Infiltrator
Warlord
- Joined
- Sep 13, 2009
- Messages
- 293
Don't take me wrong, I love playing the civ series, but balance has always, ALWAYS been the last thing I can associate them with.
Whether it is a leader having very obvious bonuses that are useful in almost any circumstance, or one being utterly useless, traits that make very little strategic viability (Defensive, anyone?), unit or unit promotion (shock?) - civilization has always made me question.. what the *blip* were they THINKING??
I know the game can't be perfectly balanced. But you could just do a quick glance at the leaders/civ traits and deduct which ones were in a very clear advantage over the other - and I'm talking about while factoring in the map variance (islands, mass forests etc.). Some civs/leaders/traits/units/civics/etc. were flat out gimped compared to others, regardless of circumstances.
Even after patches, little was solved, and the glaring problems plague the game up to this day as far as official patches go.
So I looked at some civ traits from civ 5 and there you go, they've done it again.. I know, I haven't tried the game. But I look at the Ottoman civ trait and compare it to.. say.. Russia. Oh my God. How is that sea barbarian thing EVER going to make up for mass production? I want someone from Firaxis to explain to me how can this make sense to ANYONE..
Whether it is a leader having very obvious bonuses that are useful in almost any circumstance, or one being utterly useless, traits that make very little strategic viability (Defensive, anyone?), unit or unit promotion (shock?) - civilization has always made me question.. what the *blip* were they THINKING??
I know the game can't be perfectly balanced. But you could just do a quick glance at the leaders/civ traits and deduct which ones were in a very clear advantage over the other - and I'm talking about while factoring in the map variance (islands, mass forests etc.). Some civs/leaders/traits/units/civics/etc. were flat out gimped compared to others, regardless of circumstances.
Even after patches, little was solved, and the glaring problems plague the game up to this day as far as official patches go.
So I looked at some civ traits from civ 5 and there you go, they've done it again.. I know, I haven't tried the game. But I look at the Ottoman civ trait and compare it to.. say.. Russia. Oh my God. How is that sea barbarian thing EVER going to make up for mass production? I want someone from Firaxis to explain to me how can this make sense to ANYONE..