Serp
King
- Joined
- Apr 1, 2015
- Messages
- 661
@Serp
This might not add much but here's what I got from the lua.log in an old modpack I made:
Code:Runtime Error: Assets\DLC\MP_MODSPACK\Mods\(BNW) Leugi's Barbarian Inmersion Enhancements (v 1)\Lua\BarbarianEraScripts.lua:318: attempt to call global 'save' (a nil value) Runtime Error: Assets\DLC\MP_MODSPACK\Mods\(BNW) Leugi's Barbarian Inmersion Enhancements (v 1)\Lua\BarbarianUnhappiness.lua:26: attempt to call global 'load' (a nil value) Runtime Error: Assets\DLC\MP_MODSPACK\Mods\(BNW) Leugi's Barbarian Inmersion Enhancements (v 1)\Lua\UI\BarbarianCampPopup.lua:22: attempt to call global 'load' (a nil value)
It's basically what civaddiction got I think, however you might be able to check if there's some "funny business" going on in the code. I know nothing of Lua so I hope this helps.
thanks.
Both, "Improved Upgrades" and "Barbarian Immersion" use the "SaveUtilis.lua". So this could causing problems.
But I just started a game with my v14 modpack in industrial age, played some turns, build some new improvements and fought against some barbarian.
But this save/load errors did not appear... (but two other errors in barbarian script that I will fix in v15).
So I would need information about when these save/load errors appear to reproduce them...
Did you played with my modpack, or do you changed something? Maybe the SaveUtilis.lua was missing?