1UPT utterly DESTROYED Civ5 as a game. Why people think it's a good idea is beyond me.
Moderator Action: Please focus on the merits or lack thereof of a given game feature itself [e.g. 1UPT] instead of other people's opinion of it.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
About the only reason I don't go back to Civ4 is because it doesn't have hexes and because I've logged so many hours in it that it's tough to find much new in it without modding. If Civ4 could be modded to allow for hexes I wouldn't even tough Civ5, as that is the biggest stumbling block to making Civ4 a complete experience.
Even then I'm considering going back to Civ4 for modding purposes, since it is by far a much better game.
Anyone who complains about "deathstacks" doesn't really know how to play Civ4. If anything, the problem with unit stacking in Civ4 is that the stack counters are so strong, and the game engine doesn't utilize combined arms so combat is really clunky. A decent mod could reform Civ4 combat to remove the tedium of moving your stack into an AI stack of 100 units or whatnot.
A mod in theory could add features to make Civ5 actually playable - for instance unit stacking - but the underlying engine has so many problems, and a mod author has to teach the AI how to use proper armies instead of the 1UPT garbage in Civ5.
1UPT is NOT strategic or tactical, it stifles tactics and creates stupid situations where archers bombard across continents and run roughshod over anything else. 1UPT also prompted most of the other bad design decisions in Civ5, and is probably part of the reason the game engine for Civ5 is so wonky.
MY preference would be to do away with unique abilities and units altogether. That sort of bs is just flair and makes the game harder to balance. It would be much better for development time to be spent on the base game, rather than have an excuse to package some DLC to squeeze more money out of the product. Want me to pay for DLC, then make DLC that adds substantial stuff to the game, rather than DLC that gives people stupid-OP civilizations that everyone wants to play in MP (and whines and complains about - I'd turn off almost all DLC beyond expansions if I wasted my money on it). The UAs and so on do not add much to the game in my experience, either because they're an annoyance to be ignored or something that pigeonholes a player into a particular playing style from turn 1.
Moderator Action: Please focus on the merits or lack thereof of a given game feature itself [e.g. 1UPT] instead of other people's opinion of it.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
About the only reason I don't go back to Civ4 is because it doesn't have hexes and because I've logged so many hours in it that it's tough to find much new in it without modding. If Civ4 could be modded to allow for hexes I wouldn't even tough Civ5, as that is the biggest stumbling block to making Civ4 a complete experience.
Even then I'm considering going back to Civ4 for modding purposes, since it is by far a much better game.
Anyone who complains about "deathstacks" doesn't really know how to play Civ4. If anything, the problem with unit stacking in Civ4 is that the stack counters are so strong, and the game engine doesn't utilize combined arms so combat is really clunky. A decent mod could reform Civ4 combat to remove the tedium of moving your stack into an AI stack of 100 units or whatnot.
A mod in theory could add features to make Civ5 actually playable - for instance unit stacking - but the underlying engine has so many problems, and a mod author has to teach the AI how to use proper armies instead of the 1UPT garbage in Civ5.
1UPT is NOT strategic or tactical, it stifles tactics and creates stupid situations where archers bombard across continents and run roughshod over anything else. 1UPT also prompted most of the other bad design decisions in Civ5, and is probably part of the reason the game engine for Civ5 is so wonky.
MY preference would be to do away with unique abilities and units altogether. That sort of bs is just flair and makes the game harder to balance. It would be much better for development time to be spent on the base game, rather than have an excuse to package some DLC to squeeze more money out of the product. Want me to pay for DLC, then make DLC that adds substantial stuff to the game, rather than DLC that gives people stupid-OP civilizations that everyone wants to play in MP (and whines and complains about - I'd turn off almost all DLC beyond expansions if I wasted my money on it). The UAs and so on do not add much to the game in my experience, either because they're an annoyance to be ignored or something that pigeonholes a player into a particular playing style from turn 1.