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#81 | |
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Chieftain
Join Date: Jul 2012
Posts: 13
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Trying to find the best way to play is good but it should be focused on the assumption that you are going to be facing a human being. The exploits referred to would not work against a human and should not therefore be considered the best way to play. The best strategies and tactics in any strategy game involve a certain strength that is not dependent on your opponent being bad at the game or lacking understanding. So utilizing exploits to win is not a demonstration of skill or ability but rather a demonstration of how bad the AI is when compared to a human. For these reasons I mentioned human competition as a great way to discover the best ways to play. When you find out the most efficient strategies for a civ that works against humans, it serves reason to conclude that it would work even better against an AI because they are not as good. Thus, in my opinion, playing civ 5 (vs the AI) to win by any means is a weird concept because real competition needs an opponent of greater or equal skill which currently the AI does not possess. I hope I responded to your point accurately. Thank you for sharing your perspective
Last edited by mGGCwnAnnwn; Jul 08, 2012 at 03:03 AM. |
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#82 |
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Deity
Join Date: May 2006
Location: Where animals hop not run
Posts: 2,047
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I think the best way to think of GnK is that the AI is acting as a tool that we can use to achieve two things. We use it to get immersed (imagination) and we use it for challenge. If we judge the AI too much we will spoil the experience. We kinda just got to use the AI as a tool, knowing it's limitations, to achieve immersion and challenge. Being overly judgmental is a curse but it is important as well to some degree.
Cheers
__________________
Joint modder of the RevolutionDCM mod for BTS |
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#83 |
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Chieftain
Join Date: Jul 2012
Posts: 13
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Well said glider. I agree completely.
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#84 | |||||||
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Deity
Join Date: Nov 2011
Posts: 2,160
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And simply from an subjective immersion perspective, the Civ V civs feel more "real" whatever their objectives. Even people slamming the Civ V AI do so by describing the AI civs in such anthropomorphic terms as "insane" or "psychopathic". There was an entertaining thread some time back giving a detailed rundown of personality quirks the Civ V AIs exhibit. It's hard to imagine that for Civ IV's bland "Isabella's the one who gives you an extra modifier for shared religion" AI "personalities". |
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