AnthonyBoscia
Emperor
- Joined
- Feb 7, 2010
- Messages
- 1,846
Why I have in two cities *shipyard ? I'm still trying to understand this new function.
I'm not sure I understand the question. Are you asking what a Shipyard does in the game or did you encounter an error?
I deleted the space between (th) and (.wav), because it was InfantryDeath .wav . S now is InfantryDeath.wav . I got second crash when I built something about the Hegemony project and and window about percent Hegemony´s complete was opened. Then I tried to close it, but I saw only white screen and blocking game. When I loaded the autosave there was no problem again.
I haven't had any Hegemony issues yet so I'll keep an eye out. The Marine was a late edition which is why his sound error went uncorrected. This, along with the phantom resource and some machts nicht stuff should be fixed and posted in the next couple weeks.
One visual defect
This is simply the way the game places these air units. If some brave, bored soul wants to ask Wyrmshadow's permission to redo his hundreds of amazing air units using Vuldacon's method, he's welcome to try. Since I am not a unit maker, I am simply grateful for whatever these guys create and share, since they've made my game possible.
Thanks for the feedback, Oxus. I'll be on and off the net the next few weeks. Work and all. But I'll be keeping an eye on the thread.
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