RBW4 - It's a scary world out there

With out vassals that variant is unwinnable. Why using nonstrandart settings?
Non standart setting means additional variant.

Standart setting, vassals on, PA off.
 
Yeah vassals are enabled in your game. In another game I was playing it specifically says No Vassal States in the settings screen. In your game, it does not say this so I'd say you are OK to go.
 
The settings screen does not say that vassals are disabled. Are you sure you checked the No Vassals box?

Yeah vassals are enabled in your game. In another game I was playing it specifically says No Vassal States in the settings screen. In your game, it does not say this so I'd say you are OK to go.

Whoops, brain fart. I was thinking you had to check it to make them valid. :blush:

Well the, do we want to explore briefly prior to settling?
 
Ok, this is working out well then - no PAs in fine, and we do have vassals. Personally, I think we have a good early capital, as I said before. With only Hunting, Masonry, Ag, and Fishing we have four great workable tiles. Plus we could use the early Marble to guarantee the Oracle. That said, if we want more production tiles or a rive, I'm fine with scouting north, so long as we don't loose our Marble.
 
My personal preference says drop on the spot, but Mutineer always has good ideas.

So, why not drift northwards a couple of turns just to see what's up there? I don't think burning a couple of turns will cause any problems.
 
The save can be edited if you wish.. it is just the program that wont do it when the locked assets flag is set, because else it could be used for cheating in certain competitions.. :)
 
My personal preference says drop on the spot, but Mutineer always has good ideas.

So, why not drift northwards a couple of turns just to see what's up there? I don't think burning a couple of turns will cause any problems.

The only problem I see is whether the variant rules allow it. Recall that we have to be escorted and our escort is still two turns away. Though I do like his idea of scouting first, if only the creator hadn't made the rules so strict! :mischief:

Question: Does everyone agree with going for Hinduism first? If so, I'll play tonight.
 
Disband escort warrior. Varrrian does not say we have to escort settler, just that we CAN escort settler.

My main point would be, capital site is all around warter. It claim very little land, that mean all culture we generate in capital will be waste. I would rather settle somewhere in a middle of land. I do not care about marble in capital fat cross. Stone actially better, as we are not creative and stonehenge could help a lot for initial land grab.
 
muti i like your thinking about disbanding and "can" not "must"! i'm really glad i stepped out of the roster that methos had sneakily added me onto *giggle*.

i was liking marble because of our culture gauntlet, sistine chapel/parthenon/oracle. but the AI doesn't rush to sistine and parthenon. i bet you're right, as usual. i'm having fun already and it's not even turn 0!
 
Disband escort warrior. Varrrian does not say we have to escort settler, just that we CAN escort settler.

muti i like your thinking about disbanding and "can" not "must"!

I find the idea interesting too, I was just waiting to see what the others thought.

I would rather settle somewhere in a middle of land.

Yeah, that was one of the things I didn't like about the start either. The water is going to hurt our expansion. I was hoping for a start in the middle of the landmass.

i'm having fun already and it's not even turn 0!

Yeah, sorry about that, this one is taking a while to get off the ground. Especially when you add in my foolish brain fart. :blush:

I'll give it until tonight and if no one says anything, I'll follow through with Mutineer's idea about disbanding and have a look around. So far I've heard head north for a looksie.
 
Go ahead with your plan. We're going to want to go for Stonehenge, not particularly to give us the culture, but to deny it to the AIs.
 
I've been playing with the HoF Mod for so long I forgot what it's like not using it.

Okay, I haven't ended the turn, but I did disband the warrior and move our settle 2N to the hill. Here's what we see.



Looks like south is our best option. This is epic, so if I remember correctly, we have until around turn six before the animals start appearing. I'd say moves south, but the problem is we're going to lose a lot of turns doing it.

Turns Lost
  1. Moving North
  2. Back to start
  3. Into forest adjacent to elephant
  4. To the grass hill?

Should we check out the south, or return to our starting position? Any suggestions?
 
lurker's comment:
Why not 4S? Will have Ivory and Fish in the BFC, corn and marble after the first post-BFC cultural expansion (I think), blocks off the the northern land for a second city, and has a coastline without too many coastal tiles. Just a thought.


EDIT: Just looked at the first screenshot, and I see there's definitely coast to the SE of the 4S settling spot, so I can see that might not be worthwhile as there might be too many coastal tiles.
 
actially I believe we have 10 turns untill animals. I remember you specify normal speeed, I did not look on save.

I would go all way in a search of main land.
No one will take this penecila for a while. I believe it is penecila? Map was Pangea, was not it? Just emagin if that penecila has a small exit and some other civ settle there second city blocking as? It is pactically game over.
 
actially I believe we have 10 turns untill animals. I remember you specify normal speeed, I did not look on save.

Yes, this is normal speed. I believe animals can start showing up as early as turn six or something like that, but I'm not sure.

I would go all way in a search of main land.
No one will take this penecila for a while. I believe it is penecila? Map was Pangea, was not it? Just emagin if that penecila has a small exit and some other civ settle there second city blocking as? It is pactically game over.

The map is pangaea. So your saying continue exploring south and try and get more towards the center? Edit: It makes more sense.
 
That ofcouse only my opinion. If I see map correctly, base on initial screenshot, south is coast. The only way we could be connected to mainland is SW.
On a abd side is there a jungle pach south? If we blocked by jungle it is very bad.
 
I believe it is penecila?

Its peninsula :)

Penecila sounds like an antibiotic bred with a single-celled organism

The starting position is nastier than I thought. I forsee a re-roll, but lets see whats SW first.
 
It's currently 3840 BC and we've met Toku. Basically we're on one big pennisula, which opens up where the settler currently is. I'd say this is the best time to decide where to settle, rather than continueing to explore. Any suggestions?

Here's what our map currently looks like:




If the settler moves 1E and settles we can block everything to the north. It's still a fairly good city site, though more productive than anything. It will fight a culture war with Toku (I can already see our first war). It appears the tile 4E of the settler is coastal, meaning our first border expansion will block off the north.

Notice to the southwest of our settler is a couple more coastal tiles? I'm thinking it would be wise to settle now, rather than explore more.
 
It's definitely a scary world out there with Toku to our south.

The land to the south and south west certainly seems to lack promise unless I am missing something. If we settle 1E of the current location we are going to be the cork in the neck of the bottle and all the good stuff will be behind us until somebody gets some boats which is not that far off.
 
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