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There's a view of Kabul on the trade route list, showing as being a Zulu city, but I can't see a reason the Zulus would have that as their city from the start. Possibly a hint at a new civ, maybe the Timurids or something?

Interesting. It could have been a City-State originally, although it's worth pointing out that IIRC we haven't seen Almaty yet, either.
 
There's a view of Kabul on the trade route list, showing as being a Zulu city, but I can't see a reason the Zulus would have that as their city from the start. Possibly a hint at a new civ, maybe the Timurids or something?

Wasn't Kabul confirmed as a city-state? (I might be confused here)
If not for that and the alphabet theory, I would cheer for the Kushan Empire! :)
 
What were those 3 units at 0:25?

Also, there wasn't anything specific about escorting Trade Units. That was a major oversight on their part IMHO.

Aussie.

Those are parts for the spaceship.
 
There's a view of Kabul on the trade route list (0:41) , showing as being a Zulu city, but I can't see a reason the Zulus would have that as their city from the start. Possibly a hint at a new civ, maybe the Timurids or something?

Kabul = City State
 


If you're talking about the Borobodur, it's a World Wonder. It gives plus 5 faith per turn and three missionaries.


EDIT:
And yeah, that's the Red Fort. I heard something around the forums about it being the Order Wonder (replacing Kremlin). Is that confirmed? It seems strange.

No, you have that mixed up. Kremlin is the Order wonder replacing the planned Motherland Calls wonder. Red Fort replaces the old Kremlin.
 
Really?!?! As units....that seems odd.

Aussie.

They are already units. I think it might just be odd for you seeing them grouped together surrounding a city. I know I usually just build them, move them along roads, and attach them in the capital as fast as possible...never huddle them together conveniently for a nuclear strike.
 
Two shiny buildings near Poland cities at 0:21, what are they?
Thanks.
 
No, you have that mixed up. Kremlin is the Order wonder replacing the planned Motherland Calls wonder. Red Fort replaces the old Kremlin.

Oh, thanks. It makes sense now that I think about it. Quite strange that I mistook it so ;)
I had forgotten the Kremlin was already in the game. I always look at it like it is St Basils Cathedral (freaking icon swap).
 
Not of any particular relevance, but I love how the modern era caravans are trucks with a little camel logo on them.
 
Barbarian Battleships? Maybe one of the unknown civilization is barbarian one with Barbar Conan as a leader :)
 
Barbarian Battleships? Maybe one of the unknown civilization is barbarian one with Barbar Conan as a leader :)

Now we have barbarian Tomahawks and barbarian Battleships.
Anybody willing on theorize over that? You get a cookie for creativity
 
Have you ever gone for Science Victories? Spaceship Parts have always been Civilian Units.

Nope. To be honest I usually give up my games before I get much beyond the Modern Age....Indeed, my current game is probably the furthest I've ever gotten (I'm now into the Atomic Age). It's definitely more fun than in G&K than it was in Vanilla, but I'm still struggling a little bit to remain into it....which is one of the reasons I'm so looking forward to Brave New World-finally makes the last 1/3rd of the game ultra exciting ;-).

Aussie.
 
Now we have barbarian Tomahawks and barbarian Battleships.
Anybody willing on theorize over that?

I'm not going to get into the tomahawk unit, but a thought about the battleships. Maybe barbarian units actually advance in later era's now; instead of just having a barbarian island full of archers/brutes and barbarian galleys. IIRC barbarians had more advanced units in the late game in III and IV. (hopefully not a return of the Wonder building barbs though!!)

Keeping it simple.
 
Two shiny buildings near Poland cities at 0:21, what are they?
Thanks.

I'm pretty sure those are just Holy Sites (or whatever they call the buildings you get from a Great Prophet).
 
I'm not going to get into the tomahawk unit, but a thought about the battleships. Maybe barbarian units actually advance in later era's now; instead of just having a barbarian island full of archers/brutes and barbarian galleys. IIRC barbarians had more advanced units in the late game in III and IV. (hopefully not a return of the Wonder building barbs though!!)

Keeping it simple.

They already advance of their own accord. Not once they've been created like you suggest, but they get upgraded versions spawning through the ages. Pikemen tend to come about very often and i've seen riflemen spawn at camps before.

I think i've only ever seen melee barbarians later in game though.

I've also seen barbarian caravels.

It's more plausible i think that they've just increased the variety of barbarian units that can spawn, continuing along current lines of development rather than changing how barbarians work.
 
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