise, 'tis the bestest and cleverest I could find to do.

All my clever screenshots got corrupted somehow. But here is the save file.
 

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